Player Matchup

Kali
Kali
Gold III
CoolSilverstar
Kali
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,770 MMR
Party 1
Skadi
Skadi
Platinum II
KyP_DaGoat
Skadi
Platinum II
Level 86
God Stats
107W - 84L
1,621 SR
Queue Stats
212W - 207L
1,846 MMR
Solo
Osiris
Osiris
Gold I
PuercaHot543
Osiris
Gold I
Level 126
God Stats
5W - 3L
1,693 SR
Queue Stats
174W - 170L
1,691 MMR
Solo
Khepri
Khepri
Gold III
Twojae
Khepri
Gold III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,770 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
b10c5a
Zhong Kui
Platinum IV
Level 141
God Stats
48W - 48L
1,555 SR
Queue Stats
120W - 111L
1,698 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,574 SR
1,755 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,539 SR
1,771 MMR
Amaterasu
Amaterasu
Gold III
Jewellykins
Amaterasu
Gold III
Level 141
God Stats
15W - 14L
1,608 SR
Queue Stats
194W - 200L
1,630 MMR
Party 2
Scylla
Scylla
Platinum IV
Mental-Catalyst
Scylla
Platinum IV
Level 65
God Stats
3W - 7L
1,435 SR
Queue Stats
134W - 127L
1,864 MMR
Party 2
Serqet
Serqet
Diamond V
QuAkE_EmoTioN
Serqet
Diamond V
Level 149
God Stats
4W - 10L
1,402 SR
Queue Stats
674W - 679L
1,845 MMR
Solo
Horus
Horus
Platinum II
ivagustincabj17
Horus
Platinum II
Level 133
God Stats
0W - 3L
1,703 SR
Queue Stats
427W - 432L
1,832 MMR
Solo
Heimdallr
Heimdallr
Gold II
nabranza
Heimdallr
Gold II
Level 122
God Stats
17W - 12L
1,546 SR
Queue Stats
207W - 213L
1,685 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 7
12,990
619
12,983
15,958
8,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
19
3 / 2 / 4
12,414
591
12,188
8,790
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
19
5 / 5 / 2
12,640
602
16,805
17,857
16,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
Twojae
Khepri
16
0 / 1 / 16
10,634
506
5,678
16,404
18,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
b10c5a
Zhong Kui
20
5 / 1 / 8
13,018
620
13,114
15,473
11,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MulanLokiAthena

VS

Bans
GebZeusFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Jewellykins
Amaterasu
17
4 / 8 / 3
10,398
495
10,665
24,645
25,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 4 / 3
9,591
457
5,907
9,015
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 5
10,023
477
8,055
16,263
7,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 4
8,890
423
8,661
16,237
13,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
nabranza
Heimdallr
15
2 / 5 / 0
9,260
441
5,987
16,426
6,225

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
24
Kills
10
11
Deaths
24
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
L
Amaterasu
Jewellykins
Amaterasu
4
8
3
0.69
W
Skadi
3
2
4
2.5
L
1
4
3
0.63
W
Osiris
5
5
2
1.2
L
2
5
5
0.9
W
Khepri
Twojae
Khepri
0
1
16
8
W
Zhong Kui
b10c5a
Zhong Kui
5
1
8
9
L
1
2
4
1.5
L
Heimdallr
nabranza
Heimdallr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,768
Damage
39,275
74,482
Taken
82,586
57,650
Mitigated
55,251
28,139
Healing
21,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,983
7,494
0
8,133
15,958
8,546
1,641
3,327
12,025
0
98,346
L
Amaterasu
Jewellykins
Amaterasu
10,665
2,940
0
6,439
24,645
25,440
218
84
24,561
13,856
52,116
W
Skadi
12,188
5,142
0
3,997
8,790
2,543
3,627
937
7,653
0
112,742
L
5,907
462
0
1,828
9,015
2,777
0
3,533
5,482
68,264
0
W
Osiris
16,805
7,957
0
3,576
17,857
16,903
398
3,558
14,132
0
87,705
L
8,055
1,107
0
4,214
16,263
7,233
0
5,780
10,483
0
53,197
W
Khepri
Twojae
Khepri
5,678
783
0
3,532
16,404
18,126
182
976
15,412
29,281
0
W
Zhong Kui
b10c5a
Zhong Kui
13,114
1,410
0
8,901
15,473
11,532
2,765
3,745
10,985
102,292
0
L
8,661
3,443
944
5,676
16,237
13,576
0
7,475
8,762
0
30,465
L
Heimdallr
nabranza
Heimdallr
5,987
2,638
0
2,754
16,426
6,225
0
1,920
14,506
0
68,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,696
Gold Earned
48,162
669
Minions Killed
499
0
Camps Cleared
0
2,086,147
Distance Traveled
1,902,304
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,990
619
101
5
0
445,087
1
L
Amaterasu
10,398
495
99
5
0
356,441
1
W
Skadi
12,414
591
176
8
0
423,135
7
L
Scylla
9,591
457
131
6
0
298,551
1
W
Osiris
12,640
602
157
7
0
387,305
4
L
Serqet
10,023
477
104
5
0
468,541
5
W
Khepri
10,634
506
42
2
0
402,490
5
W
Zhong Kui
13,018
620
193
9
0
428,130
3
L
Horus
8,890
423
32
2
0
419,187
4
L
Heimdallr
9,260
441
133
6
0
359,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role