Player Matchup

Khepri
Khepri
BlockiestWheel
Khepri
Level 21
God Stats
19W - 19L
1,540 SR
Queue Stats
22W - 28L
1,487 Elo+
Party 1
Apollo
Apollo
Cyb3rWarri0r11
Apollo
Level 149
God Stats
17W - 15L
1,635 SR
Queue Stats
462W - 436L
1,510 Elo+
Party 1
Tiamat
Tiamat
FernPiranno
Tiamat
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 9L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
cyndaquillian
Cthulhu
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,424 Elo+
Party 1
Fenrir
Fenrir
katsuragi127
Fenrir
Level 49
God Stats
6W - 14L
1,462 SR
Queue Stats
74W - 94L
1,457 Elo+
Party 1
Team Averages
Level 47
1,527 SR
1,419 Elo+

VS

Team Averages
Level 17
1,454 SR
1,430 Elo+
Hades
Hades
A_savvage
Hades
Level 28
God Stats
7W - 7L
1,608 SR
Queue Stats
16W - 22L
1,394 Elo+
Party 2
Medusa
Medusa
TBdaKIDD1
Medusa
Level 8
God Stats
1W - 7L
1,484 SR
Queue Stats
3W - 7L
1,463 Elo+
Party 2
Ne Zha
Ne Zha
WOLFYZYN-L2R2
Ne Zha
Level 7
God Stats
2W - 5L
1,263 SR
Queue Stats
4W - 9L
1,399 Elo+
Party 3
Horus
Horus
cleventlux
Horus
Level 27
God Stats
4W - 4L
1,413 SR
Queue Stats
7W - 11L
1,421 Elo+
Party 3
Hou Yi
Hou Yi
coyoteduhast
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
10,924
497
6,683
16,485
22,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 0 / 3
14,039
638
20,493
11,470
5,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
15
0 / 6 / 4
9,818
446
3,912
13,020
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
16
1 / 4 / 6
10,705
487
2,733
11,576
10,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
19
9 / 3 / 4
13,118
596
12,462
14,400
7,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
A_savvage
Hades
17
5 / 8 / 5
10,910
496
14,434
24,461
13,883
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
TBdaKIDD1
Medusa
19
8 / 3 / 1
11,841
538
13,007
17,873
7,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
6,753
307
697
9,106
2,204
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Horus
13
0 / 4 / 2
8,250
375
5,243
17,651
13,468
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
12
0 / 3 / 0
7,802
355
4,399
10,928
3,465
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
13
15
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hades
A_savvage
Hades
5
8
5
0.94
W
1
2
9
2.75
W
10
0
3
11.5
W
Tiamat
0
6
4
0.33
L
Medusa
TBdaKIDD1
Medusa
8
3
1
2.83
L
0
3
0
0
L
Horus
0
4
2
0.25
L
Hou Yi
0
3
0
0
W
Cthulhu
1
4
6
1
W
Fenrir
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,283
Damage
37,780
66,951
Taken
80,019
53,176
Mitigated
40,805
19,747
Healing
22,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
A_savvage
Hades
14,434
1,311
212
7,867
24,461
13,883
1,023
2,011
21,921
76,015
0
W
6,683
895
0
3,516
16,485
22,736
1,933
2,618
13,867
33,191
0
W
20,493
14,709
0
7,678
11,470
5,850
4,601
1,751
9,719
0
144,662
W
Tiamat
3,912
344
0
3,274
13,020
6,188
784
2,537
10,483
36,903
0
L
Medusa
TBdaKIDD1
Medusa
13,007
4,755
0
6,574
17,873
7,785
2,074
5,030
12,183
0
84,187
L
697
361
0
836
9,106
2,204
0
561
8,545
0
22,750
L
Horus
5,243
2,616
1,570
3,747
17,651
13,468
0
2,902
14,700
0
36,743
L
Hou Yi
4,399
1,863
0
1,200
10,928
3,465
0
1,586
9,342
0
40,244
W
Cthulhu
2,733
223
694
1,850
11,576
10,465
631
5,438
6,138
33,678
0
W
Fenrir
12,462
2,532
0
2,735
14,400
7,937
4,753
2,126
12,274
0
70,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,604
Gold Earned
45,556
530
Minions Killed
421
0
Camps Cleared
0
2,009,470
Distance Traveled
1,723,303
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,910
496
126
6
0
371,782
3
W
Khepri
10,924
497
45
2
0
381,837
0
W
Apollo
14,039
638
226
10
0
444,723
1
W
Tiamat
9,818
446
77
4
0
349,654
2
L
Medusa
11,841
538
151
7
0
380,688
0
L
Ne Zha
6,753
307
35
2
0
278,328
0
L
Horus
8,250
375
52
2
0
436,727
2
L
Hou Yi
7,802
355
57
3
0
255,778
0
W
Cthulhu
10,705
487
60
3
0
352,064
0
W
Fenrir
13,118
596
122
6
0
481,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role