Player Matchup

Danzaburou
Danzaburou
J-albor
Danzaburou
Level 132
God Stats
16W - 20L
1,501 SR
Queue Stats
245W - 296L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
castlellanos
Sun Wukong
Level 102
God Stats
112W - 98L
1,560 SR
Queue Stats
344W - 396L
1,415 Elo+
Party 1
Cernunnos
Cernunnos
gersar2321
Cernunnos
Level 113
God Stats
45W - 44L
1,563 SR
Queue Stats
397W - 472L
1,457 Elo+
Party 1
Nox
Nox
juankkac
Nox
Level 108
God Stats
2W - 3L
1,304 SR
Queue Stats
169W - 197L
1,446 Elo+
Party 1
Cerberus
Cerberus
juliansar1128
Cerberus
Level 62
God Stats
17W - 22L
1,493 SR
Queue Stats
72W - 114L
1,337 Elo+
Party 1
Team Averages
Level 103
1,484 SR
1,420 Elo+

VS

Team Averages
Level 96
1,470 SR
1,407 Elo+
Morgan Le Fay
Morgan Le Fay
AdamBomb0225
Morgan Le Fay
Level 148
God Stats
18W - 20L
1,517 SR
Queue Stats
660W - 635L
1,515 Elo+
Solo
Sol
Sol
CrAzY1eGz2000
Sol
Level 68
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ganesha
Ganesha
KyNet12
Ganesha
Level 62
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 5L
1,159 Elo+
Party 3
Ra
Ra
OzKing91
Ra
Level 137
God Stats
35W - 41L
1,488 SR
Queue Stats
598W - 619L
1,399 Elo+
Party 2
Kali
Kali
Posaid0n1762
Kali
Level 65
God Stats
0W - 2L
1,256 SR
Queue Stats
44W - 43L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
J-albor
Danzaburou
19
7 / 2 / 4
11,644
582
10,039
14,946
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
castlellanos
Sun Wukong
14
3 / 1 / 6
9,246
462
5,790
12,269
9,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Cernunnos
gersar2321
Cernunnos
15
3 / 2 / 5
9,491
475
10,960
9,695
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 4 / 5
10,065
503
3,045
8,190
2,970
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
juliansar1128
Cerberus
14
1 / 3 / 10
9,369
468
4,800
12,203
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AdamBomb0225
Morgan Le Fay
18
5 / 3 / 0
10,832
542
8,593
12,119
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 2
9,181
459
5,679
9,077
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
KyNet12
Ganesha
14
2 / 4 / 3
9,075
454
5,588
13,886
7,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
2 / 3 / 1
10,512
526
4,038
7,427
4,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
0 / 3 / 3
9,711
486
6,363
12,937
8,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
18
Kills
12
12
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AdamBomb0225
Morgan Le Fay
5
3
0
1.67
L
3
5
2
0.8
W
Danzaburou
J-albor
Danzaburou
7
2
4
4.5
L
Ganesha
KyNet12
Ganesha
2
4
3
0.88
L
2
3
1
0.83
L
0
3
3
0.5
W
Sun Wukong
castlellanos
Sun Wukong
3
1
6
6
W
Cernunnos
gersar2321
Cernunnos
3
2
5
2.75
W
4
4
5
1.63
W
Cerberus
juliansar1128
Cerberus
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,634
Damage
30,261
57,303
Taken
55,446
31,948
Mitigated
27,597
17,073
Healing
16,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AdamBomb0225
Morgan Le Fay
8,593
832
0
3,087
12,119
4,528
345
1,933
10,186
83,496
0
L
5,679
1,866
0
2,431
9,077
3,087
1,030
2,407
6,581
46,297
6,168
W
Danzaburou
J-albor
Danzaburou
10,039
3,607
0
6,775
14,946
5,726
1,069
2,644
12,163
0
97,956
L
Ganesha
KyNet12
Ganesha
5,588
413
0
3,360
13,886
7,422
102
2,249
11,503
33,284
0
L
4,038
189
40
2,736
7,427
4,517
0
664
6,326
69,640
0
L
6,363
2,845
0
5,029
12,937
8,043
0
592
12,189
0
86,984
W
Sun Wukong
castlellanos
Sun Wukong
5,790
819
0
3,670
12,269
9,892
247
3,162
8,546
0
35,819
W
Cernunnos
gersar2321
Cernunnos
10,960
4,285
0
3,787
9,695
3,363
657
5,748
3,947
0
71,432
W
3,045
504
0
742
8,190
2,970
378
5,790
2,400
48,641
0
W
Cerberus
juliansar1128
Cerberus
4,800
209
0
2,099
12,203
9,997
303
5,345
6,813
23,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,815
Gold Earned
49,311
504
Minions Killed
607
0
Camps Cleared
0
1,874,685
Distance Traveled
1,893,587
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,832
542
146
7
0
351,503
1
L
Sol
9,181
459
141
7
0
355,861
4
W
Danzaburou
11,644
582
151
8
0
398,506
6
L
Ganesha
9,075
454
14
1
0
358,259
3
L
Ra
10,512
526
159
8
0
408,880
4
L
Kali
9,711
486
147
7
0
419,084
4
W
Sun Wukong
9,246
462
86
4
0
403,039
1
W
Cernunnos
9,491
475
123
6
0
303,855
6
W
Nox
10,065
503
102
5
0
382,558
6
W
Cerberus
9,369
468
42
2
0
386,727
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role