Player Matchup

Tsukuyomi
Tsukuyomi
SakeAlan
Tsukuyomi
Level 86
God Stats
1W - 7L
1,543 SR
Queue Stats
20W - 47L
1,266 Elo+
Party 1
Danzaburou
Danzaburou
SakeDeloy
Danzaburou
Level 26
God Stats
3W - 3L
1,490 SR
Queue Stats
5W - 15L
1,218 Elo+
Party 1
Cthulhu
Cthulhu
SakeKev
Cthulhu
Level 89
God Stats
1W - 2L
1,456 SR
Queue Stats
14W - 31L
1,278 Elo+
Party 1
Merlin
Merlin
StankPuh
Merlin
Level 84
God Stats
2W - 3L
1,514 SR
Queue Stats
20W - 52L
1,252 Elo+
Party 1
Cabrakan
Cabrakan
WiiMotionPluss
Cabrakan
Level 84
God Stats
5W - 9L
1,558 SR
Queue Stats
25W - 55L
1,286 Elo+
Party 1
Team Averages
Level 74
1,512 SR
1,260 Elo+

VS

Team Averages
Level 65
1,544 SR
1,433 Elo+
Tyr
Tyr
Alex8646
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 204L
1,364 Elo+
Party 2
Ymir
Ymir
HeyItsAFan
Ymir
Level 109
God Stats
3W - 7L
1,354 SR
Queue Stats
75W - 61L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
RS FATMAN
Baron Samedi
Level 27
God Stats
2W - 2L
1,661 SR
Queue Stats
242W - 286L
1,333 Elo+
Party 2
Fenrir
Fenrir
XanWhy
Fenrir
Level 69
God Stats
2W - 2L
1,604 SR
Queue Stats
76W - 67L
1,501 Elo+
Party 3
Heimdallr
Heimdallr
johny101jl
Heimdallr
Level 32
God Stats
4W - 2L
1,603 SR
Queue Stats
40W - 39L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SakeAlan
Tsukuyomi
20
2 / 6 / 5
13,533
483
21,452
23,037
14,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
SakeDeloy
Danzaburou
18
3 / 8 / 8
12,606
450
9,460
19,679
6,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SakeKev
Cthulhu
19
3 / 7 / 12
12,637
451
20,228
25,164
20,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
StankPuh
Merlin
19
11 / 10 / 5
14,879
531
27,899
22,072
8,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
20
13 / 6 / 2
15,060
538
22,565
28,821
27,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 8
11,946
427
10,437
29,004
42,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 4 / 14
13,674
488
21,969
28,778
26,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RS FATMAN
Baron Samedi
18
5 / 10 / 11
12,815
458
10,821
22,875
10,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
XanWhy
Fenrir
20
15 / 8 / 7
14,560
520
22,307
26,997
12,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
johny101jl
Heimdallr
18
8 / 6 / 6
12,306
440
17,479
25,463
9,907
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
83
32
Kills
37
37
Deaths
34
32
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
7
4
14
3.5
L
Baron Samedi
RS FATMAN
Baron Samedi
5
10
11
1.05
W
Tsukuyomi
SakeAlan
Tsukuyomi
2
6
5
0.75
W
Danzaburou
SakeDeloy
Danzaburou
3
8
8
0.88
W
Cthulhu
SakeKev
Cthulhu
3
7
12
1.29
W
Merlin
StankPuh
Merlin
11
10
5
1.35
W
Cabrakan
13
6
2
2.33
L
Fenrir
XanWhy
Fenrir
15
8
7
2.31
L
Heimdallr
johny101jl
Heimdallr
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,604
Damage
83,013
118,773
Taken
133,117
77,244
Mitigated
101,919
30,038
Healing
31,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,437
885
0
6,822
29,004
42,045
960
16,287
12,470
0
56,442
L
21,969
4,834
1,177
8,138
28,778
26,316
746
13,539
14,636
89,149
5,248
L
Baron Samedi
RS FATMAN
Baron Samedi
10,821
483
1,096
5,536
22,875
10,879
1,996
17,165
5,597
63,754
0
W
Tsukuyomi
SakeAlan
Tsukuyomi
21,452
5,588
0
7,726
23,037
14,150
1,950
4,315
18,634
0
113,171
W
Danzaburou
SakeDeloy
Danzaburou
9,460
4,594
0
2,548
19,679
6,033
3,629
6,071
13,560
0
65,715
W
Cthulhu
SakeKev
Cthulhu
20,228
573
297
6,523
25,164
20,885
0
7,976
17,102
61,096
0
W
Merlin
StankPuh
Merlin
27,899
1,628
0
954
22,072
8,872
1,425
11,310
10,624
85,097
0
W
Cabrakan
22,565
4,305
357
11,633
28,821
27,304
1,582
6,196
21,689
75,535
0
L
Fenrir
XanWhy
Fenrir
22,307
3,413
0
5,215
26,997
12,772
0
11,074
15,566
0
107,765
L
Heimdallr
johny101jl
Heimdallr
17,479
8,175
0
3,390
25,463
9,907
900
14,469
10,413
0
62,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,715
Gold Earned
65,301
601
Minions Killed
550
0
Camps Cleared
0
2,561,641
Distance Traveled
2,412,287
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,946
427
85
3
0
505,246
0
L
Ymir
13,674
488
130
5
0
457,142
2
L
Baron Samedi
12,815
458
102
4
0
447,547
4
W
Tsukuyomi
13,533
483
157
6
0
594,073
1
W
Danzaburou
12,606
450
121
4
0
499,667
0
W
Cthulhu
12,637
451
84
3
0
500,706
3
W
Merlin
14,879
531
120
4
0
474,262
1
W
Cabrakan
15,060
538
119
4
0
492,933
1
L
Fenrir
14,560
520
137
5
0
516,954
1
L
Heimdallr
12,306
440
96
3
0
485,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role