Player Matchup

Izanami
Izanami
BigDukeSilver
Izanami
Level 40
God Stats
3W - 1L
1,633 SR
Queue Stats
33W - 31L
1,589 Elo+
Party 4
Olorun
Olorun
DZ REAPPER
Olorun
Level 148
God Stats
2W - 3L
1,380 SR
Queue Stats
278W - 252L
1,590 Elo+
Party 4
Chang'e
Chang'e
NathyQlona
Chang'e
Level 28
God Stats
36W - 19L
1,752 SR
Queue Stats
106W - 79L
1,592 Elo+
Party 1
Ymir
Ymir
Technicolors2
Ymir
Level 129
God Stats
3W - 8L
1,510 SR
Queue Stats
183W - 166L
1,584 Elo+
Party 1
Hercules
Hercules
poison_73
Hercules
Level 128
God Stats
5W - 15L
1,515 SR
Queue Stats
99W - 116L
1,546 Elo+
Party 1
Team Averages
Level 95
1,558 SR
1,580 Elo+

VS

Team Averages
Level 61
1,522 SR
1,515 Elo+
Artemis
Artemis
 
Artemis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Nighthawke_873sr
Athena
Level 44
God Stats
4W - 3L
1,797 SR
Queue Stats
87W - 93L
1,473 Elo+
Solo
Zeus
Zeus
Solid_Snakez666
Zeus
Level 121
God Stats
7W - 8L
1,525 SR
Queue Stats
490W - 426L
1,517 Elo+
Party 3
Da Ji
Da Ji
lmDrunkMyB
Da Ji
Level 46
God Stats
0W - 3L
1,232 SR
Queue Stats
169W - 124L
1,596 Elo+
Party 2
King Arthur
King Arthur
tbo1000
King Arthur
Level 36
God Stats
35W - 42L
1,555 SR
Queue Stats
129W - 134L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
14 / 1 / 1
10,659
666
10,994
8,412
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
DZ REAPPER
Olorun
14
2 / 3 / 4
8,555
535
6,458
11,353
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
NathyQlona
Chang'e
15
4 / 1 / 8
9,066
567
6,417
10,350
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 13
8,902
556
5,236
14,502
15,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
poison_73
Hercules
14
1 / 2 / 4
8,445
528
7,484
11,334
11,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 4 / 0
6,062
379
1,396
5,692
948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 1
6,786
424
3,288
11,386
7,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 5 / 1
7,359
460
11,980
9,648
3,426
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
13
5 / 6 / 2
8,389
524
10,994
12,391
5,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
tbo1000
King Arthur
12
1 / 5 / 3
7,494
468
7,046
11,593
7,159
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
23
Kills
8
8
Deaths
24
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
W
Izanami
14
1
1
14.5
W
Olorun
DZ REAPPER
Olorun
2
3
4
1.33
W
Chang'e
NathyQlona
Chang'e
4
1
8
8
L
1
4
1
0.38
L
1
5
1
0.3
W
2
1
13
8.5
L
Da Ji
5
6
2
1
W
Hercules
poison_73
Hercules
1
2
4
1.5
L
King Arthur
tbo1000
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,589
Damage
34,704
55,951
Taken
50,710
37,784
Mitigated
23,902
21,132
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,396
314
0
1,334
5,692
948
0
0
5,692
0
23,862
W
Izanami
10,994
6,892
0
3,899
8,412
2,899
2,671
647
7,765
0
85,766
W
Olorun
DZ REAPPER
Olorun
6,458
3,234
806
5,715
11,353
5,025
727
4,547
6,806
50,710
5,270
W
Chang'e
NathyQlona
Chang'e
6,417
306
767
5,764
10,350
3,604
0
2,464
7,886
56,126
0
L
3,288
152
0
1,675
11,386
7,265
0
4,070
7,316
17,010
0
L
11,980
2,407
0
1,567
9,648
3,426
710
6,041
3,607
57,267
0
W
5,236
845
0
2,102
14,502
15,179
190
5,784
8,718
24,067
0
L
Da Ji
10,994
2,940
0
1,280
12,391
5,104
0
3,914
8,477
0
44,327
W
Hercules
poison_73
Hercules
7,484
1,234
0
2,079
11,334
11,077
0
3,455
7,879
0
40,823
L
King Arthur
tbo1000
King Arthur
7,046
1,311
0
1,661
11,593
7,159
0
3,409
8,184
5,807
35,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,627
Gold Earned
36,090
497
Minions Killed
338
0
Camps Cleared
0
1,531,056
Distance Traveled
1,317,028
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,062
379
42
3
0
157,301
2
W
Izanami
10,659
666
144
9
0
276,392
2
W
Olorun
8,555
535
111
7
0
292,558
7
W
Chang'e
9,066
567
112
7
0
339,091
3
L
Athena
6,786
424
30
2
0
283,966
7
L
Zeus
7,359
460
104
7
0
271,526
3
W
Ymir
8,902
556
36
2
0
302,083
7
L
Da Ji
8,389
524
74
5
0
298,305
5
W
Hercules
8,445
528
94
6
0
320,932
2
L
King Arthur
7,494
468
88
6
0
305,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role