Player Matchup

Baron Samedi
Baron Samedi
ASuburbDad
Baron Samedi
Level 106
God Stats
0W - 1L
1,578 SR
Queue Stats
107W - 99L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
E7M7
Cthulhu
Level 46
God Stats
0W - 1L
1,249 SR
Queue Stats
15W - 25L
1,246 Elo+
Party 1
Anhur
Anhur
autrydevon
Anhur
Level 48
God Stats
0W - 1L
1,619 SR
Queue Stats
3W - 11L
1,292 Elo+
Party 1
Team Averages
Level 67
1,482 SR
1,341 Elo+

VS

Team Averages
Level 97
1,430 SR
1,423 Elo+
Neith
Neith
CircleSlayer
Neith
Level 107
God Stats
1W - 0L
1,483 SR
Queue Stats
33W - 34L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SixpennyRaptor6
Morgan Le Fay
Level 118
God Stats
3W - 4L
1,647 SR
Queue Stats
116W - 142L
1,462 Elo+
Party 2
Achilles
Achilles
TypicalCJ
Achilles
Level 67
God Stats
2W - 6L
1,160 SR
Queue Stats
39W - 69L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASuburbDad
Baron Samedi
9
0 / 5 / 1
5,884
588
6,319
10,283
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
E7M7
Cthulhu
10
1 / 1 / 0
6,719
672
4,527
11,459
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
8
0 / 5 / 1
5,845
585
2,724
7,417
2,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,308
731
7,130
4,799
1,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
SixpennyRaptor6
Morgan Le Fay
11
4 / 1 / 5
7,499
750
12,915
7,136
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TypicalCJ
Achilles
11
3 / 0 / 6
7,332
733
5,038
6,736
5,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
11
11
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ASuburbDad
Baron Samedi
0
5
1
0.1
W
4
0
5
6.5
L
Cthulhu
E7M7
Cthulhu
1
1
0
1
W
Morgan Le Fay
SixpennyRaptor6
Morgan Le Fay
4
1
5
6.5
W
Achilles
TypicalCJ
Achilles
3
0
6
6
L
Anhur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,570
Damage
25,083
29,159
Taken
18,671
17,886
Mitigated
9,574
8,236
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ASuburbDad
Baron Samedi
6,319
350
1,864
3,706
10,283
6,159
0
5,257
5,026
19,600
0
W
7,130
2,327
0
2,281
4,799
1,842
476
3,530
1,269
0
24,266
L
Cthulhu
E7M7
Cthulhu
4,527
38
333
2,015
11,459
9,407
69
5,455
6,004
14,352
0
W
Morgan Le Fay
SixpennyRaptor6
Morgan Le Fay
12,915
530
0
756
7,136
2,382
22
4,487
2,649
28,854
0
W
Achilles
TypicalCJ
Achilles
5,038
909
660
681
6,736
5,350
19
3,147
3,589
3,961
12,431
L
Anhur
2,724
1,160
0
318
7,417
2,320
286
3,216
4,201
0
9,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,448
Gold Earned
22,139
70
Minions Killed
116
1
Camps Cleared
6
568,224
Distance Traveled
553,255
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,884
588
28
3
0
177,122
2
W
Neith
7,308
731
48
5
2
169,374
3
L
Cthulhu
6,719
672
19
2
0
216,659
0
W
Morgan Le Fay
7,499
750
41
4
3
197,956
0
W
Achilles
7,332
733
27
3
1
185,925
0
L
Anhur
5,845
585
23
2
1
174,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role