Player Matchup

Charybdis
Charybdis
Beelzebossz
Charybdis
Level 29
God Stats
13W - 14L
1,629 SR
Queue Stats
132W - 143L
1,595 Elo+
Solo
Da Ji
Da Ji
Ilovemanmeat
Da Ji
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 38L
1,702 Elo+
Solo
Ra
Ra
Norminthesolo
Ra
Level 16
God Stats
1W - 1L
1,744 SR
Queue Stats
34W - 21L
1,673 Elo+
Solo
Cthulhu
Cthulhu
ShylanaUwu
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,719 Elo+
Solo
Sun Wukong
Sun Wukong
ThnderMcKing
Sun Wukong
Level 16
God Stats
0W - 1L
1,743 SR
Queue Stats
1W - 2L
1,356 Elo+
Solo
Team Averages
Level 18
1,623 SR
1,609 Elo+

VS

Team Averages
Level 35
1,686 SR
1,600 Elo+
Eset
Eset
 
Eset
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ASESINODEINCAS
Achilles
Level 23
God Stats
1W - 1L
1,772 SR
Queue Stats
42W - 30L
1,600 Elo+
Solo
Olorun
Olorun
MorgothDkLord
Olorun
Level 106
God Stats
7W - 4L
1,882 SR
Queue Stats
297W - 277L
1,549 Elo+
Party 1
Loki
Loki
ProSpamLaughter
Loki
Level 4
God Stats
9W - 3L
1,880 SR
Queue Stats
19W - 7L
1,712 Elo+
Party 1
Heimdallr
Heimdallr
UrNoMurr
Heimdallr
Level 15
God Stats
3W - 4L
1,398 SR
Queue Stats
20W - 14L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beelzebossz
Charybdis
9
3 / 4 / 1
5,761
576
5,641
7,449
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 3
5,145
515
6,045
7,502
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
2 / 3 / 1
5,837
584
3,835
5,687
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ShylanaUwu
Cthulhu
7
0 / 4 / 1
4,630
463
3,069
9,497
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
ThnderMcKing
Sun Wukong
5
0 / 4 / 1
3,724
372
1,253
4,835
1,447
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
9
4 / 0 / 5
6,048
605
3,575
7,181
3,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
10
1 / 0 / 2
5,809
581
3,894
5,829
3,335
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 3 / 3
4,981
498
3,263
5,735
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 0 / 4
6,543
654
7,707
5,845
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
UrNoMurr
Heimdallr
11
5 / 3 / 3
6,234
623
5,674
7,323
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
17
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
0
5
6.5
W
Achilles
1
0
2
2
L
Charybdis
Beelzebossz
Charybdis
3
4
1
0.88
L
1
2
3
1.25
W
0
3
3
0.5
L
2
3
1
0.83
W
7
0
4
9
L
Cthulhu
ShylanaUwu
Cthulhu
0
4
1
0.13
L
Sun Wukong
ThnderMcKing
Sun Wukong
0
4
1
0.13
W
Heimdallr
UrNoMurr
Heimdallr
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
24,113
34,970
Taken
31,913
10,613
Mitigated
12,162
9,170
Healing
11,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
3,575
732
1,117
1,679
7,181
3,070
0
934
6,247
13,535
0
W
Achilles
3,894
854
0
1,457
5,829
3,335
0
1,905
3,483
0
36,262
L
Charybdis
Beelzebossz
Charybdis
5,641
3,122
0
1,560
7,449
1,802
0
2,001
5,448
0
34,469
L
6,045
1,630
0
2,760
7,502
1,995
0
1,448
6,054
0
24,794
W
3,263
1,463
73
1,971
5,735
2,159
0
1,987
3,748
22,642
2,639
L
3,835
321
93
1,497
5,687
1,424
0
1,455
4,232
37,040
0
W
7,707
2,809
0
2,773
5,845
1,712
0
1,293
4,492
0
36,830
L
Cthulhu
ShylanaUwu
Cthulhu
3,069
636
117
2,111
9,497
3,945
0
390
9,107
16,376
0
L
Sun Wukong
ThnderMcKing
Sun Wukong
1,253
389
0
1,032
4,835
1,447
0
1,124
3,711
0
5,805
W
Heimdallr
UrNoMurr
Heimdallr
5,674
2,889
0
1,960
7,323
1,886
0
232
7,039
0
32,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
29,615
240
Minions Killed
268
0
Camps Cleared
0
919,498
Distance Traveled
1,021,083
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,048
605
23
2
0
223,350
3
W
Achilles
5,809
581
73
7
0
190,300
4
L
Charybdis
5,761
576
76
8
0
184,314
0
L
Da Ji
5,145
515
46
5
0
216,932
0
W
Olorun
4,981
498
43
4
0
188,507
0
L
Ra
5,837
584
70
7
0
181,020
2
W
Loki
6,543
654
77
8
0
222,649
0
L
Cthulhu
4,630
463
41
4
0
174,721
0
L
Sun Wukong
3,724
372
7
1
0
162,511
0
W
Heimdallr
6,234
623
52
5
0
196,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role