Player Matchup

Gilgamesh
Gilgamesh
Fullotto
Gilgamesh
Level 156
God Stats
6W - 9L
1,464 SR
Queue Stats
57W - 66L
1,398 Elo+
Party 1
Sol
Sol
KayxVanquish
Sol
Level 42
God Stats
7W - 10L
1,345 SR
Queue Stats
44W - 73L
1,337 Elo+
Party 1
Odin
Odin
OhhVanquish
Odin
Level 76
God Stats
3W - 1L
1,484 SR
Queue Stats
47W - 57L
1,375 Elo+
Party 1
Team Averages
Level 91
1,431 SR
1,370 Elo+

VS

Team Averages
Level 63
1,529 SR
1,397 Elo+
Cthulhu
Cthulhu
Three6FliP
Cthulhu
Level 97
God Stats
12W - 12L
1,543 SR
Queue Stats
316W - 442L
1,360 Elo+
Party 2
Hades
Hades
ciab202
Hades
Level 34
God Stats
12W - 20L
1,646 SR
Queue Stats
115W - 204L
1,332 Elo+
Party 2
Amaterasu
Amaterasu
kellis67
Amaterasu
Level 58
God Stats
0W - 1L
1,398 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fullotto
Gilgamesh
13
9 / 2 / 10
9,429
786
12,561
8,260
8,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
7 / 1 / 12
9,152
763
11,138
4,249
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 15
8,618
718
9,129
10,461
7,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Three6FliP
Cthulhu
10
2 / 6 / 1
8,163
680
6,760
15,898
16,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hades
ciab202
Hades
9
0 / 8 / 3
6,910
576
4,401
11,474
7,817
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
kellis67
Amaterasu
12
2 / 6 / 2
8,076
673
4,567
12,178
7,767
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
20
Kills
4
4
Deaths
20
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Fullotto
Gilgamesh
9
2
10
7
W
7
1
12
13
W
4
1
15
11.5
L
Cthulhu
Three6FliP
Cthulhu
2
6
1
0.42
L
Hades
ciab202
Hades
0
8
3
0.19
L
Amaterasu
kellis67
Amaterasu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,828
Damage
15,728
22,970
Taken
39,550
16,737
Mitigated
31,652
4,945
Healing
4,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Fullotto
Gilgamesh
12,561
4,301
0
673
8,260
8,202
786
4,542
3,689
0
26,597
W
11,138
3,291
0
44
4,249
1,418
1,652
2,176
2,073
29,431
0
W
9,129
2,584
0
4,228
10,461
7,117
378
4,779
5,653
0
25,844
L
Cthulhu
Three6FliP
Cthulhu
6,760
537
261
480
15,898
16,068
0
6,483
9,053
19,013
0
L
Hades
ciab202
Hades
4,401
986
913
1,297
11,474
7,817
49
1,638
9,731
9,559
0
L
Amaterasu
kellis67
Amaterasu
4,567
1,482
0
1,273
12,178
7,767
0
2,853
9,121
0
17,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,199
Gold Earned
23,149
109
Minions Killed
73
7
Camps Cleared
3
646,880
Distance Traveled
551,292
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,429
786
22
2
1
223,647
4
W
Sol
9,152
763
46
4
4
196,033
0
W
Odin
8,618
718
41
3
2
227,200
1
L
Cthulhu
8,163
680
25
2
1
187,155
4
L
Hades
6,910
576
13
1
1
159,062
1
L
Amaterasu
8,076
673
35
3
1
205,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role