Player Matchup

Cupid
Cupid
Ellros101
Cupid
Level 27
God Stats
22W - 16L
1,549 SR
Queue Stats
102W - 72L
1,552 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Irishyyyyyy
Ah Muzen Cab
Level 16
God Stats
7W - 2L
1,500 SR
Queue Stats
37W - 40L
1,568 Elo+
Solo
Bellona
Bellona
NotaCluee
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,543 Elo+
Solo
Bacchus
Bacchus
NutOnUrKid
Bacchus
Level 24
God Stats
1W - 1L
1,294 SR
Queue Stats
84W - 74L
1,535 Elo+
Solo
Ymir
Ymir
weatheroj
Ymir
Level 3
God Stats
2W - 0L
1,701 SR
Queue Stats
2W - 4L
1,714 Elo+
Solo
Team Averages
Level 16
1,509 SR
1,582 Elo+

VS

Team Averages
Level 23
1,413 SR
1,567 Elo+
Mulan
Mulan
AlexisMuffin
Mulan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 26L
1,540 Elo+
Solo
Thanatos
Thanatos
DaVideographer
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,621 Elo+
Solo
Rama
Rama
Hellraiserzzz
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 104L
1,571 Elo+
Solo
Zeus
Zeus
ShadyStorms
Zeus
Level 28
God Stats
2W - 7L
1,350 SR
Queue Stats
97W - 76L
1,568 Elo+
Solo
Neith
Neith
UncleDadddy
Neith
Level 25
God Stats
2W - 14L
1,214 SR
Queue Stats
61W - 75L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ellros101
Cupid
17
4 / 4 / 4
10,612
505
8,456
13,550
6,105
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Irishyyyyyy
Ah Muzen Cab
19
7 / 4 / 6
11,895
566
15,808
12,774
5,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
NotaCluee
Bellona
17
2 / 3 / 5
10,479
499
6,998
12,454
12,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
NutOnUrKid
Bacchus
20
14 / 1 / 7
12,480
594
17,941
12,008
8,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
16
5 / 0 / 14
10,686
509
6,942
12,455
12,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
9,492
452
10,180
22,080
20,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
12
2 / 11 / 6
8,517
406
6,773
18,166
6,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 4
8,407
400
6,628
12,767
4,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 6 / 2
10,179
485
8,753
11,009
3,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 2
8,539
407
6,932
11,059
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
32
Kills
12
12
Deaths
33
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Thanatos
2
11
6
0.45
W
Cupid
Ellros101
Cupid
4
4
4
1.5
L
1
4
4
0.75
W
Ah Muzen Cab
Irishyyyyyy
Ah Muzen Cab
7
4
6
2.5
W
Bellona
NotaCluee
Bellona
2
3
5
1.5
W
Bacchus
NutOnUrKid
Bacchus
14
1
7
17.5
L
6
6
2
1.17
L
1
6
2
0.33
W
Ymir
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,145
Damage
39,266
63,241
Taken
75,081
43,867
Mitigated
37,344
22,750
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,180
1,680
0
5,806
22,080
20,905
187
4,589
17,491
0
56,404
L
Thanatos
6,773
2,313
0
7,073
18,166
6,162
0
4,714
13,452
0
33,612
W
Cupid
Ellros101
Cupid
8,456
4,620
137
4,934
13,550
6,105
1,043
430
13,053
0
79,655
L
6,628
4,859
0
3,577
12,767
4,083
0
5,521
7,246
0
44,395
W
Ah Muzen Cab
Irishyyyyyy
Ah Muzen Cab
15,808
10,221
0
4,443
12,774
5,128
1,794
3,245
9,050
0
82,042
W
Bellona
NotaCluee
Bellona
6,998
2,094
0
3,753
12,454
12,125
962
533
11,346
12,426
47,580
W
Bacchus
NutOnUrKid
Bacchus
17,941
2,630
0
6,239
12,008
8,074
1,012
1,965
9,887
99,226
0
L
8,753
1,382
0
770
11,009
3,590
516
6,670
4,339
51,796
0
L
6,932
2,829
0
1,241
11,059
2,604
900
4,935
6,124
0
42,877
W
Ymir
6,942
707
0
3,244
12,455
12,435
165
2,057
10,117
36,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,152
Gold Earned
45,134
616
Minions Killed
488
0
Camps Cleared
0
2,035,099
Distance Traveled
1,709,100
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,492
452
129
6
0
310,127
4
L
Thanatos
8,517
406
61
3
0
365,608
5
W
Cupid
10,612
505
162
8
0
352,821
2
L
Rama
8,407
400
91
4
0
340,840
2
W
Ah Muzen Cab
11,895
566
149
7
0
425,734
3
W
Bellona
10,479
499
120
6
0
381,387
4
W
Bacchus
12,480
594
150
7
0
466,552
4
L
Zeus
10,179
485
113
5
0
367,073
6
L
Neith
8,539
407
94
4
0
325,452
2
W
Ymir
10,686
509
35
2
0
408,605
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role