Player Matchup

Serqet
Serqet
 
Serqet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DrippyDawg
Cthulhu
Level 6
God Stats
0W - 1L
1,260 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Poseidon
Poseidon
ElComePoto
Poseidon
Level 20
God Stats
2W - 4L
1,278 SR
Queue Stats
16W - 26L
1,220 Elo+
Party 1
Chiron
Chiron
Facumolinari10-R
Chiron
Level 16
God Stats
7W - 5L
1,552 SR
Queue Stats
34W - 57L
1,330 Elo+
Party 1
Thanatos
Thanatos
sanchacatus
Thanatos
Level 22
God Stats
2W - 5L
1,457 SR
Queue Stats
23W - 37L
1,265 Elo+
Party 1
Team Averages
Level 19
1,409 SR
1,357 Elo+

VS

Team Averages
Level 51
1,682 SR
1,593 Elo+
Merlin
Merlin
Nue2
Merlin
Level 13
God Stats
4W - 3L
1,918 SR
Queue Stats
12W - 6L
1,663 Elo+
Party 2
Fenrir
Fenrir
PotatoMain044
Fenrir
Level 25
God Stats
7W - 4L
1,593 SR
Queue Stats
43W - 54L
1,414 Elo+
Party 2
Danzaburou
Danzaburou
RammusBro
Danzaburou
Level 82
God Stats
5W - 1L
1,654 SR
Queue Stats
71W - 48L
1,593 Elo+
Party 3
Ymir
Ymir
bigchunguslol
Ymir
Level 6
God Stats
4W - 1L
1,699 SR
Queue Stats
5W - 1L
1,700 Elo+
Party 3
King Arthur
King Arthur
terror31220
King Arthur
Level 128
God Stats
13W - 13L
1,546 SR
Queue Stats
418W - 381L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
7 / 0 / 1
8,120
580
6,923
7,224
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
DrippyDawg
Cthulhu
8
2 / 7 / 1
5,819
416
4,489
11,513
4,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
ElComePoto
Poseidon
13
2 / 5 / 4
7,624
545
5,962
7,113
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 10 / 3
5,987
428
3,384
11,201
1,276
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
sanchacatus
Thanatos
10
0 / 3 / 0
5,694
407
1,644
8,083
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nue2
Merlin
13
2 / 2 / 2
7,944
567
3,434
6,877
1,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 5 / 4
7,179
513
3,643
10,017
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
RammusBro
Danzaburou
14
18 / 4 / 1
9,905
708
17,580
10,513
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 14
8,092
578
2,117
9,141
7,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
terror31220
King Arthur
15
3 / 0 / 2
9,015
644
5,445
8,323
5,990
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
11
Kills
25
25
Deaths
13
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
7
0
1
7.5
L
Cthulhu
DrippyDawg
Cthulhu
2
7
1
0.36
L
Poseidon
ElComePoto
Poseidon
2
5
4
0.8
L
0
10
3
0.15
W
Merlin
Nue2
Merlin
2
2
2
1.5
W
2
5
4
0.8
W
Danzaburou
RammusBro
Danzaburou
18
4
1
4.63
W
0
2
14
3.5
L
Thanatos
sanchacatus
Thanatos
0
3
0
0
W
King Arthur
terror31220
King Arthur
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,402
Damage
32,219
45,134
Taken
44,871
13,779
Mitigated
22,854
10,005
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,923
1,159
0
2,669
7,224
2,567
0
1,422
5,642
0
37,452
L
Cthulhu
DrippyDawg
Cthulhu
4,489
790
0
647
11,513
4,863
0
1,467
10,046
16,555
0
L
Poseidon
ElComePoto
Poseidon
5,962
1,049
0
782
7,113
1,893
132
1,523
5,478
42,264
0
L
3,384
1,113
308
1,144
11,201
1,276
0
681
10,506
0
20,332
W
Merlin
Nue2
Merlin
3,434
274
0
661
6,877
1,827
598
998
5,670
41,452
0
W
3,643
1,218
0
3,127
10,017
3,161
0
2,118
7,528
0
28,993
W
Danzaburou
RammusBro
Danzaburou
17,580
8,140
0
3,331
10,513
4,229
3,436
1,907
8,457
0
63,574
W
2,117
663
0
1,318
9,141
7,647
396
2,699
5,907
19,556
0
L
Thanatos
sanchacatus
Thanatos
1,644
505
0
4,455
8,083
3,180
0
546
7,495
0
27,553
W
King Arthur
terror31220
King Arthur
5,445
404
0
2,524
8,323
5,990
811
1,795
6,377
5,932
50,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
42,135
261
Minions Killed
420
0
Camps Cleared
0
1,253,406
Distance Traveled
1,318,383
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,120
580
74
5
0
327,642
7
L
Cthulhu
5,819
416
18
1
0
197,684
0
L
Poseidon
7,624
545
86
6
0
263,209
2
L
Chiron
5,987
428
38
3
0
227,920
0
W
Merlin
7,944
567
97
7
0
269,663
4
W
Fenrir
7,179
513
56
4
0
258,541
0
W
Danzaburou
9,905
708
109
8
0
257,370
0
W
Ymir
8,092
578
36
3
0
245,912
0
L
Thanatos
5,694
407
45
3
0
236,951
0
W
King Arthur
9,015
644
122
9
0
286,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role