Player Matchup

Yemoja
Yemoja
JarJarv
Yemoja
Level 7
God Stats
2W - 1L
1,431 SR
Queue Stats
3W - 3L
1,309 Elo+
Party 2
Nemesis
Nemesis
Kuraikage2019
Nemesis
Level 29
God Stats
3W - 6L
1,252 SR
Queue Stats
110W - 131L
1,280 Elo+
Solo
Medusa
Medusa
ReV Truth
Medusa
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
106W - 106L
1,295 Elo+
Solo
Hades
Hades
USASniper911
Hades
Level 43
God Stats
20W - 31L
1,307 SR
Queue Stats
78W - 121L
1,219 Elo+
Party 2
Skadi
Skadi
thatonebrochip
Skadi
Level 27
God Stats
2W - 1L
1,333 SR
Queue Stats
3W - 2L
955 Elo+
Solo
Team Averages
Level 26
1,365 SR
1,211 Elo+

VS

Team Averages
Level 16
1,328 SR
1,236 Elo+
Bacchus
Bacchus
CrzDBlue
Bacchus
Level 27
God Stats
1W - 3L
1,296 SR
Queue Stats
56W - 80L
1,346 Elo+
Party 1
Jing Wei
Jing Wei
HomelessPhDGrad
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,189 Elo+
Solo
Tiamat
Tiamat
RockyMarmot9527
Tiamat
Level 8
God Stats
4W - 14L
1,386 SR
Queue Stats
21W - 50L
1,158 Elo+
Party 1
Cthulhu
Cthulhu
chiichmarin
Cthulhu
Level 15
God Stats
1W - 5L
1,254 SR
Queue Stats
7W - 18L
1,183 Elo+
Solo
Ao Kuang
Ao Kuang
wacky-sibilant4
Ao Kuang
Level 26
God Stats
1W - 5L
1,204 SR
Queue Stats
20W - 24L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JarJarv
Yemoja
10
0 / 3 / 3
5,858
418
1,507
5,668
3,313
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
13
4 / 0 / 2
7,980
570
6,919
7,204
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
ReV Truth
Medusa
12
6 / 0 / 1
7,767
555
5,971
6,367
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 0 / 0
7,908
565
5,488
5,539
2,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 1
7,095
507
4,655
4,286
1,467
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CrzDBlue
Bacchus
8
1 / 3 / 2
5,836
417
2,830
8,487
7,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
10
1 / 5 / 1
5,789
414
6,870
6,728
1,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
6,184
442
1,532
7,127
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
chiichmarin
Cthulhu
9
0 / 3 / 1
5,627
402
2,725
9,266
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
7
2 / 4 / 0
5,687
406
2,700
9,336
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
16
Kills
4
4
Deaths
16
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CrzDBlue
Bacchus
1
3
2
0.67
L
Jing Wei
1
5
1
0.3
W
Yemoja
JarJarv
Yemoja
0
3
3
0.5
W
Nemesis
4
0
2
5
W
Medusa
ReV Truth
Medusa
6
0
1
6.5
L
0
1
0
0
W
4
0
0
4
L
Cthulhu
chiichmarin
Cthulhu
0
3
1
0.17
W
2
1
1
2.5
L
Ao Kuang
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,540
Damage
16,657
29,064
Taken
40,944
12,169
Mitigated
19,492
11,309
Healing
6,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CrzDBlue
Bacchus
2,830
646
0
492
8,487
7,361
0
1,389
7,098
14,820
0
L
Jing Wei
6,870
4,949
0
595
6,728
1,761
0
1,326
5,402
0
24,327
W
Yemoja
JarJarv
Yemoja
1,507
672
2,478
627
5,668
3,313
477
1,771
3,897
11,244
0
W
Nemesis
6,919
2,865
0
1,668
7,204
3,290
189
1,735
5,469
0
50,136
W
Medusa
ReV Truth
Medusa
5,971
3,912
0
2,165
6,367
1,948
1,250
1,545
4,822
0
41,389
L
1,532
263
0
2,518
7,127
2,866
0
3,044
4,083
33,384
0
W
5,488
106
0
4,035
5,539
2,151
794
2,069
3,254
42,616
0
L
Cthulhu
chiichmarin
Cthulhu
2,725
674
0
108
9,266
5,078
161
0
9,266
19,500
0
W
4,655
2,583
0
336
4,286
1,467
2,580
2,451
1,835
0
31,727
L
Ao Kuang
2,700
861
0
3,061
9,336
2,426
0
1,236
8,100
21,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
29,123
365
Minions Killed
196
0
Camps Cleared
0
1,204,390
Distance Traveled
1,277,554
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,836
417
18
1
0
226,016
0
L
Jing Wei
5,789
414
39
3
0
271,414
2
W
Yemoja
5,858
418
18
1
0
208,284
1
W
Nemesis
7,980
570
98
7
0
301,430
6
W
Medusa
7,767
555
91
7
0
224,968
0
L
Tiamat
6,184
442
65
5
0
261,661
2
W
Hades
7,908
565
98
7
0
243,171
0
L
Cthulhu
5,627
402
32
2
0
235,073
0
W
Skadi
7,095
507
60
4
0
226,537
0
L
Ao Kuang
5,687
406
42
3
0
283,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role