Player Matchup

Anubis
Anubis
MonedaSalada
Anubis
Level 14
God Stats
8W - 8L
1,358 SR
Queue Stats
19W - 17L
1,263 Elo+
Solo
Cu Chulainn
Cu Chulainn
NtKnots
Cu Chulainn
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ParagonFairy
Hun Batz
Level 10
God Stats
3W - 2L
1,261 SR
Queue Stats
20W - 36L
1,301 Elo+
Solo
Ganesha
Ganesha
RopeSag
Ganesha
Level 26
God Stats
8W - 8L
1,447 SR
Queue Stats
32W - 47L
1,361 Elo+
Party 2
Heimdallr
Heimdallr
Swicer Dicer
Heimdallr
Level 28
God Stats
10W - 6L
1,475 SR
Queue Stats
35W - 42L
1,485 Elo+
Party 2
Team Averages
Level 16
1,408 SR
1,382 Elo+

VS

Team Averages
Level 35
1,577 SR
1,375 Elo+
Charybdis
Charybdis
 
Charybdis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Rbanjo
Fenrir
Level 20
God Stats
6W - 8L
1,500 SR
Queue Stats
28W - 38L
1,377 Elo+
Party 1
Eset
Eset
THEGEESEMASTER
Eset
Level 28
God Stats
0W - 1L
1,797 SR
Queue Stats
4W - 5L
1,470 Elo+
Solo
Bacchus
Bacchus
TempU-GammaBomb
Bacchus
Level 84
God Stats
11W - 9L
1,588 SR
Queue Stats
39W - 55L
1,407 Elo+
Party 1
Hun Batz
Hun Batz
Tw1sT3D_Seraph
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 22L
1,124 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
19 / 1 / 7
11,836
564
22,946
13,304
6,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
NtKnots
Cu Chulainn
16
3 / 6 / 2
10,004
476
10,441
20,820
14,097
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
ParagonFairy
Hun Batz
16
6 / 5 / 12
10,158
484
11,419
15,264
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
RopeSag
Ganesha
14
1 / 3 / 21
9,085
433
4,953
14,148
11,042
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Swicer Dicer
Heimdallr
14
8 / 9 / 8
9,541
454
13,599
13,219
4,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
5 / 9 / 10
9,447
450
16,622
18,410
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Rbanjo
Fenrir
16
11 / 7 / 2
10,697
509
14,235
16,041
11,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 11 / 7
8,931
425
6,175
12,231
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 5 / 11
10,313
491
9,284
21,686
30,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
11
0 / 6 / 6
7,631
363
5,099
12,875
4,111
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
60
37
Kills
24
24
Deaths
38
50
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
9
10
1.11
W
Anubis
19
1
7
22.5
W
Cu Chulainn
NtKnots
Cu Chulainn
3
6
2
0.67
W
Hun Batz
ParagonFairy
Hun Batz
6
5
12
2.4
L
Fenrir
Rbanjo
Fenrir
11
7
2
1.71
W
Ganesha
RopeSag
Ganesha
1
3
21
3.83
W
Heimdallr
Swicer Dicer
Heimdallr
8
9
8
1.33
L
2
11
7
0.5
L
6
5
11
2.3
L
Hun Batz
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,358
Damage
51,415
76,755
Taken
81,243
41,891
Mitigated
54,510
15,205
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
16,622
12,154
0
5,053
18,410
5,215
1,362
7,103
11,303
0
56,386
W
Anubis
22,946
888
530
6,462
13,304
6,659
989
3,751
9,228
82,117
0
W
Cu Chulainn
NtKnots
Cu Chulainn
10,441
1,683
0
3,688
20,820
14,097
114
1,838
18,468
15,392
57,909
W
Hun Batz
ParagonFairy
Hun Batz
11,419
3,519
0
3,216
15,264
5,810
1,380
3,265
11,868
0
60,339
L
Fenrir
Rbanjo
Fenrir
14,235
4,708
151
3,312
16,041
11,330
834
5,270
10,771
0
32,786
W
Ganesha
RopeSag
Ganesha
4,953
809
0
181
14,148
11,042
98
2,463
11,372
30,797
0
W
Heimdallr
Swicer Dicer
Heimdallr
13,599
4,914
0
1,128
13,219
4,283
407
3,564
9,453
0
44,450
L
6,175
964
53
692
12,231
3,137
198
4,682
7,549
32,822
0
L
9,284
1,260
127
1,840
21,686
30,717
258
10,479
11,207
17,504
0
L
Hun Batz
5,099
1,502
0
0
12,875
4,111
0
2,466
10,405
0
36,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,624
Gold Earned
47,019
464
Minions Killed
286
0
Camps Cleared
0
1,868,366
Distance Traveled
1,885,389
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,447
450
82
4
0
320,072
0
W
Anubis
11,836
564
130
6
0
403,804
0
W
Cu Chulainn
10,004
476
145
7
0
275,930
0
W
Hun Batz
10,158
484
100
5
0
388,687
0
L
Fenrir
10,697
509
62
3
0
415,981
0
W
Ganesha
9,085
433
14
1
0
405,064
1
W
Heimdallr
9,541
454
75
4
0
394,881
4
L
Eset
8,931
425
66
3
0
275,998
0
L
Bacchus
10,313
491
20
1
0
439,615
0
L
Hun Batz
7,631
363
56
3
0
433,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role