Player Matchup

Scylla
Scylla
 
Scylla
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Promotional
Hera
Level 109
God Stats
19W - 14L
1,634 SR
Queue Stats
546W - 538L
1,598 Elo+
Solo
Ares
Ares
SK Rcz
Ares
Level 122
God Stats
2W - 0L
1,742 SR
Queue Stats
119W - 94L
1,609 Elo+
Solo
Raijin
Raijin
SMG Vyrus
Raijin
Level 157
God Stats
7W - 3L
1,524 SR
Queue Stats
220W - 233L
1,582 Elo+
Solo
Skadi
Skadi
SleepyFluffs
Skadi
Level 47
God Stats
7W - 4L
1,945 SR
Queue Stats
181W - 158L
1,597 Elo+
Solo
Team Averages
Level 115
1,669 SR
1,577 Elo+

VS

Team Averages
Level 137
1,437 SR
1,573 Elo+
Bellona
Bellona
AbraxasOthella
Bellona
Level 160
God Stats
1W - 5L
1,278 SR
Queue Stats
169W - 181L
1,581 Elo+
Solo
Chaac
Chaac
GunnerGMan00
Chaac
Level 117
God Stats
1W - 1L
1,331 SR
Queue Stats
134W - 131L
1,607 Elo+
Solo
Chiron
Chiron
Manuelcamacho0
Chiron
Level 143
God Stats
3W - 5L
1,559 SR
Queue Stats
366W - 322L
1,620 Elo+
Solo
Bakasura
Bakasura
couch-potato11
Bakasura
Level 149
God Stats
1W - 3L
1,516 SR
Queue Stats
472W - 497L
1,531 Elo+
Solo
Susano
Susano
maryshroom
Susano
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 175L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 2 / 14
8,001
889
7,767
7,226
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 15
8,615
957
6,278
7,260
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
SK Rcz
Ares
15
8 / 1 / 11
9,271
1,030
8,022
10,442
13,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
SMG Vyrus
Raijin
15
8 / 2 / 8
9,495
1,055
7,182
7,801
3,539
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 13
8,532
948
7,750
5,453
3,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
6,777
753
4,965
7,085
4,972
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 3 / 2
7,060
784
6,052
9,148
11,453
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 5 / 1
8,904
989
9,756
7,728
3,299
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bakasura
10
0 / 6 / 4
6,303
700
2,275
7,735
2,960
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Susano
maryshroom
Susano
12
1 / 5 / 5
7,059
784
6,768
8,331
6,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
24
Kills
8
8
Deaths
24
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
14
4.5
L
1
5
3
0.5
L
2
3
2
1
L
4
5
1
0.9
W
3
1
15
10.5
W
Ares
SK Rcz
Ares
8
1
11
13.5
W
Raijin
SMG Vyrus
Raijin
8
2
8
6
W
3
2
13
4.75
L
Bakasura
0
6
4
0.33
L
Susano
maryshroom
Susano
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,999
Damage
29,816
38,182
Taken
40,027
27,365
Mitigated
29,647
10,481
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,767
614
1,300
1,031
7,226
3,110
333
0
7,160
18,014
0
L
4,965
1,393
468
698
7,085
4,972
0
4,782
2,077
0
8,026
L
6,052
822
0
3,238
9,148
11,453
0
5,748
3,057
0
20,062
L
9,756
2,315
567
1,019
7,728
3,299
0
6,410
1,013
0
25,575
W
6,278
1,449
1,665
1,244
7,260
3,520
957
0
7,061
22,429
0
W
Ares
SK Rcz
Ares
8,022
419
458
283
10,442
13,795
576
0
10,037
11,682
0
W
Raijin
SMG Vyrus
Raijin
7,182
314
1,600
808
7,801
3,539
288
0
7,487
13,825
0
W
7,750
3,002
1,605
487
5,453
3,401
2,831
0
5,382
0
21,070
L
Bakasura
2,275
1,549
0
733
7,735
2,960
0
5,771
1,740
0
3,107
L
Susano
maryshroom
Susano
6,768
862
66
535
8,331
6,963
0
5,050
2,891
0
10,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,914
Gold Earned
36,103
107
Minions Killed
88
0
Camps Cleared
0
884,973
Distance Traveled
788,161
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,001
889
18
2
0
170,517
3
L
Bellona
6,777
753
14
2
0
162,927
4
L
Chaac
7,060
784
15
2
0
175,528
3
L
Chiron
8,904
989
39
4
0
148,663
3
W
Hera
8,615
957
28
3
0
181,945
1
W
Ares
9,271
1,030
5
1
0
177,974
2
W
Raijin
9,495
1,055
24
3
0
179,016
2
W
Skadi
8,532
948
32
4
0
175,521
4
L
Bakasura
6,303
700
7
1
0
139,801
1
L
Susano
7,059
784
13
1
0
161,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role