Player Matchup

Anhur
Anhur
Chakarma
Anhur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,233 Elo+
Solo
Nu Wa
Nu Wa
FrumpyCake77227
Nu Wa
Level 62
God Stats
9W - 5L
1,753 SR
Queue Stats
22W - 10L
1,589 Elo+
Solo
Hercules
Hercules
HellaDoodlez
Hercules
Level 158
God Stats
1W - 0L
1,189 SR
Queue Stats
22W - 17L
1,505 Elo+
Solo
Neith
Neith
PR_Royal
Neith
Level 106
God Stats
18W - 16L
1,565 SR
Queue Stats
98W - 93L
1,581 Elo+
Solo
Hel
Hel
RowanPapi
Hel
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,462 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,474 Elo+

VS

Team Averages
Level 111
1,485 SR
1,410 Elo+
Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
ANOOBIS2388
Pele
Level 81
God Stats
10W - 8L
1,469 SR
Queue Stats
98W - 100L
1,414 Elo+
Solo
Ah Puch
Ah Puch
EndIsNear215
Ah Puch
Level 129
God Stats
7W - 8L
1,532 SR
Queue Stats
323W - 339L
1,444 Elo+
Party 1
Zeus
Zeus
FreshBonesphi
Zeus
Level 102
God Stats
231W - 197L
1,466 SR
Queue Stats
326W - 327L
1,367 Elo+
Party 1
Artemis
Artemis
SinCitySnort
Artemis
Level 137
God Stats
25W - 33L
1,459 SR
Queue Stats
229W - 285L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chakarma
Anhur
17
3 / 1 / 14
10,712
1,071
6,757
8,583
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 4 / 15
10,761
1,076
17,512
10,406
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
HellaDoodlez
Hercules
18
9 / 2 / 11
12,316
1,232
19,022
21,375
22,053
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
PR_Royal
Neith
17
4 / 1 / 11
10,696
1,070
14,556
9,541
3,893
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 9
10,165
1,017
8,438
10,400
4,571
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

230

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
1 / 2 / 5
9,589
959
6,251
16,562
20,334
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
5 / 5 / 3
10,649
1,065
12,254
20,239
7,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ah Puch
EndIsNear215
Ah Puch
16
2 / 1 / 5
10,027
1,003
12,796
6,859
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 6 / 4
10,182
1,018
11,302
11,903
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
SinCitySnort
Artemis
17
1 / 9 / 7
10,363
1,036
13,382
16,270
6,325
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
35
23
Kills
11
11
Deaths
23
60
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
5
1.75
L
5
5
3
1.3
W
Anhur
Chakarma
Anhur
3
1
14
10
L
Ah Puch
EndIsNear215
Ah Puch
2
1
5
4.5
L
2
6
4
0.67
W
4
4
15
2.88
W
Hercules
HellaDoodlez
Hercules
9
2
11
7.25
W
Neith
PR_Royal
Neith
4
1
11
9.5
W
3
3
9
2.5
L
Artemis
SinCitySnort
Artemis
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,285
Damage
55,985
60,305
Taken
71,833
37,909
Mitigated
40,825
22,142
Healing
7,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,251
607
587
928
16,562
20,334
0
6,720
8,936
16,182
0
L
12,254
2,509
0
979
20,239
7,927
0
5,165
14,737
0
34,808
W
Anhur
Chakarma
Anhur
6,757
3,100
0
1,252
8,583
3,417
0
4,190
4,393
0
32,916
L
Ah Puch
EndIsNear215
Ah Puch
12,796
207
0
1,484
6,859
2,400
0
2,370
4,276
38,762
0
L
11,302
804
0
930
11,903
3,839
0
3,810
7,767
33,816
0
W
17,512
4,816
0
592
10,406
3,975
0
6,473
3,933
30,262
0
W
Hercules
HellaDoodlez
Hercules
19,022
4,918
0
7,593
21,375
22,053
0
11,119
10,256
0
26,390
W
Neith
PR_Royal
Neith
14,556
8,057
0
3,755
9,541
3,893
0
3,849
5,692
0
40,300
W
8,438
328
4,807
4,143
10,400
4,571
0
4,718
5,682
23,057
0
L
Artemis
SinCitySnort
Artemis
13,382
4,622
396
2,084
16,270
6,325
0
6,465
8,981
0
38,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,650
Gold Earned
50,810
214
Minions Killed
216
8
Camps Cleared
3
978,612
Distance Traveled
964,847
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,589
959
14
1
0
193,348
1
L
Pele
10,649
1,065
47
5
0
217,149
0
W
Anhur
10,712
1,071
63
6
3
190,274
0
L
Ah Puch
10,027
1,003
49
5
1
198,948
0
L
Zeus
10,182
1,018
40
4
1
189,439
0
W
Nu Wa
10,761
1,076
26
3
1
195,830
2
W
Hercules
12,316
1,232
25
3
3
216,677
0
W
Neith
10,696
1,070
61
6
1
176,156
0
W
Hel
10,165
1,017
39
4
0
199,675
0
L
Artemis
10,363
1,036
66
7
1
165,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role