Player Matchup

King Arthur
King Arthur
BoogNikov
King Arthur
Level 46
God Stats
18W - 20L
1,448 SR
Queue Stats
196W - 244L
1,322 Elo+
Party 1
Bakasura
Bakasura
Ian E Ross
Bakasura
Level 28
God Stats
21W - 9L
1,537 SR
Queue Stats
103W - 112L
1,314 Elo+
Party 1
Chronos
Chronos
Method Shloink
Chronos
Level 61
God Stats
0W - 3L
1,309 SR
Queue Stats
156W - 194L
1,308 Elo+
Party 1
Team Averages
Level 45
1,431 SR
1,315 Elo+

VS

Team Averages
Level 53
1,544 SR
1,416 Elo+
Arachne
Arachne
KhensuTripsy
Arachne
Level 18
God Stats
8W - 0L
1,832 SR
Queue Stats
25W - 20L
1,393 Elo+
Party 2
Vamana
Vamana
Lrd-Brando
Vamana
Level 8
God Stats
1W - 4L
1,133 SR
Queue Stats
11W - 16L
1,240 Elo+
Solo
Chang'e
Chang'e
Underdonespore4
Chang'e
Level 132
God Stats
1W - 0L
1,667 SR
Queue Stats
34W - 18L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoogNikov
King Arthur
15
4 / 9 / 7
11,589
724
14,480
22,569
17,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
Ian E Ross
Bakasura
17
8 / 8 / 6
12,323
770
12,502
20,375
7,748
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 8 / 7
11,000
688
13,229
13,827
4,063
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KhensuTripsy
Arachne
16
10 / 5 / 11
12,960
810
14,940
15,218
6,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Lrd-Brando
Vamana
15
4 / 5 / 18
11,971
748
9,938
18,557
22,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
11 / 5 / 10
13,375
836
23,272
17,149
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
64
15
Kills
25
25
Deaths
15
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BoogNikov
King Arthur
4
9
7
0.83
L
Bakasura
Ian E Ross
Bakasura
8
8
6
1.38
W
Arachne
KhensuTripsy
Arachne
10
5
11
3.1
W
Vamana
Lrd-Brando
Vamana
4
5
18
2.6
L
3
8
7
0.81
W
11
5
10
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,211
Damage
48,150
56,771
Taken
50,924
29,086
Mitigated
35,499
8,556
Healing
16,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BoogNikov
King Arthur
14,480
2,586
0
4,231
22,569
17,275
0
7,144
15,060
335
37,646
L
Bakasura
Ian E Ross
Bakasura
12,502
8,096
0
3,449
20,375
7,748
0
10,441
9,423
0
35,255
W
Arachne
KhensuTripsy
Arachne
14,940
9,691
0
2,256
15,218
6,801
873
6,036
8,073
0
29,979
W
Vamana
Lrd-Brando
Vamana
9,938
4,120
0
5,372
18,557
22,261
1,581
4,133
12,558
276
33,991
L
13,229
2,868
0
876
13,827
4,063
708
6,334
7,289
31,924
0
W
23,272
537
3,338
5,917
17,149
6,437
1,056
3,714
12,199
66,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,912
Gold Earned
38,306
160
Minions Killed
187
6
Camps Cleared
9
830,276
Distance Traveled
852,084
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,589
724
43
3
2
255,882
1
L
Bakasura
12,323
770
79
5
2
332,133
0
W
Arachne
12,960
810
36
2
3
288,889
0
W
Vamana
11,971
748
50
3
0
277,208
3
L
Chronos
11,000
688
38
2
2
242,261
0
W
Chang'e
13,375
836
101
6
6
285,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role