Player Matchup

Chaac
Chaac
Encampedweevil
Chaac
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,761 Elo+
Party 1
Anubis
Anubis
Hellraiserzzz
Anubis
Level 29
God Stats
9W - 6L
1,678 SR
Queue Stats
116W - 104L
1,561 Elo+
Solo
Ymir
Ymir
SkettiBat
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,610 Elo+
Party 1
Artemis
Artemis
SuppGamer
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 6L
1,659 Elo+
Solo
Ao Kuang
Ao Kuang
guarin102
Ao Kuang
Level 22
God Stats
1W - 0L
1,606 SR
Queue Stats
14W - 10L
1,609 Elo+
Solo
Team Averages
Level 33
1,557 SR
1,640 Elo+

VS

Team Averages
Level 16
1,658 SR
1,589 Elo+
Cupid
Cupid
DaVideographer
Cupid
Level 16
God Stats
3W - 2L
1,726 SR
Queue Stats
26W - 19L
1,605 Elo+
Solo
Arachne
Arachne
KnockleDonker
Arachne
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,484 Elo+
Solo
Nu Wa
Nu Wa
SpitneyBrears
Nu Wa
Level 25
God Stats
5W - 3L
1,811 SR
Queue Stats
53W - 38L
1,653 Elo+
Solo
Bellona
Bellona
zzzzzmoney
Bellona
Level 16
God Stats
6W - 5L
1,752 SR
Queue Stats
11W - 12L
1,524 Elo+
Solo
Cthulhu
Cthulhu
小点点我很大
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
9,502
528
8,166
11,979
7,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
11 / 2 / 3
12,010
667
14,856
12,203
7,036
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
6 / 2 / 12
10,200
567
3,989
16,008
17,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
SuppGamer
Artemis
17
10 / 4 / 4
11,147
619
20,709
14,876
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
guarin102
Ao Kuang
16
3 / 5 / 4
10,064
559
6,554
20,354
6,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 3
9,162
509
13,869
17,288
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
12
4 / 8 / 6
8,380
466
8,030
14,399
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 2 / 4
9,032
502
11,360
5,563
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
zzzzzmoney
Bellona
16
7 / 4 / 2
10,182
566
13,058
15,110
12,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 13 / 3
6,247
347
2,859
18,474
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
34
Kills
18
18
Deaths
34
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
4
5
5
1.3
W
11
2
3
6.25
L
Arachne
4
8
6
0.88
W
Ymir
6
2
12
6
L
3
2
4
2.5
W
Artemis
SuppGamer
Artemis
10
4
4
3
W
Ao Kuang
guarin102
Ao Kuang
3
5
4
1
L
Bellona
zzzzzmoney
Bellona
7
4
2
2
L
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,274
Damage
49,176
75,420
Taken
70,834
44,015
Mitigated
29,212
31,187
Healing
13,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,869
6,811
186
4,991
17,288
3,599
0
4,097
13,102
0
64,168
W
8,166
1,768
0
3,380
11,979
7,907
0
2,110
9,599
2,504
40,843
W
14,856
81
0
7,023
12,203
7,036
78
2,085
9,888
76,931
0
L
Arachne
8,030
4,948
0
3,415
14,399
5,161
0
6,887
7,331
0
39,495
W
Ymir
3,989
1,362
0
3,114
16,008
17,436
369
2,330
13,136
21,459
0
L
11,360
1,728
0
652
5,563
1,570
0
3,385
2,178
57,333
0
W
Artemis
SuppGamer
Artemis
20,709
13,408
0
6,644
14,876
5,134
2,977
3,143
11,428
0
92,719
W
Ao Kuang
guarin102
Ao Kuang
6,554
2,669
0
11,026
20,354
6,502
0
3,024
17,150
74,666
0
L
Bellona
zzzzzmoney
Bellona
13,058
4,923
0
3,226
15,110
12,027
645
8,282
6,310
0
57,939
L
2,859
159
0
610
18,474
6,855
0
3,197
15,175
11,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,923
Gold Earned
43,003
537
Minions Killed
413
0
Camps Cleared
0
1,654,879
Distance Traveled
1,432,057
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,162
509
99
6
0
271,809
2
W
Chaac
9,502
528
90
5
0
361,337
3
W
Anubis
12,010
667
156
9
0
343,574
7
L
Arachne
8,380
466
66
4
0
273,077
0
W
Ymir
10,200
567
34
2
0
309,078
0
L
Nu Wa
9,032
502
114
6
0
318,911
8
W
Artemis
11,147
619
145
8
0
288,038
1
W
Ao Kuang
10,064
559
112
6
0
352,852
0
L
Bellona
10,182
566
124
7
0
292,215
0
L
Cthulhu
6,247
347
10
1
0
276,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role