Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
RomeoSBM
Cerberus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,416 Elo+
Solo
Zeus
Zeus
SS420 KAKAROT
Zeus
Level 93
God Stats
3W - 1L
1,646 SR
Queue Stats
174W - 155L
1,501 Elo+
Party 2
Hun Batz
Hun Batz
SS420CHICHI
Hun Batz
Level 108
God Stats
8W - 1L
1,977 SR
Queue Stats
431W - 417L
1,415 Elo+
Party 2
Chernobog
Chernobog
lordxqcxjord
Chernobog
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,466 Elo+
Solo
Team Averages
Level 95
1,625 SR
1,459 Elo+

VS

Team Averages
Level 125
1,390 SR
1,469 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Dinferno0
Vamana
Level 117
God Stats
2W - 6L
1,351 SR
Queue Stats
173W - 155L
1,478 Elo+
Party 1
Jing Wei
Jing Wei
GenesisFrost
Jing Wei
Level 145
God Stats
0W - 3L
1,267 SR
Queue Stats
210W - 188L
1,462 Elo+
Party 1
Nox
Nox
MRBLUE161
Nox
Level 117
God Stats
4W - 5L
1,476 SR
Queue Stats
307W - 317L
1,438 Elo+
Solo
Ra
Ra
RealChewbacca1
Ra
Level 127
God Stats
1W - 3L
1,355 SR
Queue Stats
175W - 164L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
8 / 2 / 20
10,002
909
6,348
10,812
9,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
RomeoSBM
Cerberus
15
2 / 5 / 19
9,006
819
9,256
17,222
16,420
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
17 / 3 / 19
12,183
1,108
21,830
10,166
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
SS420CHICHI
Hun Batz
15
5 / 4 / 19
9,526
866
8,855
9,721
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
lordxqcxjord
Chernobog
16
8 / 3 / 15
10,069
915
13,943
9,740
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 8 / 8
9,598
873
9,128
12,429
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Dinferno0
Vamana
15
4 / 8 / 8
9,515
865
7,778
19,144
12,924
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
GenesisFrost
Jing Wei
14
5 / 8 / 4
8,737
794
13,861
12,393
4,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 8 / 8
9,045
822
10,094
10,987
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 8 / 7
7,515
683
4,807
10,573
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
52
40
Kills
17
17
Deaths
40
92
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
2
20
9
L
Nu Wa
 
Nu Wa
4
8
8
1
L
Vamana
Dinferno0
Vamana
4
8
8
1
L
Jing Wei
GenesisFrost
Jing Wei
5
8
4
0.88
L
4
8
8
1
L
0
8
7
0.44
W
Cerberus
RomeoSBM
Cerberus
2
5
19
2.3
W
17
3
19
8.83
W
Hun Batz
SS420CHICHI
Hun Batz
5
4
19
3.63
W
Chernobog
lordxqcxjord
Chernobog
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,232
Damage
45,668
57,661
Taken
65,526
37,839
Mitigated
29,279
24,875
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,348
630
3,170
3,945
10,812
9,423
200
4,037
6,641
18,253
0
L
Nu Wa
 
Nu Wa
9,128
4,168
763
1,686
12,429
4,677
937
6,817
5,579
30,190
0
L
Vamana
Dinferno0
Vamana
7,778
4,180
317
3,644
19,144
12,924
684
8,517
10,253
0
11,823
L
Jing Wei
GenesisFrost
Jing Wei
13,861
8,865
223
2,090
12,393
4,208
0
8,121
4,191
0
19,208
L
10,094
368
127
293
10,987
3,901
688
7,457
3,407
14,179
0
L
4,807
780
2,594
456
10,573
3,569
141
5,868
4,662
10,632
0
W
Cerberus
RomeoSBM
Cerberus
9,256
79
1,534
4,648
17,222
16,420
48
6,735
10,371
22,979
0
W
21,830
3,595
1,299
2,772
10,166
3,798
1,420
4,400
5,686
49,077
0
W
Hun Batz
SS420CHICHI
Hun Batz
8,855
2,553
2,276
1,520
9,721
4,299
892
4,055
5,532
0
14,462
W
Chernobog
lordxqcxjord
Chernobog
13,943
9,491
853
2,858
9,740
3,899
2,182
4,272
5,402
0
27,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,786
Gold Earned
44,410
148
Minions Killed
89
0
Camps Cleared
0
1,020,780
Distance Traveled
831,885
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,002
909
22
2
0
218,745
1
L
Nu Wa
9,598
873
37
3
0
149,225
0
L
Vamana
9,515
865
7
1
0
186,185
0
L
Jing Wei
8,737
794
17
2
0
176,434
0
L
Nox
9,045
822
5
0
0
160,649
0
L
Ra
7,515
683
23
2
0
159,392
0
W
Cerberus
9,006
819
29
3
0
226,426
1
W
Zeus
12,183
1,108
55
5
0
182,863
0
W
Hun Batz
9,526
866
12
1
0
216,507
0
W
Chernobog
10,069
915
30
3
0
176,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role