Player Matchup

Jormungandr
Jormungandr
ICY artic
Jormungandr
Level 7
God Stats
1W - 1L
1,673 SR
Queue Stats
1W - 1L
1,642 Elo+
Party 2
Cthulhu
Cthulhu
IcyC4wk
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,455 Elo+
Solo
Jing Wei
Jing Wei
TheWhiteGhost17
Jing Wei
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,457 Elo+
Solo
Anubis
Anubis
masonnnnn
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,554 Elo+
Solo
Ares
Ares
stryderpunk
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,642 Elo+
Party 2
Team Averages
Level 11
1,535 SR
1,550 Elo+

VS

Team Averages
Level 25
1,504 SR
1,459 Elo+
Da Ji
Da Ji
Doomsdead345
Da Ji
Level 14
God Stats
3W - 0L
1,903 SR
Queue Stats
26W - 34L
1,399 Elo+
Solo
Kuzenbo
Kuzenbo
HecticFish78
Kuzenbo
Level 24
God Stats
3W - 1L
1,256 SR
Queue Stats
53W - 47L
1,345 Elo+
Solo
Nemesis
Nemesis
RealGoodAdvice
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
ULHEDNAR
Ra
Level 28
God Stats
7W - 8L
1,523 SR
Queue Stats
176W - 108L
1,641 Elo+
Solo
Thor
Thor
YouKnowJudo
Thor
Level 56
God Stats
3W - 3L
1,337 SR
Queue Stats
109W - 118L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ICY artic
Jormungandr
19
0 / 13 / 10
11,415
878
8,892
28,307
16,941
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
IcyC4wk
Cthulhu
20
9 / 2 / 14
14,953
1,150
23,806
27,432
35,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jing Wei
19
4 / 9 / 10
13,192
1,015
12,180
18,273
7,099
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
masonnnnn
Anubis
20
14 / 7 / 12
16,052
1,235
32,968
24,059
12,638
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 15 / 17
12,632
972
3,119
27,784
14,166
Team 1 Tickets

0

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 15
12,864
990
19,555
16,825
6,675
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
HecticFish78
Kuzenbo
20
5 / 2 / 25
14,075
1,083
20,356
20,958
24,387
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
5 / 10 / 26
13,901
1,069
22,071
21,243
8,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 2 / 16
15,405
1,185
27,737
10,612
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
14 / 8 / 16
15,033
1,156
24,400
20,297
10,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
144
28
Kills
46
46
Deaths
28
63
Assists
98
Player
Kills
Deaths
Assists
KDA
W
7
6
15
2.42
W
Kuzenbo
HecticFish78
Kuzenbo
5
2
25
8.75
L
Jormungandr
ICY artic
Jormungandr
0
13
10
0.38
L
Cthulhu
IcyC4wk
Cthulhu
9
2
14
8
W
5
10
26
1.8
L
Jing Wei
4
9
10
1
W
15
2
16
11.5
W
14
8
16
2.75
L
Anubis
masonnnnn
Anubis
14
7
12
2.86
L
1
15
17
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,965
Damage
114,119
125,855
Taken
89,935
86,532
Mitigated
54,116
18,334
Healing
15,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,555
5,736
0
2,406
16,825
6,675
0
11,832
4,993
0
32,564
W
Kuzenbo
HecticFish78
Kuzenbo
20,356
6,438
0
450
20,958
24,387
0
16,237
4,631
36,521
0
L
Jormungandr
ICY artic
Jormungandr
8,892
3,863
0
0
28,307
16,941
0
7,018
21,289
33,013
0
L
Cthulhu
IcyC4wk
Cthulhu
23,806
825
235
5,118
27,432
35,688
0
11,476
15,956
40,963
0
W
22,071
10,046
0
2,436
21,243
8,610
0
17,251
3,884
0
33,922
L
Jing Wei
12,180
8,350
368
317
18,273
7,099
0
7,116
11,157
0
42,739
W
27,737
1,906
5,261
4,479
10,612
4,046
0
8,354
2,258
73,706
0
W
24,400
6,277
0
857
20,297
10,398
0
14,583
5,384
0
36,045
L
Anubis
masonnnnn
Anubis
32,968
1,040
0
12,296
24,059
12,638
0
9,344
14,715
56,693
0
L
3,119
1,091
0
0
27,784
14,166
0
13,139
14,645
16,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,244
Gold Earned
71,278
244
Minions Killed
201
2
Camps Cleared
3
1,113,246
Distance Traveled
1,208,063
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,864
990
26
2
1
224,686
0
W
Kuzenbo
14,075
1,083
45
3
2
257,692
1
L
Jormungandr
11,415
878
42
3
1
199,512
1
L
Cthulhu
14,953
1,150
48
4
0
274,614
0
W
Nemesis
13,901
1,069
13
1
0
252,985
0
L
Jing Wei
13,192
1,015
64
5
1
228,140
0
W
Ra
15,405
1,185
103
8
0
251,501
0
W
Thor
15,033
1,156
14
1
0
221,199
0
L
Anubis
16,052
1,235
68
5
0
188,710
0
L
Ares
12,632
972
22
2
0
222,270
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role