Player Matchup

Sol
Sol
CaioSTelles
Sol
Level 140
God Stats
5W - 3L
1,526 SR
Queue Stats
126W - 116L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
Caveira M762
Gilgamesh
Level 144
God Stats
5W - 1L
1,582 SR
Queue Stats
226W - 271L
1,474 Elo+
Party 1
Odin
Odin
Gabrielllj
Odin
Level 126
God Stats
1W - 0L
1,213 SR
Queue Stats
92W - 96L
1,515 Elo+
Party 1
Team Averages
Level 137
1,440 SR
1,483 Elo+

VS

Team Averages
Level 66
1,513 SR
1,155 Elo+
Odin
Odin
DiamondKaiser
Odin
Level 113
God Stats
0W - 2L
1,335 SR
Queue Stats
1W - 14L
1,033 Elo+
Party 2
Ra
Ra
TheOriginalMoti
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,122 Elo+
Party 2
Nu Wa
Nu Wa
lFNlZurK
Nu Wa
Level 69
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 8L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 5
8,930
893
11,569
7,415
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Caveira M762
Gilgamesh
11
3 / 1 / 11
8,299
830
6,221
11,764
6,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 7
8,136
814
3,520
8,083
7,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,364
636
4,647
9,171
7,976
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 6 / 2
6,992
699
5,707
7,691
3,358
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
lFNlZurK
Nu Wa
10
2 / 4 / 1
7,482
748
6,257
8,645
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
3
3
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
Gilgamesh
Caveira M762
Gilgamesh
3
1
11
8.5
L
0
4
3
0.38
W
3
1
7
6.5
L
1
6
2
0.33
L
Nu Wa
lFNlZurK
Nu Wa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
16,611
27,262
Taken
25,507
16,899
Mitigated
13,982
10,980
Healing
2,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,569
4,258
0
4,024
7,415
2,929
2,548
3,284
3,985
46,318
3,492
W
Gilgamesh
Caveira M762
Gilgamesh
6,221
1,358
272
3,836
11,764
6,923
445
5,545
5,923
0
18,070
L
4,647
1,499
0
0
9,171
7,976
0
3,436
5,735
0
13,725
W
3,520
745
0
2,848
8,083
7,047
175
3,460
4,493
0
18,529
L
5,707
712
934
345
7,691
3,358
0
5,127
2,564
19,437
0
L
Nu Wa
lFNlZurK
Nu Wa
6,257
2,218
0
790
8,645
2,648
0
2,505
6,140
19,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,365
Gold Earned
20,838
121
Minions Killed
81
8
Camps Cleared
2
582,801
Distance Traveled
521,882
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,930
893
79
8
3
178,578
2
W
Gilgamesh
8,299
830
10
1
3
198,028
2
L
Odin
6,364
636
21
2
0
170,223
0
W
Odin
8,136
814
32
3
2
206,195
3
L
Ra
6,992
699
34
3
1
177,319
0
L
Nu Wa
7,482
748
26
3
1
174,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role