Player Matchup

Yemoja
Yemoja
Bleeeaaar
Yemoja
Level 125
God Stats
1W - 3L
1,436 SR
Queue Stats
166W - 145L
1,569 Elo+
Party 1
Da Ji
Da Ji
ItsBanhMi
Da Ji
Level 93
God Stats
1W - 4L
1,275 SR
Queue Stats
126W - 112L
1,485 Elo+
Party 3
Amaterasu
Amaterasu
Rumball
Amaterasu
Level 59
God Stats
1W - 3L
1,311 SR
Queue Stats
61W - 53L
1,537 Elo+
Party 1
Charybdis
Charybdis
Sirtea
Charybdis
Level 124
God Stats
21W - 13L
1,644 SR
Queue Stats
176W - 155L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
flippincheeto
Baron Samedi
Level 104
God Stats
1W - 1L
1,726 SR
Queue Stats
205W - 196L
1,464 Elo+
Party 3
Team Averages
Level 101
1,478 SR
1,524 Elo+

VS

Team Averages
Level 120
1,600 SR
1,508 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DevOnline
Sol
Level 94
God Stats
2W - 1L
1,658 SR
Queue Stats
16W - 11L
1,443 Elo+
Party 2
Arachne
Arachne
Jam12795
Arachne
Level 97
God Stats
5W - 5L
1,746 SR
Queue Stats
175W - 149L
1,620 Elo+
Solo
Anhur
Anhur
StreamFallen
Anhur
Level 160
God Stats
3W - 4L
1,484 SR
Queue Stats
285W - 338L
1,490 Elo+
Solo
Achilles
Achilles
billllvy
Achilles
Level 96
God Stats
2W - 1L
1,614 SR
Queue Stats
16W - 9L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bleeeaaar
Yemoja
15
1 / 2 / 8
8,994
692
6,717
13,041
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
ItsBanhMi
Da Ji
15
6 / 6 / 2
9,876
760
9,172
12,659
4,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Rumball
Amaterasu
15
3 / 7 / 3
9,240
711
5,383
15,152
11,625
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Sirtea
Charybdis
15
1 / 4 / 6
8,676
667
6,902
16,865
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
flippincheeto
Baron Samedi
14
1 / 7 / 3
8,535
657
7,747
10,665
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 5 / 17
9,565
736
9,203
14,075
6,994
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 2 / 11
10,950
842
16,808
6,310
2,066
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Jam12795
Arachne
18
6 / 1 / 7
10,944
842
9,089
9,705
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 3 / 10
11,155
858
9,314
11,565
4,297
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
billllvy
Achilles
16
7 / 1 / 10
11,469
882
10,354
13,703
18,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
12
Kills
26
26
Deaths
12
22
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
5
17
1.9
L
Yemoja
Bleeeaaar
Yemoja
1
2
8
2.5
W
6
2
11
5.75
L
Da Ji
ItsBanhMi
Da Ji
6
6
2
1.17
W
Arachne
Jam12795
Arachne
6
1
7
9.5
L
Amaterasu
Rumball
Amaterasu
3
7
3
0.64
L
Charybdis
Sirtea
Charybdis
1
4
6
1
W
6
3
10
3.67
W
Achilles
billllvy
Achilles
7
1
10
12
L
Baron Samedi
flippincheeto
Baron Samedi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,921
Damage
54,768
68,382
Taken
55,358
37,804
Mitigated
35,510
14,036
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
9,203
262
0
0
14,075
6,994
0
4,204
9,019
21,295
0
L
Yemoja
Bleeeaaar
Yemoja
6,717
1,555
4,177
2,045
13,041
12,019
1
6,139
6,902
23,228
0
W
16,808
6,352
0
2,348
6,310
2,066
2,598
1,666
4,592
51,663
0
L
Da Ji
ItsBanhMi
Da Ji
9,172
1,934
0
398
12,659
4,625
0
4,610
8,049
0
22,753
W
Arachne
Jam12795
Arachne
9,089
6,522
86
4,460
9,705
3,946
2,952
1,607
7,938
0
37,458
L
Amaterasu
Rumball
Amaterasu
5,383
2,720
0
835
15,152
11,625
0
3,899
11,253
0
15,396
L
Charybdis
Sirtea
Charybdis
6,902
4,253
0
4,265
16,865
5,532
0
7,552
9,313
0
37,175
W
9,314
5,224
0
2,036
11,565
4,297
2,225
3,521
7,978
0
38,226
W
Achilles
billllvy
Achilles
10,354
1,936
1,569
4,569
13,703
18,207
72
2,996
10,089
656
25,427
L
Baron Samedi
flippincheeto
Baron Samedi
7,747
434
1,288
1,028
10,665
4,003
0
4,307
6,358
25,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,321
Gold Earned
54,083
218
Minions Killed
294
3
Camps Cleared
11
1,056,922
Distance Traveled
1,244,474
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,565
736
23
2
1
230,905
5
L
Yemoja
8,994
692
42
3
0
202,200
0
W
Sol
10,950
842
83
6
2
255,237
0
L
Da Ji
9,876
760
26
2
1
230,050
1
W
Arachne
10,944
842
71
5
6
248,822
1
L
Amaterasu
9,240
711
30
2
0
199,775
0
L
Charybdis
8,676
667
71
5
2
219,771
0
W
Anhur
11,155
858
85
7
0
231,028
2
W
Achilles
11,469
882
32
2
2
278,482
0
L
Baron Samedi
8,535
657
49
4
0
205,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role