Player Matchup

Sol
Sol
ChaoticChaos120
Sol
Level 46
God Stats
4W - 4L
1,638 SR
Queue Stats
34W - 46L
1,386 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Felipecabales
Ah Muzen Cab
Level 27
God Stats
30W - 26L
1,464 SR
Queue Stats
35W - 40L
1,424 Elo+
Party 3
Loki
Loki
GAMUSALyt
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 50L
1,381 Elo+
Party 3
Cthulhu
Cthulhu
HTG Reaperz
Cthulhu
Level 28
God Stats
6W - 5L
1,586 SR
Queue Stats
33W - 57L
1,353 Elo+
Party 1
Osiris
Osiris
dkdaxter
Osiris
Level 87
God Stats
3W - 2L
1,698 SR
Queue Stats
118W - 140L
1,400 Elo+
Party 1
Team Averages
Level 51
1,577 SR
1,389 Elo+

VS

Team Averages
Level 45
1,512 SR
1,396 Elo+
Izanami
Izanami
BevinDeasley
Izanami
Level 25
God Stats
7W - 4L
1,617 SR
Queue Stats
124W - 140L
1,392 Elo+
Party 2
Sol
Sol
JacksRainb0
Sol
Level 39
God Stats
16W - 10L
1,518 SR
Queue Stats
26W - 29L
1,424 Elo+
Solo
Fenrir
Fenrir
LastedMoss32748
Fenrir
Level 42
God Stats
14W - 10L
1,598 SR
Queue Stats
161W - 162L
1,361 Elo+
Party 4
Chaac
Chaac
Makadoshis1
Chaac
Level 52
God Stats
6W - 13L
1,232 SR
Queue Stats
237W - 236L
1,408 Elo+
Party 4
Ymir
Ymir
cadehartong
Ymir
Level 66
God Stats
38W - 16L
1,596 SR
Queue Stats
270W - 314L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,358
491
5,476
8,146
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Felipecabales
Ah Muzen Cab
11
3 / 4 / 0
6,780
452
8,880
10,564
3,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
12
1 / 6 / 2
6,695
446
4,344
11,464
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
HTG Reaperz
Cthulhu
9
0 / 2 / 4
5,797
386
5,367
13,471
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
dkdaxter
Osiris
12
2 / 3 / 0
6,854
457
8,129
13,451
14,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BevinDeasley
Izanami
12
5 / 4 / 2
7,652
510
13,106
10,688
3,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 2 / 2
8,969
598
3,631
9,396
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 1 / 2
8,390
559
6,613
9,752
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 1 / 1
8,346
556
9,953
12,393
11,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 5
7,699
513
7,171
14,222
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
17
17
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
BevinDeasley
Izanami
5
4
2
1.5
L
1
2
0
0.5
L
Ah Muzen Cab
Felipecabales
Ah Muzen Cab
3
4
0
0.75
L
Loki
1
6
2
0.33
L
Cthulhu
HTG Reaperz
Cthulhu
0
2
4
1
W
0
2
2
0.5
W
6
1
2
7
W
4
1
1
4.5
W
2
0
5
4.5
L
Osiris
dkdaxter
Osiris
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,196
Damage
40,474
57,096
Taken
56,451
33,056
Mitigated
35,450
16,441
Healing
16,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BevinDeasley
Izanami
13,106
10,909
0
1,936
10,688
3,886
680
1,479
9,112
0
45,703
L
5,476
810
0
1,400
8,146
2,950
846
2,239
5,907
38,270
4,156
L
Ah Muzen Cab
Felipecabales
Ah Muzen Cab
8,880
2,884
166
4,546
10,564
3,096
0
3,122
7,442
0
40,506
L
Loki
4,344
845
0
3,604
11,464
3,500
765
1,418
10,046
0
33,598
L
Cthulhu
HTG Reaperz
Cthulhu
5,367
415
0
2,005
13,471
8,617
0
3,618
9,853
20,020
0
W
3,631
491
0
3,011
9,396
2,951
4,549
3,416
5,980
69,452
0
W
6,613
1,371
0
2,285
9,752
4,818
0
1,348
8,404
0
44,896
W
9,953
2,355
0
4,859
12,393
11,620
0
436
11,957
6,720
39,470
W
7,171
1,530
304
4,375
14,222
12,175
29
3,416
10,186
22,008
0
L
Osiris
dkdaxter
Osiris
8,129
3,148
0
4,720
13,451
14,893
0
2,029
11,422
0
39,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,484
Gold Earned
41,056
309
Minions Killed
404
0
Camps Cleared
0
1,356,514
Distance Traveled
1,376,086
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,652
510
73
5
0
263,421
2
L
Sol
7,358
491
93
6
0
256,343
2
L
Ah Muzen Cab
6,780
452
72
5
0
277,109
0
L
Loki
6,695
446
57
4
0
264,015
1
L
Cthulhu
5,797
386
17
1
0
283,991
4
W
Sol
8,969
598
144
10
0
242,435
3
W
Fenrir
8,390
559
70
5
0
291,180
1
W
Chaac
8,346
556
81
5
0
290,519
5
W
Ymir
7,699
513
36
2
0
288,531
1
L
Osiris
6,854
457
70
5
0
275,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role