Player Matchup

Ymir
Ymir
TheOtherGuy076
Ymir
Level 62
God Stats
64W - 59L
1,430 SR
Queue Stats
139W - 141L
1,314 Elo+
Party 3
Neith
Neith
oFelinology
Neith
Level 16
God Stats
0W - 3L
1,379 SR
Queue Stats
10W - 18L
1,343 Elo+
Party 3
Da Ji
Da Ji
oProctology
Da Ji
Level 38
God Stats
8W - 9L
1,450 SR
Queue Stats
72W - 110L
1,229 Elo+
Party 3
Merlin
Merlin
oPsychology_
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 112L
1,257 Elo+
Party 3
Bellona
Bellona
oWumbology
Bellona
Level 18
God Stats
4W - 8L
1,367 SR
Queue Stats
15W - 29L
1,286 Elo+
Party 3
Team Averages
Level 34
1,425 SR
1,286 Elo+

VS

Team Averages
Level 65
1,491 SR
1,424 Elo+
Tyr
Tyr
 
Tyr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Tabris Sav
Heimdallr
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 128L
1,443 Elo+
Party 1
Scylla
Scylla
burnt ostrich
Scylla
Level 80
God Stats
15W - 12L
1,493 SR
Queue Stats
307W - 324L
1,458 Elo+
Party 1
Cliodhna
Cliodhna
chriscortez2004
Cliodhna
Level 22
God Stats
7W - 2L
1,503 SR
Queue Stats
50W - 74L
1,366 Elo+
Party 2
Chaac
Chaac
ll-Drexzy-ll
Chaac
Level 106
God Stats
14W - 14L
1,461 SR
Queue Stats
190W - 229L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,015
501
5,760
11,785
8,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 4 / 3
6,574
470
5,126
6,230
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 6 / 1
7,235
517
4,418
10,649
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
11
0 / 5 / 0
6,250
446
2,562
8,452
2,662
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
oWumbology
Bellona
11
1 / 4 / 1
6,851
489
4,527
9,701
8,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
3 / 4 / 6
7,447
532
8,850
10,866
8,504
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Tabris Sav
Heimdallr
11
2 / 2 / 5
6,842
489
4,143
7,228
2,333
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 5
7,930
566
6,870
5,434
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
13
6 / 1 / 5
8,141
582
5,403
6,401
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
8 / 1 / 2
8,839
631
8,620
11,751
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
22
22
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
4
6
1.5
W
Heimdallr
Tabris Sav
Heimdallr
2
2
5
2.25
L
2
3
4
1.33
W
3
1
5
5.5
W
Cliodhna
6
1
5
8.5
W
8
1
2
9
L
2
4
3
0.88
L
4
6
1
0.75
L
Merlin
0
5
0
0
L
Bellona
oWumbology
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,393
Damage
33,886
46,817
Taken
41,680
25,321
Mitigated
23,296
8,272
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,850
1,850
0
1,844
10,866
8,504
0
3,548
7,318
0
38,953
W
Heimdallr
Tabris Sav
Heimdallr
4,143
1,574
0
1,076
7,228
2,333
1,286
1,738
5,490
0
29,107
L
5,760
884
0
2,568
11,785
8,857
0
1,342
10,443
23,391
0
W
6,870
366
0
1,057
5,434
1,634
420
1,119
4,315
46,096
0
W
Cliodhna
5,403
735
0
1,796
6,401
2,303
602
1,205
5,196
0
37,079
W
8,620
2,103
0
5,441
11,751
8,522
1,136
949
10,802
2,815
45,561
L
5,126
2,560
0
1,007
6,230
1,657
0
903
5,327
0
27,284
L
4,418
1,419
0
1,824
10,649
3,185
0
1,766
8,765
0
22,667
L
Merlin
2,562
241
0
1,473
8,452
2,662
381
2,738
5,628
36,376
0
L
Bellona
oWumbology
Bellona
4,527
2,295
0
1,400
9,701
8,960
1,012
563
8,570
0
28,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,925
Gold Earned
39,199
288
Minions Killed
358
0
Camps Cleared
0
1,274,582
Distance Traveled
1,311,837
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,447
532
59
4
0
277,074
0
W
Heimdallr
6,842
489
52
4
0
252,907
0
L
Ymir
7,015
501
23
2
0
256,153
3
W
Scylla
7,930
566
80
6
0
224,626
1
W
Cliodhna
8,141
582
78
6
0
270,868
0
W
Chaac
8,839
631
89
6
0
286,362
0
L
Neith
6,574
470
70
5
0
248,023
2
L
Da Ji
7,235
517
50
4
0
283,480
0
L
Merlin
6,250
446
75
5
0
228,055
0
L
Bellona
6,851
489
70
5
0
258,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role