Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
JokerJedis
Odin
Level 28
God Stats
17W - 12L
1,470 SR
Queue Stats
29W - 31L
1,347 Elo+
Party 1
Tiamat
Tiamat
UwUclam
Tiamat
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,791 Elo+
Solo
Team Averages
Level 46
1,490 SR
1,546 Elo+

VS

Team Averages
Level 56
1,524 SR
1,354 Elo+
Yemoja
Yemoja
FlyGuyTy400
Yemoja
Level 17
God Stats
7W - 8L
1,387 SR
Queue Stats
28W - 54L
1,289 Elo+
Party 2
Olorun
Olorun
Keasler
Olorun
Level 123
God Stats
15W - 5L
1,685 SR
Queue Stats
129W - 82L
1,606 Elo+
Party 2
Bastet
Bastet
Zuce007
Bastet
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
10 / 9 / 6
10,817
773
15,086
19,954
13,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
3 / 7 / 12
9,500
679
8,539
19,611
15,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
UwUclam
Tiamat
13
4 / 7 / 7
9,542
682
8,279
14,888
6,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 6 / 11
9,613
687
7,992
9,705
3,818
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Keasler
Olorun
17
14 / 4 / 8
12,657
904
27,262
14,019
5,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Zuce007
Bastet
15
7 / 7 / 11
10,896
778
12,148
13,070
4,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
53
17
Kills
23
23
Deaths
17
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
9
6
1.44
W
Yemoja
2
6
11
1.25
L
3
7
12
1.29
W
Olorun
Keasler
Olorun
14
4
8
4.5
L
Tiamat
UwUclam
Tiamat
4
7
7
1.07
W
Bastet
Zuce007
Bastet
7
7
11
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
47,402
54,453
Taken
36,794
35,830
Mitigated
13,885
5,588
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
15,086
2,940
0
1,560
19,954
13,890
692
13,790
6,164
326
22,227
W
Yemoja
7,992
2,153
1,020
715
9,705
3,818
379
944
8,183
16,277
0
L
8,539
3,256
0
1,249
19,611
15,337
0
12,943
6,668
0
17,201
W
Olorun
Keasler
Olorun
27,262
17,245
477
5,152
14,019
5,603
1,103
4,240
8,956
66,175
0
L
Tiamat
UwUclam
Tiamat
8,279
835
303
2,476
14,888
6,603
380
8,980
5,908
28,028
0
W
Bastet
Zuce007
Bastet
12,148
4,536
197
2,151
13,070
4,464
1,091
2,969
9,288
0
22,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,859
Gold Earned
33,166
105
Minions Killed
138
4
Camps Cleared
6
650,715
Distance Traveled
683,578
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,817
773
19
1
2
225,534
2
W
Yemoja
9,613
687
12
1
1
185,866
0
L
Odin
9,500
679
26
2
2
214,001
1
W
Olorun
12,657
904
92
7
4
245,336
1
L
Tiamat
9,542
682
60
4
0
211,180
0
W
Bastet
10,896
778
34
2
1
252,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role