Player Matchup

Thanatos
Thanatos
BuckyBiceps
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,684 Elo+
Party 2
Ra
Ra
CheekClapperxoxo
Ra
Level 42
God Stats
8W - 9L
1,546 SR
Queue Stats
174W - 189L
1,467 Elo+
Party 2
Ymir
Ymir
TheHolyRaptor
Ymir
Level 21
God Stats
46W - 37L
1,576 SR
Queue Stats
49W - 40L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
Tobibh
Gilgamesh
Level 63
God Stats
8W - 8L
1,590 SR
Queue Stats
252W - 254L
1,465 Elo+
Party 2
Izanami
Izanami
ddrroo
Izanami
Level 22
God Stats
28W - 27L
1,540 SR
Queue Stats
171W - 184L
1,489 Elo+
Solo
Team Averages
Level 31
1,550 SR
1,527 Elo+

VS

Team Averages
Level 33
1,446 SR
1,397 Elo+
Zhong Kui
Zhong Kui
MrSquishyOG
Zhong Kui
Level 107
God Stats
2W - 2L
1,260 SR
Queue Stats
141W - 151L
1,527 Elo+
Party 1
Yemoja
Yemoja
NLGBby
Yemoja
Level 11
God Stats
3W - 1L
1,853 SR
Queue Stats
90W - 99L
1,328 Elo+
Party 1
Bellona
Bellona
NtKnots
Bellona
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
13W - 6L
1,522 Elo+
Solo
Artemis
Artemis
SoulHDrizzle
Artemis
Level 23
God Stats
1W - 1L
1,347 SR
Queue Stats
61W - 60L
1,455 Elo+
Party 1
Sun Wukong
Sun Wukong
ibrandxi
Sun Wukong
Level 18
God Stats
2W - 2L
1,270 SR
Queue Stats
25W - 28L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BuckyBiceps
Thanatos
19
6 / 9 / 1
12,327
440
12,848
25,722
9,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 11 / 2
11,739
419
12,372
25,402
10,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 4 / 5
12,248
437
9,021
29,877
44,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Tobibh
Gilgamesh
20
11 / 7 / 4
14,018
501
25,383
29,843
31,507
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
ddrroo
Izanami
20
5 / 9 / 5
13,820
494
16,014
23,281
9,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MrSquishyOG
Zhong Kui
20
12 / 2 / 12
15,205
543
28,646
20,880
16,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
NLGBby
Yemoja
18
3 / 2 / 17
13,551
484
7,429
15,209
15,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
NtKnots
Bellona
20
23 / 3 / 7
17,635
630
43,653
28,770
24,631
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
SoulHDrizzle
Artemis
18
2 / 6 / 13
11,753
420
17,498
20,798
9,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ibrandxi
Sun Wukong
17
0 / 13 / 3
11,738
419
6,685
26,378
16,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
92
25
Kills
40
40
Deaths
26
17
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BuckyBiceps
Thanatos
6
9
1
0.72
L
1
11
2
0.18
W
Zhong Kui
MrSquishyOG
Zhong Kui
12
2
12
9
W
Yemoja
NLGBby
Yemoja
3
2
17
5.75
W
Bellona
NtKnots
Bellona
23
3
7
8.83
W
Artemis
SoulHDrizzle
Artemis
2
6
13
1.42
L
2
4
5
1.13
L
Gilgamesh
Tobibh
Gilgamesh
11
7
4
1.86
L
Izanami
ddrroo
Izanami
5
9
5
0.83
W
Sun Wukong
ibrandxi
Sun Wukong
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,638
Damage
103,911
134,125
Taken
112,035
105,200
Mitigated
83,498
39,699
Healing
34,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BuckyBiceps
Thanatos
12,848
3,266
0
15,171
25,722
9,792
0
4,529
20,957
0
89,564
L
12,372
180
2,718
5,900
25,402
10,194
0
9,971
14,809
72,886
0
W
Zhong Kui
MrSquishyOG
Zhong Kui
28,646
3,168
339
6,075
20,880
16,769
1,657
7,552
12,972
108,598
0
W
Yemoja
NLGBby
Yemoja
7,429
1,926
8,217
3,650
15,209
15,940
1,056
4,137
10,998
34,703
0
W
Bellona
NtKnots
Bellona
43,653
15,667
0
6,593
28,770
24,631
1,988
4,932
23,640
0
169,902
W
Artemis
SoulHDrizzle
Artemis
17,498
9,058
0
5,024
20,798
9,247
156
5,001
15,697
0
70,726
L
9,021
674
0
5,041
29,877
44,172
66
9,783
19,849
32,039
0
L
Gilgamesh
Tobibh
Gilgamesh
25,383
6,645
0
4,961
29,843
31,507
132
5,845
23,808
5,393
88,745
L
Izanami
ddrroo
Izanami
16,014
10,470
0
5,908
23,281
9,535
1,133
4,593
18,575
0
116,306
W
Sun Wukong
ibrandxi
Sun Wukong
6,685
1,387
0
4,848
26,378
16,911
713
746
25,604
0
58,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,152
Gold Earned
69,882
566
Minions Killed
605
0
Camps Cleared
0
2,414,939
Distance Traveled
2,577,541
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,327
440
125
4
0
507,451
0
L
Ra
11,739
419
111
4
0
463,948
2
W
Zhong Kui
15,205
543
151
5
0
504,082
8
W
Yemoja
13,551
484
61
2
0
506,443
6
W
Bellona
17,635
630
198
7
0
628,740
5
W
Artemis
11,753
420
95
3
0
454,937
4
L
Ymir
12,248
437
30
1
0
479,402
2
L
Gilgamesh
14,018
501
133
5
0
508,932
5
L
Izanami
13,820
494
167
6
0
455,206
2
W
Sun Wukong
11,738
419
100
4
0
483,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role