Player Matchup

Bastet
Bastet
BigHowyHow6
Bastet
Level 110
God Stats
24W - 17L
1,622 SR
Queue Stats
97W - 89L
1,484 Elo+
Party 2
Kukulkan
Kukulkan
GoofyGoober9986
Kukulkan
Level 28
God Stats
1W - 7L
1,315 SR
Queue Stats
19W - 32L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
MACUAL wP
Gilgamesh
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 88L
1,422 Elo+
Party 2
Team Averages
Level 84
1,479 SR
1,403 Elo+

VS

Team Averages
Level 73
1,683 SR
1,570 Elo+
Sol
Sol
Amaetus
Sol
Level 127
God Stats
5W - 0L
1,712 SR
Queue Stats
301W - 302L
1,440 Elo+
Party 1
Achilles
Achilles
Commander Gage
Achilles
Level 6
God Stats
3W - 3L
1,728 SR
Queue Stats
3W - 3L
1,787 Elo+
Solo
Bastet
Bastet
IntuitiveElk
Bastet
Level 87
God Stats
24W - 13L
1,609 SR
Queue Stats
424W - 396L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
2 / 4 / 2
8,938
596
11,854
12,117
3,111
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
2 / 4 / 2
9,734
649
7,719
9,157
2,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
MACUAL wP
Gilgamesh
10
0 / 3 / 2
7,873
525
7,676
14,746
8,044
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
0 / 3 / 6
8,721
581
4,746
9,653
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
13
2 / 0 / 5
8,928
595
8,450
16,012
17,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
15
8 / 1 / 2
10,561
704
17,082
10,325
3,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
10
11
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
0
3
6
1
L
Bastet
2
4
2
0.75
W
Achilles
2
0
5
4.5
L
Kukulkan
2
4
2
0.75
W
Bastet
8
1
2
9
L
Gilgamesh
MACUAL wP
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,249
Damage
30,278
36,020
Taken
35,990
13,814
Mitigated
24,123
3,641
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
4,746
1,647
0
2,233
9,653
2,643
1,585
2,071
7,393
31,042
0
L
Bastet
11,854
1,804
0
1,278
12,117
3,111
557
1,091
10,540
0
20,618
W
Achilles
8,450
2,512
390
4,647
16,012
17,844
66
5,149
10,343
0
19,086
L
Kukulkan
7,719
315
135
1,263
9,157
2,659
513
688
8,350
38,808
0
W
Bastet
17,082
3,775
0
2,433
10,325
3,636
0
2,357
7,785
0
51,143
L
Gilgamesh
MACUAL wP
Gilgamesh
7,676
1,322
0
965
14,746
8,044
0
3,542
10,479
3,605
17,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,545
Gold Earned
28,210
148
Minions Killed
173
4
Camps Cleared
10
800,264
Distance Traveled
859,384
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,721
581
68
5
3
226,915
2
L
Bastet
8,938
596
23
2
2
293,140
1
W
Achilles
8,928
595
37
2
1
295,728
6
L
Kukulkan
9,734
649
100
7
0
225,527
0
W
Bastet
10,561
704
68
5
6
336,741
3
L
Gilgamesh
7,873
525
25
2
2
281,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role