Player Matchup

Medusa
Medusa
Gold V
ced404
Medusa
Gold V
Level 99
God Stats
0W - 1L
1,512 SR
Queue Stats
19W - 9L
1,771 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
qT Facty
Kuzenbo
Silver I
Level 107
God Stats
3W - 2L
1,681 SR
Queue Stats
17W - 9L
1,649 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver I
qT Fofo
Morgan Le Fay
Silver I
Level 119
God Stats
0W - 1L
1,608 SR
Queue Stats
18W - 10L
1,615 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,600 SR
1,678 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,574 SR
1,715 MMR
Sylvanus
Sylvanus
Gold I
FENRIR FANGER
Sylvanus
Gold I
Level 158
God Stats
3W - 2L
1,514 SR
Queue Stats
55W - 55L
1,663 MMR
Solo
Fenrir
Fenrir
Gold III
IR IIE IID
Fenrir
Gold III
Level 148
God Stats
7W - 3L
1,642 SR
Queue Stats
16W - 14L
1,709 MMR
Party 1
Zeus
Zeus
Gold III
Kyzmir
Zeus
Gold III
Level 109
God Stats
4W - 2L
1,565 SR
Queue Stats
29W - 28L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ced404
Medusa
15
2 / 10 / 7
12,387
590
20,274
19,928
7,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
qT Facty
Kuzenbo
15
3 / 4 / 6
13,346
636
15,597
27,106
53,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
qT Fofo
Morgan Le Fay
16
5 / 7 / 4
12,780
609
18,218
15,512
6,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
GebSolCerberusGilgameshChaac

VS

Bans
AchillesAresBaron SamediYmirChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FENRIR FANGER
Sylvanus
19
6 / 2 / 11
15,271
727
12,342
19,723
30,525
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
IR IIE IID
Fenrir
18
8 / 4 / 8
14,521
691
19,895
31,202
32,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zeus
Kyzmir
Zeus
18
6 / 4 / 9
13,865
660
21,503
14,370
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
10
Kills
20
21
Deaths
10
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
FENRIR FANGER
Sylvanus
6
2
11
5.75
W
Fenrir
IR IIE IID
Fenrir
8
4
8
3
W
Zeus
Kyzmir
Zeus
6
4
9
2.63
L
Medusa
ced404
Medusa
2
10
7
0.55
L
Kuzenbo
qT Facty
Kuzenbo
3
4
6
1.5
L
Morgan Le Fay
qT Fofo
Morgan Le Fay
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,089
Damage
53,740
62,546
Taken
65,295
67,790
Mitigated
70,027
7,666
Healing
25,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
FENRIR FANGER
Sylvanus
12,342
2,128
4,274
8,931
19,723
30,525
724
9,682
10,041
31,505
0
W
Fenrir
IR IIE IID
Fenrir
19,895
4,815
404
8,593
31,202
32,450
1,501
14,881
16,321
698
45,879
W
Zeus
Kyzmir
Zeus
21,503
1,807
356
2,658
14,370
7,052
904
9,743
4,627
89,448
0
L
Medusa
ced404
Medusa
20,274
11,565
0
750
19,928
7,659
1,320
11,426
8,153
0
63,751
L
Kuzenbo
qT Facty
Kuzenbo
15,597
3,834
1,381
3,751
27,106
53,323
286
14,275
11,958
29,460
0
L
Morgan Le Fay
qT Fofo
Morgan Le Fay
18,218
1,351
0
1,784
15,512
6,808
319
8,883
6,301
47,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,513
Gold Earned
43,657
201
Minions Killed
234
8
Camps Cleared
9
1,057,208
Distance Traveled
1,159,367
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
15,271
727
40
2
1
371,672
2
W
Fenrir
14,521
691
62
3
1
419,385
5
W
Zeus
13,865
660
132
6
7
368,310
7
L
Medusa
12,387
590
103
5
3
321,296
5
L
Kuzenbo
13,346
636
19
1
2
376,063
3
L
Morgan Le Fay
12,780
609
79
4
3
359,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role