Player Matchup

Janus
Janus
 
Janus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
AvadaKedavra8761
Erlang Shen
Level 158
God Stats
4W - 3L
1,791 SR
Queue Stats
362W - 344L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Maalphas
Danzaburou
Level 160
God Stats
69W - 67L
1,589 SR
Queue Stats
1,351W - 1,354L
1,536 Elo+
Solo
Geb
Geb
Naxxiki
Geb
Level 100
God Stats
4W - 3L
1,293 SR
Queue Stats
84W - 69L
1,612 Elo+
Solo
Cabrakan
Cabrakan
VitaKir1
Cabrakan
Level 137
God Stats
11W - 19L
1,472 SR
Queue Stats
39W - 50L
1,544 Elo+
Party 1
Team Averages
Level 128
1,529 SR
1,546 Elo+

VS

Team Averages
Level 114
1,617 SR
1,594 Elo+
Erlang Shen
Erlang Shen
Akuaburu
Erlang Shen
Level 157
God Stats
5W - 6L
1,680 SR
Queue Stats
320W - 269L
1,583 Elo+
Party 2
Achilles
Achilles
AkuaburuKing
Achilles
Level 122
God Stats
9W - 10L
1,703 SR
Queue Stats
354W - 276L
1,546 Elo+
Party 2
Terra
Terra
DaBlueNova
Terra
Level 86
God Stats
33W - 21L
1,675 SR
Queue Stats
151W - 101L
1,622 Elo+
Party 2
Nu Wa
Nu Wa
MisterDankMemes
Nu Wa
Level 148
God Stats
2W - 1L
1,528 SR
Queue Stats
62W - 37L
1,613 Elo+
Party 2
Olorun
Olorun
infintecell
Olorun
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 36L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 1
8,846
520
7,323
8,069
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
AvadaKedavra8761
Erlang Shen
13
5 / 5 / 1
8,610
506
5,394
13,852
5,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Maalphas
Danzaburou
16
3 / 5 / 5
10,037
590
9,360
13,789
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
11
0 / 4 / 9
7,684
452
2,957
15,074
11,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
VitaKir1
Cabrakan
16
3 / 3 / 0
9,901
582
12,545
15,564
16,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Akuaburu
Erlang Shen
16
9 / 2 / 7
10,670
628
14,366
13,273
8,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
AkuaburuKing
Achilles
16
2 / 2 / 3
9,156
539
6,471
13,058
15,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Terra
12
1 / 3 / 3
7,732
455
5,116
11,740
7,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 0 / 4
9,954
586
12,727
6,109
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
16
4 / 6 / 2
9,528
560
7,113
12,868
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
13
Kills
19
19
Deaths
13
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
1
1.25
W
Erlang Shen
Akuaburu
Erlang Shen
9
2
7
6.25
W
Achilles
AkuaburuKing
Achilles
2
2
3
1.75
L
Erlang Shen
AvadaKedavra8761
Erlang Shen
5
5
1
1.1
W
Terra
1
3
3
0.83
L
Danzaburou
Maalphas
Danzaburou
3
5
5
1.1
W
3
0
4
5
L
Geb
0
4
9
1.13
L
Cabrakan
VitaKir1
Cabrakan
3
3
0
1
W
Olorun
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,579
Damage
45,793
66,348
Taken
57,048
40,411
Mitigated
35,242
18,148
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,323
214
0
1,047
8,069
2,263
126
3,321
4,554
70,854
0
W
Erlang Shen
Akuaburu
Erlang Shen
14,366
8,378
0
4,951
13,273
8,040
0
4,639
8,509
0
75,498
W
Achilles
AkuaburuKing
Achilles
6,471
972
0
1,889
13,058
15,332
524
9,097
3,933
5,985
38,607
L
Erlang Shen
AvadaKedavra8761
Erlang Shen
5,394
2,846
0
4,502
13,852
5,627
0
6,307
7,305
0
64,473
W
Terra
5,116
603
240
2,348
11,740
7,218
0
3,670
7,912
19,179
0
L
Danzaburou
Maalphas
Danzaburou
9,360
3,251
0
5,864
13,789
4,554
0
5,483
8,154
0
80,378
W
12,727
3,018
0
527
6,109
1,561
7
2,597
3,326
76,489
0
L
Geb
2,957
685
0
2,062
15,074
11,130
0
7,374
7,376
12,701
0
L
Cabrakan
VitaKir1
Cabrakan
12,545
1,713
0
4,673
15,564
16,837
140
2,875
12,544
71,811
0
W
Olorun
7,113
2,382
418
5,717
12,868
3,091
0
2,173
10,543
63,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,078
Gold Earned
47,040
537
Minions Killed
491
0
Camps Cleared
0
1,645,941
Distance Traveled
1,816,003
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,846
520
149
9
0
374,385
7
W
Erlang Shen
10,670
628
106
6
0
404,457
3
W
Achilles
9,156
539
90
5
0
342,849
0
L
Erlang Shen
8,610
506
106
6
0
340,922
0
W
Terra
7,732
455
32
2
0
383,859
1
L
Danzaburou
10,037
590
134
8
0
299,988
6
W
Nu Wa
9,954
586
145
9
0
358,684
3
L
Geb
7,684
452
13
1
0
349,131
4
L
Cabrakan
9,901
582
135
8
0
281,515
5
W
Olorun
9,528
560
118
7
0
326,154
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role