Player Matchup

Arachne
Arachne
Akikta
Arachne
Level 24
God Stats
2W - 7L
1,238 SR
Queue Stats
35W - 61L
1,292 Elo+
Party 4
Odin
Odin
AstralWarrior
Odin
Level 8
God Stats
1W - 1L
1,166 SR
Queue Stats
10W - 8L
1,490 Elo+
Party 3
Anubis
Anubis
Irishgamer1
Anubis
Level 20
God Stats
14W - 12L
1,454 SR
Queue Stats
45W - 69L
1,287 Elo+
Party 4
Cupid
Cupid
dialex1205
Cupid
Level 29
God Stats
5W - 4L
1,540 SR
Queue Stats
68W - 76L
1,378 Elo+
Solo
Cerberus
Cerberus
kerrac38
Cerberus
Level 13
God Stats
1W - 1L
1,766 SR
Queue Stats
16W - 21L
1,234 Elo+
Party 3
Team Averages
Level 19
1,433 SR
1,336 Elo+

VS

Team Averages
Level 24
1,511 SR
1,446 Elo+
Osiris
Osiris
DannyJohnson534
Osiris
Level 39
God Stats
4W - 5L
1,699 SR
Queue Stats
104W - 116L
1,385 Elo+
Party 2
Nu Wa
Nu Wa
Heki22
Nu Wa
Level 28
God Stats
0W - 4L
1,188 SR
Queue Stats
170W - 177L
1,445 Elo+
Solo
Skadi
Skadi
Skinark
Skadi
Level 31
God Stats
1W - 2L
1,635 SR
Queue Stats
105W - 112L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
pixellie08
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
sitdownbot
Fenrir
Level 7
God Stats
6W - 6L
1,530 SR
Queue Stats
10W - 16L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akikta
Arachne
14
11 / 1 / 9
9,273
580
11,046
9,987
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 3 / 10
9,116
570
9,573
9,933
5,394
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
15
8 / 2 / 4
9,349
584
6,035
4,035
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
15
4 / 3 / 5
8,366
523
7,635
7,619
2,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
kerrac38
Cerberus
14
5 / 1 / 7
8,514
532
8,225
13,888
13,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,315
457
5,394
14,399
9,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Heki22
Nu Wa
12
2 / 5 / 1
7,643
478
4,649
7,589
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
Skinark
Skadi
11
4 / 7 / 0
7,229
452
10,911
11,258
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
pixellie08
Cthulhu
9
0 / 4 / 3
5,764
360
3,387
11,947
8,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
sitdownbot
Fenrir
9
3 / 10 / 0
6,336
396
4,223
12,927
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
32
Kills
10
10
Deaths
32
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Akikta
Arachne
11
1
9
15.5
W
4
3
10
3
L
1
6
2
0.33
L
Nu Wa
Heki22
Nu Wa
2
5
1
0.5
W
Anubis
8
2
4
5
L
Skadi
Skinark
Skadi
4
7
0
0.57
W
Cupid
4
3
5
2.17
W
Cerberus
kerrac38
Cerberus
5
1
7
8.5
L
Cthulhu
pixellie08
Cthulhu
0
4
3
0.38
L
Fenrir
sitdownbot
Fenrir
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,514
Damage
28,564
45,462
Taken
58,120
28,925
Mitigated
25,794
12,970
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Akikta
Arachne
11,046
7,627
0
3,674
9,987
6,500
34
1,407
8,549
0
51,670
W
9,573
3,072
0
2,664
9,933
5,394
676
802
9,131
0
47,722
L
5,394
2,737
0
4,229
14,399
9,431
453
736
13,280
0
35,112
L
Nu Wa
Heki22
Nu Wa
4,649
1,138
0
1,000
7,589
1,785
252
3,375
4,166
40,591
0
W
Anubis
6,035
332
0
928
4,035
1,498
717
2,078
1,957
46,418
0
L
Skadi
Skinark
Skadi
10,911
6,602
0
1,127
11,258
2,824
910
5,245
6,013
0
51,712
W
Cupid
7,635
4,262
1,260
2,297
7,619
2,357
826
1,115
6,398
0
58,687
W
Cerberus
kerrac38
Cerberus
8,225
1,393
0
2,147
13,888
13,176
102
2,002
11,391
27,589
0
L
Cthulhu
pixellie08
Cthulhu
3,387
551
0
653
11,947
8,290
0
1,872
10,027
12,762
0
L
Fenrir
sitdownbot
Fenrir
4,223
2,209
0
2,030
12,927
3,464
0
3,032
9,821
0
24,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
34,287
414
Minions Killed
325
0
Camps Cleared
0
1,574,414
Distance Traveled
1,387,288
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,273
580
75
5
0
360,807
0
W
Odin
9,116
570
102
6
0
310,185
1
L
Osiris
7,315
457
78
5
0
274,001
1
L
Nu Wa
7,643
478
86
5
0
260,983
4
W
Anubis
9,349
584
78
5
0
277,160
0
L
Skadi
7,229
452
97
6
0
253,321
0
W
Cupid
8,366
523
111
7
0
312,802
1
W
Cerberus
8,514
532
48
3
0
313,460
0
L
Cthulhu
5,764
360
22
1
0
298,087
0
L
Fenrir
6,336
396
42
3
0
300,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role