Player Matchup

Merlin
Merlin
Brief_hyper
Merlin
Level 30
God Stats
0W - 2L
1,322 SR
Queue Stats
6W - 13L
1,314 Elo+
Party 1
Ravana
Ravana
Faze__Chris10
Ravana
Level 4
God Stats
3W - 4L
1,190 SR
Queue Stats
6W - 13L
1,206 Elo+
Solo
Yemoja
Yemoja
ThisIsBlair
Yemoja
Level 8
God Stats
1W - 1L
1,695 SR
Queue Stats
8W - 9L
1,413 Elo+
Solo
Olorun
Olorun
Zabous
Olorun
Level 12
God Stats
3W - 2L
1,737 SR
Queue Stats
11W - 4L
1,609 Elo+
Solo
Skadi
Skadi
zariellongg
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,164 Elo+
Party 1
Team Averages
Level 14
1,489 SR
1,341 Elo+

VS

Team Averages
Level 19
1,543 SR
1,396 Elo+
Fenrir
Fenrir
GIRLSALMONSALMON
Fenrir
Level 22
God Stats
34W - 20L
1,666 SR
Queue Stats
126W - 89L
1,468 Elo+
Solo
Skadi
Skadi
Leg_In_69
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 91L
1,411 Elo+
Solo
Hachiman
Hachiman
Lodi Dodi1775
Hachiman
Level 5
God Stats
4W - 5L
1,585 SR
Queue Stats
19W - 35L
1,222 Elo+
Solo
Nox
Nox
Pingadulce69969
Nox
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
warfire20
Medusa
Level 24
God Stats
11W - 9L
1,461 SR
Queue Stats
52W - 57L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 5 / 5
10,797
900
5,078
11,894
4,886
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
1 / 9 / 4
10,146
846
4,879
16,645
8,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
18
1 / 4 / 7
12,034
1,003
8,020
21,668
29,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Zabous
Olorun
17
9 / 8 / 2
13,563
1,130
21,302
19,236
8,229
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
0 / 15 / 3
10,146
846
6,679
23,317
9,349
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 1 / 16
14,508
1,209
29,520
12,332
9,760
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Leg_In_69
Skadi
19
7 / 3 / 18
12,214
1,018
18,038
9,046
3,521
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Lodi Dodi1775
Hachiman
18
4 / 5 / 19
11,721
977
13,123
14,782
5,629
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
10 / 2 / 17
13,683
1,140
18,023
6,983
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
warfire20
Medusa
19
3 / 1 / 13
10,828
902
7,743
7,619
3,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
124
12
Kills
41
41
Deaths
12
21
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
5
0.7
L
1
9
4
0.33
W
17
1
16
25
W
Skadi
Leg_In_69
Skadi
7
3
18
5.33
W
Hachiman
Lodi Dodi1775
Hachiman
4
5
19
2.7
W
10
2
17
9.25
L
Yemoja
1
4
7
1.13
L
Olorun
Zabous
Olorun
9
8
2
1.25
W
Medusa
warfire20
Medusa
3
1
13
9.5
L
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,958
Damage
86,447
92,760
Taken
50,762
60,567
Mitigated
25,214
9,029
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,078
515
1,122
517
11,894
4,886
0
3,572
8,322
28,896
0
L
4,879
1,314
0
718
16,645
8,757
0
2,732
13,913
0
12,161
W
29,520
7,398
0
1,618
12,332
9,760
0
8,359
3,973
0
46,139
W
Skadi
Leg_In_69
Skadi
18,038
8,936
466
830
9,046
3,521
0
6,746
2,300
0
43,564
W
Hachiman
Lodi Dodi1775
Hachiman
13,123
6,830
0
750
14,782
5,629
0
9,619
5,163
0
25,215
W
18,023
551
0
717
6,983
2,899
0
5,215
1,768
49,737
0
L
Yemoja
8,020
1,209
820
1,847
21,668
29,346
0
2,662
19,006
23,991
0
L
Olorun
Zabous
Olorun
21,302
10,960
426
3,579
19,236
8,229
0
2,829
16,407
53,087
0
W
Medusa
warfire20
Medusa
7,743
3,991
456
1,267
7,619
3,405
0
4,461
3,158
0
20,103
L
6,679
2,495
0
0
23,317
9,349
0
6,228
17,089
0
26,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,686
Gold Earned
62,954
210
Minions Killed
228
5
Camps Cleared
10
831,153
Distance Traveled
1,021,686
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,797
900
66
6
3
157,062
0
L
Ravana
10,146
846
16
1
0
130,737
3
W
Fenrir
14,508
1,209
27
2
5
206,394
0
W
Skadi
12,214
1,018
46
4
2
209,877
0
W
Hachiman
11,721
977
25
2
2
170,921
4
W
Nox
13,683
1,140
96
8
1
219,726
0
L
Yemoja
12,034
1,003
18
2
0
197,053
0
L
Olorun
13,563
1,130
69
6
2
193,533
0
W
Medusa
10,828
902
34
3
0
214,768
2
L
Skadi
10,146
846
41
3
0
152,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role