Player Matchup

Camazotz
Camazotz
Cammber
Camazotz
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,524 Elo+
Party 3
Ra
Ra
Hardwater5
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,326 Elo+
Party 3
Hun Batz
Hun Batz
Janga28
Hun Batz
Level 87
God Stats
1W - 2L
1,724 SR
Queue Stats
48W - 66L
1,370 Elo+
Solo
Ymir
Ymir
Polarities
Ymir
Level 100
God Stats
2W - 1L
1,635 SR
Queue Stats
339W - 356L
1,454 Elo+
Party 3
Fenrir
Fenrir
Yo Potatoe Face
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,532 Elo+
Party 3
Team Averages
Level 72
1,572 SR
1,441 Elo+

VS

Team Averages
Level 79
1,582 SR
1,435 Elo+
Bakasura
Bakasura
GS SNIPES
Bakasura
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Hellsartist
Cthulhu
Level 128
God Stats
4W - 0L
1,933 SR
Queue Stats
95W - 99L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
MashTaterJ
Danzaburou
Level 88
God Stats
4W - 1L
1,475 SR
Queue Stats
111W - 111L
1,420 Elo+
Party 2
Chang'e
Chang'e
Raven6546
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,444 Elo+
Party 1
Chaac
Chaac
Yougotoutshot
Chaac
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Cammber
Camazotz
18
4 / 3 / 5
10,729
671
11,502
16,425
7,338
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 4 / 7
10,591
662
16,465
8,972
4,284
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Janga28
Hun Batz
17
5 / 5 / 8
11,193
700
17,344
13,036
5,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
2 / 2 / 9
11,632
727
15,240
32,456
27,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 6 / 8
9,673
605
5,352
27,494
18,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GS SNIPES
Bakasura
18
6 / 6 / 5
11,957
747
12,917
14,665
5,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Hellsartist
Cthulhu
20
8 / 1 / 11
12,206
763
29,793
16,497
14,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
MashTaterJ
Danzaburou
18
2 / 2 / 14
11,325
708
15,513
9,270
3,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Raven6546
Chang'e
17
1 / 2 / 12
10,361
648
7,752
9,516
4,143
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 12
11,315
707
19,717
27,416
25,254
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
74
14
Kills
20
20
Deaths
14
37
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Cammber
Camazotz
4
3
5
2.17
W
Bakasura
GS SNIPES
Bakasura
6
6
5
1.42
L
2
4
7
1.38
W
Cthulhu
Hellsartist
Cthulhu
8
1
11
13.5
L
Hun Batz
Janga28
Hun Batz
5
5
8
1.8
W
Danzaburou
MashTaterJ
Danzaburou
2
2
14
4.5
L
2
2
9
3.25
W
Chang'e
Raven6546
Chang'e
1
2
12
3.5
L
1
6
8
0.83
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,903
Damage
85,692
98,383
Taken
77,364
63,294
Mitigated
52,568
44,200
Healing
41,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Cammber
Camazotz
11,502
1,756
844
6,913
16,425
7,338
1,561
4,724
10,937
0
33,664
W
Bakasura
GS SNIPES
Bakasura
12,917
7,306
1,729
2,012
14,665
5,444
1,379
4,125
10,540
0
14,191
L
16,465
1,093
4,897
1,367
8,972
4,284
735
3,295
5,306
36,418
0
W
Cthulhu
Hellsartist
Cthulhu
29,793
1,331
1,026
5,593
16,497
14,262
213
7,394
9,103
49,122
0
L
Hun Batz
Janga28
Hun Batz
17,344
2,707
2,366
1,201
13,036
5,803
930
4,706
8,139
0
31,251
W
Danzaburou
MashTaterJ
Danzaburou
15,513
5,320
1,577
3,125
9,270
3,465
2,265
4,760
4,510
0
37,187
L
15,240
428
2,818
15,676
32,456
27,760
0
12,394
18,453
33,653
0
W
Chang'e
Raven6546
Chang'e
7,752
599
8,229
4,055
9,516
4,143
1,029
3,179
6,337
14,864
0
L
5,352
836
0
8,118
27,494
18,109
480
10,329
16,001
167
6,802
W
19,717
3,098
1,706
12,903
27,416
25,254
746
12,414
15,002
875
33,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,818
Gold Earned
57,164
141
Minions Killed
138
0
Camps Cleared
0
1,404,671
Distance Traveled
1,518,570
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,729
671
47
3
0
275,885
0
W
Bakasura
11,957
747
15
1
0
279,349
0
L
Ra
10,591
662
43
3
0
271,182
0
W
Cthulhu
12,206
763
46
3
0
355,337
0
L
Hun Batz
11,193
700
20
1
0
277,894
2
W
Danzaburou
11,325
708
42
3
0
276,338
0
L
Ymir
11,632
727
28
2
0
273,586
0
W
Chang'e
10,361
648
13
1
0
307,490
1
L
Fenrir
9,673
605
3
0
0
306,124
0
W
Chaac
11,315
707
22
1
0
300,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role