Player Matchup

Fenrir
Fenrir
Juicy Farter
Fenrir
Level 28
God Stats
4W - 4L
1,433 SR
Queue Stats
49W - 71L
1,385 Elo+
Party 1
Janus
Janus
MeLikeDumpy
Janus
Level 68
God Stats
18W - 17L
1,449 SR
Queue Stats
201W - 211L
1,434 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RideShaft
Kumbhakarna
Level 99
God Stats
7W - 6L
1,587 SR
Queue Stats
191W - 204L
1,482 Elo+
Party 1
Geb
Geb
countrclockwork
Geb
Level 80
God Stats
1W - 4L
1,514 SR
Queue Stats
94W - 128L
1,423 Elo+
Party 1
Charybdis
Charybdis
kxbeast31
Charybdis
Level 77
God Stats
3W - 2L
1,486 SR
Queue Stats
10W - 9L
1,630 Elo+
Party 1
Team Averages
Level 70
1,494 SR
1,471 Elo+

VS

Team Averages
Level 115
1,483 SR
1,476 Elo+
Poseidon
Poseidon
 
Poseidon
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
Flotzam
Ganesha
Level 83
God Stats
20W - 12L
1,458 SR
Queue Stats
414W - 452L
1,462 Elo+
Party 2
Chiron
Chiron
Josh2473
Chiron
Level 80
God Stats
8W - 9L
1,346 SR
Queue Stats
433W - 450L
1,475 Elo+
Party 2
Fenrir
Fenrir
ShadowNeeb21
Fenrir
Level 155
God Stats
13W - 10L
1,613 SR
Queue Stats
283W - 307L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 5 / 1
6,436
495
1,962
9,595
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 2 / 1
7,142
549
2,644
5,628
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
RideShaft
Kumbhakarna
10
0 / 1 / 0
6,354
489
1,422
7,464
3,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 4 / 0
5,827
448
4,994
7,540
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
kxbeast31
Charybdis
10
1 / 4 / 0
5,786
445
3,701
5,068
869
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
3 / 2 / 4
7,762
597
3,939
4,714
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
 
Horus
12
3 / 1 / 3
7,382
568
3,853
6,523
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
Flotzam
Ganesha
11
0 / 1 / 7
6,563
505
3,114
6,441
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Josh2473
Chiron
13
4 / 0 / 1
7,547
581
4,956
6,101
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
12
6 / 0 / 3
7,597
584
6,594
9,444
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
16
16
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
2
4
2.5
W
Horus
 
Horus
3
1
3
4.5
W
Ganesha
Flotzam
Ganesha
0
1
7
3.5
W
Chiron
Josh2473
Chiron
4
0
1
4.5
L
Fenrir
2
5
1
0.5
L
1
2
1
0.75
L
Kumbhakarna
RideShaft
Kumbhakarna
0
1
0
0
W
Fenrir
6
0
3
7.5
L
0
4
0
0
L
Charybdis
kxbeast31
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,723
Damage
22,456
35,295
Taken
33,223
14,229
Mitigated
13,237
6,512
Healing
17,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,939
701
278
1,888
4,714
1,431
584
1,088
3,580
48,996
0
W
Horus
 
Horus
3,853
1,373
160
2,649
6,523
3,588
392
3,118
2,935
5,585
25,934
W
Ganesha
Flotzam
Ganesha
3,114
381
372
2,525
6,441
3,324
497
1,612
4,739
16,812
0
W
Chiron
Josh2473
Chiron
4,956
1,892
646
3,600
6,101
1,704
756
544
5,557
0
48,580
L
Fenrir
1,962
139
0
2,002
9,595
3,026
0
1,764
7,622
0
22,049
L
2,644
61
0
1,250
5,628
1,436
0
1,409
4,007
49,516
0
L
Kumbhakarna
RideShaft
Kumbhakarna
1,422
332
0
2,342
7,464
3,862
0
2,678
4,724
26,644
0
W
Fenrir
6,594
1,328
0
4,964
9,444
3,190
795
1,940
7,352
0
40,250
L
4,994
482
0
570
7,540
5,036
0
1,011
5,922
24,964
0
L
Charybdis
kxbeast31
Charybdis
3,701
2,580
0
348
5,068
869
0
571
4,497
0
27,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
36,851
321
Minions Killed
386
0
Camps Cleared
0
1,198,764
Distance Traveled
1,277,400
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,762
597
117
9
0
273,844
6
W
Horus
7,382
568
75
6
0
236,054
2
W
Ganesha
6,563
505
6
0
0
249,326
3
W
Chiron
7,547
581
116
9
0
247,629
7
L
Fenrir
6,436
495
51
4
0
228,599
0
L
Janus
7,142
549
116
9
0
252,327
0
L
Kumbhakarna
6,354
489
29
2
0
268,187
5
W
Fenrir
7,597
584
72
6
0
270,547
4
L
Geb
5,827
448
47
4
0
212,149
1
L
Charybdis
5,786
445
78
6
0
237,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role