Player Matchup

Tsukuyomi
Tsukuyomi
ClutchTone
Tsukuyomi
Level 119
God Stats
3W - 3L
1,624 SR
Queue Stats
178W - 126L
1,590 Elo+
Party 1
Ra
Ra
Meldraga
Ra
Level 122
God Stats
3W - 3L
1,437 SR
Queue Stats
188W - 173L
1,568 Elo+
Party 1
Bellona
Bellona
ShakeNBakeGod11
Bellona
Level 28
God Stats
50W - 32L
1,532 SR
Queue Stats
103W - 70L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
Zaye K 47
Hou Yi
Level 148
God Stats
2W - 0L
1,888 SR
Queue Stats
281W - 241L
1,569 Elo+
Party 1
Ares
Ares
blackstar29810
Ares
Level 142
God Stats
1W - 0L
1,702 SR
Queue Stats
191W - 168L
1,606 Elo+
Party 1
Team Averages
Level 112
1,636 SR
1,568 Elo+

VS

Team Averages
Level 73
1,564 SR
1,562 Elo+
Fenrir
Fenrir
CrusaderKing603
Fenrir
Level 31
God Stats
11W - 6L
1,526 SR
Queue Stats
92W - 87L
1,455 Elo+
Solo
Bacchus
Bacchus
McCarville03
Bacchus
Level 42
God Stats
23W - 15L
1,584 SR
Queue Stats
70W - 45L
1,534 Elo+
Party 2
Ra
Ra
RTB90sBABY
Ra
Level 44
God Stats
369W - 374L
1,482 SR
Queue Stats
371W - 375L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
TyLeDouche
Gilgamesh
Level 127
God Stats
16W - 8L
1,592 SR
Queue Stats
358W - 240L
1,664 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
aceofgames17
Ah Muzen Cab
Level 122
God Stats
5W - 3L
1,636 SR
Queue Stats
318W - 183L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ClutchTone
Tsukuyomi
16
8 / 2 / 4
10,077
1,008
8,437
4,542
2,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 0 / 10
9,713
971
7,697
3,170
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 0 / 8
8,500
850
3,372
3,941
4,303
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Zaye K 47
Hou Yi
16
2 / 0 / 9
9,856
986
7,762
4,022
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 10
9,910
991
5,165
9,027
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

271

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 2
8,186
819
3,596
12,129
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
McCarville03
Bacchus
15
0 / 2 / 2
8,344
834
3,604
10,055
13,122
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 1 / 2
8,735
874
3,404
2,382
1,258
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
TyLeDouche
Gilgamesh
15
2 / 1 / 0
8,991
899
4,832
8,024
5,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
aceofgames17
Ah Muzen Cab
15
1 / 0 / 2
9,234
923
6,770
2,529
812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
13
Kills
3
3
Deaths
13
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ClutchTone
Tsukuyomi
8
2
4
5
L
0
9
2
0.11
L
Bacchus
McCarville03
Bacchus
0
2
2
0.5
W
1
0
10
6
L
0
1
2
1
W
1
0
8
5
L
Gilgamesh
TyLeDouche
Gilgamesh
2
1
0
2
W
Hou Yi
Zaye K 47
Hou Yi
2
0
9
6.5
L
Ah Muzen Cab
aceofgames17
Ah Muzen Cab
1
0
2
2
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,433
Damage
22,206
24,702
Taken
35,119
22,751
Mitigated
25,393
6,764
Healing
3,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ClutchTone
Tsukuyomi
8,437
889
0
227
4,542
2,244
0
1,120
3,422
0
30,236
L
3,596
540
0
148
12,129
4,845
0
2,776
9,353
0
8,465
L
Bacchus
McCarville03
Bacchus
3,604
105
0
24
10,055
13,122
0
4,224
5,831
11,301
0
W
7,697
379
2,844
1,474
3,170
2,062
0
801
2,369
44,810
0
L
3,404
36
977
144
2,382
1,258
0
1,048
1,334
32,925
0
W
3,372
574
0
65
3,941
4,303
0
1,350
2,591
0
5,128
L
Gilgamesh
TyLeDouche
Gilgamesh
4,832
473
0
1,672
8,024
5,356
0
3,586
4,438
1,627
11,448
W
Hou Yi
Zaye K 47
Hou Yi
7,762
4,398
0
1,319
4,022
2,358
0
1,603
2,419
0
31,151
L
Ah Muzen Cab
aceofgames17
Ah Muzen Cab
6,770
1,548
0
742
2,529
812
0
1,228
1,301
0
46,631
W
5,165
142
0
835
9,027
11,784
0
2,740
6,287
12,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,056
Gold Earned
43,490
217
Minions Killed
208
12
Camps Cleared
6
976,679
Distance Traveled
985,736
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,077
1,008
43
4
6
200,297
0
L
Fenrir
8,186
819
11
1
1
182,723
1
L
Bacchus
8,344
834
19
2
1
173,738
0
W
Ra
9,713
971
80
8
1
195,132
0
L
Ra
8,735
874
70
7
0
196,685
1
W
Bellona
8,500
850
3
0
0
213,591
0
L
Gilgamesh
8,991
899
14
1
2
202,766
0
W
Hou Yi
9,856
986
81
8
4
184,232
0
L
Ah Muzen Cab
9,234
923
94
9
2
229,824
1
W
Ares
9,910
991
10
1
1
183,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role