Player Matchup

Arachne
Arachne
ForeverVink
Arachne
Level 29
God Stats
28W - 21L
1,633 SR
Queue Stats
220W - 215L
1,476 Elo+
Solo
Ymir
Ymir
LunarRose04
Ymir
Level 4
God Stats
2W - 5L
1,272 SR
Queue Stats
12W - 23L
1,486 Elo+
Party 2
Scylla
Scylla
MutenRoshi01
Scylla
Level 19
God Stats
2W - 3L
1,546 SR
Queue Stats
78W - 68L
1,582 Elo+
Solo
Neith
Neith
ShellingToast73
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,200 Elo+
Party 2
Amaterasu
Amaterasu
Strange 668
Amaterasu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 2
Team Averages
Level 12
1,490 SR
1,449 Elo+

VS

Team Averages
Level 8
1,564 SR
1,605 Elo+
Izanami
Izanami
ANARCHY991946
Izanami
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 26L
1,293 Elo+
Solo
Bellona
Bellona
HeartlessEldrazi
Bellona
Level 8
God Stats
4W - 1L
1,689 SR
Queue Stats
33W - 16L
1,689 Elo+
Party 1
Baron Samedi
Baron Samedi
ItzMagic5022
Baron Samedi
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
320W - 171L
1,486 Elo+
Solo
Sobek
Sobek
KickingMoas
Sobek
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 21L
1,729 Elo+
Party 1
Rama
Rama
SS965879
Rama
Level 4
God Stats
3W - 1L
1,630 SR
Queue Stats
3W - 1L
1,827 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ForeverVink
Arachne
15
2 / 14 / 6
9,545
1,061
12,724
22,672
9,450
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 9 / 8
10,335
1,148
8,723
27,658
27,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
15
8 / 4 / 0
11,083
1,231
13,142
14,980
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 7
8,883
987
9,332
15,913
6,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Strange 668
Amaterasu
16
1 / 12 / 5
9,006
1,001
2,052
20,924
16,712
Team 1 Tickets

0

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
5 / 6 / 23
10,093
1,121
13,247
9,247
3,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
14 / 1 / 19
12,110
1,346
19,804
11,856
13,622
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
ItzMagic5022
Baron Samedi
18
10 / 1 / 26
11,741
1,305
26,782
7,660
4,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
9 / 1 / 28
12,822
1,425
16,511
14,255
18,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
17
5 / 4 / 19
10,069
1,119
19,853
10,327
4,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
158
13
Kills
43
43
Deaths
13
26
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
6
23
2.75
L
Arachne
ForeverVink
Arachne
2
14
6
0.36
W
14
1
19
23.5
W
Baron Samedi
ItzMagic5022
Baron Samedi
10
1
26
23
W
9
1
28
23
L
2
9
8
0.67
L
Scylla
8
4
0
2
W
Rama
5
4
19
3.63
L
0
4
7
0.88
L
Amaterasu
Strange 668
Amaterasu
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,973
Damage
96,197
102,147
Taken
53,345
66,075
Mitigated
44,739
7,252
Healing
20,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
13,247
8,326
0
106
9,247
3,939
0
4,795
4,452
0
33,745
L
Arachne
ForeverVink
Arachne
12,724
7,852
0
2,040
22,672
9,450
0
10,816
11,430
0
18,807
W
19,804
10,423
0
2,116
11,856
13,622
0
4,257
7,599
0
37,074
W
Baron Samedi
ItzMagic5022
Baron Samedi
26,782
2,884
6,120
2,796
7,660
4,177
0
2,597
5,063
39,510
0
W
16,511
2,113
1,999
5,953
14,255
18,767
0
4,708
9,547
22,958
0
L
8,723
2,681
0
1,527
27,658
27,855
0
10,736
16,550
16,399
0
L
Scylla
13,142
1,307
191
526
14,980
5,657
0
5,361
9,405
40,282
0
W
Rama
19,853
14,104
0
1,634
10,327
4,234
0
5,508
4,819
0
45,539
L
9,332
3,508
0
1,149
15,913
6,401
0
7,441
8,194
0
16,877
L
Amaterasu
Strange 668
Amaterasu
2,052
1,321
0
1,819
20,924
16,712
0
7,687
13,063
0
4,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,852
Gold Earned
56,835
112
Minions Killed
196
5
Camps Cleared
7
817,565
Distance Traveled
805,000
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,093
1,121
53
6
0
118,455
0
L
Arachne
9,545
1,061
12
1
2
175,043
2
W
Bellona
12,110
1,346
40
4
3
178,512
0
W
Baron Samedi
11,741
1,305
40
4
1
172,546
0
W
Sobek
12,822
1,425
15
2
1
187,772
0
L
Ymir
10,335
1,148
16
2
0
161,690
1
L
Scylla
11,083
1,231
67
7
3
167,241
0
W
Rama
10,069
1,119
48
5
2
147,715
0
L
Neith
8,883
987
15
2
0
163,449
0
L
Amaterasu
9,006
1,001
2
0
0
150,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role