Player Matchup

Kuzenbo
Kuzenbo
Gold II
WhereYaAtJak
Kuzenbo
Gold II
Level 146
God Stats
21W - 13L
1,610 SR
Queue Stats
85W - 85L
1,680 MMR
Party 1
Hera
Hera
Gold V
anty-up
Hera
Gold V
Level 129
God Stats
16W - 13L
1,628 SR
Queue Stats
85W - 96L
1,376 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
vkSkully
Tsukuyomi
Silver I
Level 67
God Stats
3W - 3L
1,497 SR
Queue Stats
7W - 11L
1,445 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,578 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,479 SR
1,485 MMR
Chaac
Chaac
Gold IV
IR IIE IID
Chaac
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,528 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
Kyzmir
Baron Samedi
Gold IV
Level 109
God Stats
7W - 9L
1,436 SR
Queue Stats
29W - 28L
1,593 MMR
Party 2
Geb
Geb
Silver IV
XxSacredKingxX
Geb
Silver IV
Level 132
God Stats
5W - 4L
1,500 SR
Queue Stats
200W - 223L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
WhereYaAtJak
Kuzenbo
14
0 / 1 / 3
10,360
545
11,167
24,016
37,762
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
anty-up
Hera
11
0 / 6 / 0
9,582
504
9,255
12,544
5,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
vkSkully
Tsukuyomi
14
2 / 5 / 0
10,674
562
18,239
24,436
16,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Zhong KuiSolAresFenrirAnubis

VS

Bans
GilgameshSkadiZeusHou YiHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
4 / 1 / 8
12,098
637
24,010
28,867
23,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Kyzmir
Baron Samedi
17
6 / 0 / 6
12,456
656
15,821
12,683
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 2 / 7
11,876
625
9,035
26,646
34,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
1
8
8
W
Baron Samedi
Kyzmir
Baron Samedi
6
0
6
9
L
Kuzenbo
WhereYaAtJak
Kuzenbo
0
1
3
1.5
W
2
2
7
2.75
L
Hera
anty-up
Hera
0
6
0
0
L
Tsukuyomi
vkSkully
Tsukuyomi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,661
Damage
48,866
60,996
Taken
68,196
59,602
Mitigated
65,334
9,222
Healing
38,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
24,010
6,164
1,312
16,776
28,867
23,381
1,530
8,649
20,218
7,380
46,531
W
Baron Samedi
Kyzmir
Baron Samedi
15,821
651
4,186
6,497
12,683
7,052
1,648
6,806
5,877
66,595
0
L
Kuzenbo
WhereYaAtJak
Kuzenbo
11,167
3,320
710
2,966
24,016
37,762
0
10,584
12,585
45,170
0
W
9,035
1,106
1,706
7,913
26,646
34,901
107
5,607
21,039
36,147
0
L
Hera
anty-up
Hera
9,255
2,135
1,043
1,300
12,544
5,270
0
5,842
6,359
39,641
0
L
Tsukuyomi
vkSkully
Tsukuyomi
18,239
3,162
0
3,203
24,436
16,570
0
12,110
11,562
0
44,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
36,430
170
Minions Killed
237
4
Camps Cleared
11
911,150
Distance Traveled
1,083,306
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,098
637
85
4
4
376,371
4
W
Baron Samedi
12,456
656
133
7
6
355,141
5
L
Kuzenbo
10,360
545
58
3
2
319,524
4
W
Geb
11,876
625
19
1
1
351,794
1
L
Hera
9,582
504
56
3
2
246,017
6
L
Tsukuyomi
10,674
562
56
3
0
345,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role