Player Matchup

Sun Wukong
Sun Wukong
B0nehead
Sun Wukong
Level 19
God Stats
13W - 11L
1,427 SR
Queue Stats
70W - 70L
1,453 Elo+
Solo
Zeus
Zeus
LeoLegend7
Zeus
Level 14
God Stats
27W - 20L
1,528 SR
Queue Stats
31W - 28L
1,433 Elo+
Solo
Neith
Neith
RazberryYogurt
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
heybleck00
Kumbhakarna
Level 9
God Stats
3W - 3L
1,445 SR
Queue Stats
19W - 15L
1,549 Elo+
Party 2
Tiamat
Tiamat
sunruss
Tiamat
Level 29
God Stats
2W - 2L
1,728 SR
Queue Stats
23W - 32L
1,163 Elo+
Solo
Team Averages
Level 14
1,525 SR
1,420 Elo+

VS

Team Averages
Level 23
1,513 SR
1,434 Elo+
Thor
Thor
 
Thor
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Bokurox
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,323 Elo+
Solo
Odin
Odin
Gumboness
Odin
Level 17
God Stats
3W - 3L
1,567 SR
Queue Stats
17W - 27L
1,436 Elo+
Party 1
Awilix
Awilix
Kilo7
Awilix
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,630 Elo+
Solo
Agni
Agni
xspycomx
Agni
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 67L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
B0nehead
Sun Wukong
17
7 / 1 / 19
10,285
1,029
13,030
12,679
12,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 0 / 23
10,934
1,093
18,130
4,232
1,535
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
12 / 0 / 16
11,660
1,166
25,043
7,648
2,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
heybleck00
Kumbhakarna
17
3 / 1 / 26
9,816
982
5,961
9,825
10,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
sunruss
Tiamat
17
4 / 1 / 21
10,077
1,008
20,106
10,025
7,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

315

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
0 / 8 / 3
8,435
844
11,797
18,191
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Bokurox
Yemoja
15
0 / 1 / 3
9,706
971
7,469
16,624
13,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
15
1 / 4 / 2
8,743
874
4,726
13,724
12,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
Kilo7
Awilix
15
0 / 8 / 3
8,499
850
5,970
19,754
10,027
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Agni
15
2 / 11 / 0
9,529
953
9,425
20,916
6,464
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
14
32
Kills
3
3
Deaths
32
105
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
8
3
0.19
W
Sun Wukong
B0nehead
Sun Wukong
7
1
19
16.5
L
Yemoja
Bokurox
Yemoja
0
1
3
1.5
L
Odin
1
4
2
0.5
L
Awilix
Kilo7
Awilix
0
8
3
0.19
W
6
0
23
17.5
W
12
0
16
20
W
Kumbhakarna
heybleck00
Kumbhakarna
3
1
26
16
W
Tiamat
sunruss
Tiamat
4
1
21
14.5
L
Agni
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,270
Damage
39,387
44,409
Taken
89,209
34,648
Mitigated
49,140
8,888
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,797
1,638
0
820
18,191
6,917
0
8,706
9,054
0
23,376
W
Sun Wukong
B0nehead
Sun Wukong
13,030
1,557
0
3,343
12,679
12,060
0
4,959
7,199
6,748
18,626
L
Yemoja
Bokurox
Yemoja
7,469
1,042
4,959
2,466
16,624
13,405
0
10,209
6,042
25,225
0
L
Odin
4,726
242
0
887
13,724
12,327
0
6,797
6,409
0
11,741
L
Awilix
Kilo7
Awilix
5,970
2,316
0
0
19,754
10,027
0
10,198
8,897
0
13,600
W
18,130
2,337
0
703
4,232
1,535
0
1,685
2,465
31,372
0
W
25,043
12,712
0
1,493
7,648
2,865
0
2,967
4,357
0
46,337
W
Kumbhakarna
heybleck00
Kumbhakarna
5,961
390
0
0
9,825
10,325
0
2,727
6,612
9,457
0
W
Tiamat
sunruss
Tiamat
20,106
947
540
2,809
10,025
7,863
0
4,556
5,084
30,654
0
L
Agni
9,425
1,351
0
887
20,916
6,464
0
10,065
10,259
36,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,772
Gold Earned
44,912
151
Minions Killed
151
4
Camps Cleared
3
958,009
Distance Traveled
848,849
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,435
844
28
3
1
165,200
0
W
Sun Wukong
10,285
1,029
24
2
2
195,360
2
L
Yemoja
9,706
971
31
3
0
171,467
0
L
Odin
8,743
874
14
1
0
184,815
0
L
Awilix
8,499
850
14
1
1
178,686
0
W
Zeus
10,934
1,093
41
4
1
188,893
0
W
Neith
11,660
1,166
58
6
0
182,983
0
W
Kumbhakarna
9,816
982
7
1
1
196,439
0
W
Tiamat
10,077
1,008
21
2
0
194,334
0
L
Agni
9,529
953
64
6
1
148,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role