Player Matchup

Artemis
Artemis
ChewyMars5305
Artemis
Level 53
God Stats
28W - 37L
1,311 SR
Queue Stats
67W - 94L
1,261 Elo+
Party 1
Erlang Shen
Erlang Shen
Malkinedy42
Erlang Shen
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 66L
1,382 Elo+
Party 1
Zeus
Zeus
Syco baNana
Zeus
Level 64
God Stats
18W - 9L
1,717 SR
Queue Stats
121W - 113L
1,473 Elo+
Party 1
Ymir
Ymir
Tracteursamy
Ymir
Level 28
God Stats
42W - 27L
1,619 SR
Queue Stats
95W - 124L
1,334 Elo+
Party 1
Loki
Loki
itzz ZolTan
Loki
Level 29
God Stats
6W - 13L
1,304 SR
Queue Stats
16W - 36L
1,167 Elo+
Party 1
Team Averages
Level 50
1,490 SR
1,323 Elo+

VS

Team Averages
Level 44
1,393 SR
1,256 Elo+
Jormungandr
Jormungandr
Da_Invision
Jormungandr
Level 63
God Stats
7W - 9L
1,480 SR
Queue Stats
178W - 229L
1,285 Elo+
Party 2
Sun Wukong
Sun Wukong
Fidato1
Sun Wukong
Level 49
God Stats
27W - 20L
1,540 SR
Queue Stats
162W - 224L
1,298 Elo+
Party 2
Scylla
Scylla
KingKoffinKreed
Scylla
Level 40
God Stats
8W - 17L
1,275 SR
Queue Stats
29W - 35L
1,174 Elo+
Solo
Da Ji
Da Ji
TheGrimRevenant
Da Ji
Level 43
God Stats
4W - 6L
1,328 SR
Queue Stats
102W - 97L
1,309 Elo+
Solo
Danzaburou
Danzaburou
torialee97
Danzaburou
Level 26
God Stats
21W - 37L
1,341 SR
Queue Stats
43W - 89L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
1 / 4 / 5
10,067
438
5,107
10,202
3,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Malkinedy42
Erlang Shen
20
6 / 3 / 6
12,227
532
16,140
16,962
16,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 5 / 4
13,123
571
21,959
14,754
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 5
9,394
408
3,934
12,913
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
3 / 2 / 8
11,569
503
8,796
14,526
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Da_Invision
Jormungandr
17
3 / 3 / 8
10,775
468
10,450
19,244
24,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Fidato1
Sun Wukong
16
1 / 4 / 3
9,906
431
7,290
18,768
14,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 1
8,003
348
2,665
4,787
1,194
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
9 / 5 / 2
11,854
515
19,761
20,089
9,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
torialee97
Danzaburou
19
3 / 7 / 2
12,061
524
5,258
13,819
5,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
21
Kills
17
17
Deaths
21
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
1
4
5
0.88
L
Jormungandr
Da_Invision
Jormungandr
3
3
8
2.33
L
Sun Wukong
Fidato1
Sun Wukong
1
4
3
0.63
L
1
2
1
0.75
W
Erlang Shen
Malkinedy42
Erlang Shen
6
3
6
3
W
11
5
4
2.6
L
9
5
2
2
W
0
3
5
0.83
W
3
2
8
3.5
L
Danzaburou
torialee97
Danzaburou
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,936
Damage
45,424
69,357
Taken
76,707
42,221
Mitigated
55,692
23,466
Healing
17,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
5,107
1,912
11
2,290
10,202
3,600
451
1,541
8,661
0
70,126
L
Jormungandr
Da_Invision
Jormungandr
10,450
2,167
0
2,489
19,244
24,228
0
9,186
9,756
58,787
0
L
Sun Wukong
Fidato1
Sun Wukong
7,290
1,420
0
4,552
18,768
14,580
0
5,656
13,042
0
58,737
L
2,665
344
0
1,243
4,787
1,194
844
264
4,481
23,496
0
W
Erlang Shen
Malkinedy42
Erlang Shen
16,140
6,307
516
7,391
16,962
16,548
1,072
3,503
13,459
12,678
59,109
W
21,959
1,703
602
3,947
14,754
5,283
952
3,361
11,393
88,215
0
L
19,761
6,523
331
7,177
20,089
9,771
0
5,946
13,863
0
93,421
W
3,934
780
0
2,768
12,913
10,906
16
2,914
9,999
28,397
0
W
8,796
1,868
303
5,638
14,526
5,884
124
1,991
12,535
0
86,097
L
Danzaburou
torialee97
Danzaburou
5,258
895
0
1,946
13,819
5,919
1,732
6,366
7,179
0
71,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,380
Gold Earned
52,599
582
Minions Killed
503
0
Camps Cleared
0
2,308,088
Distance Traveled
1,783,999
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,067
438
108
5
0
440,469
0
L
Jormungandr
10,775
468
76
3
0
383,358
4
L
Sun Wukong
9,906
431
114
5
0
409,038
1
L
Scylla
8,003
348
43
2
0
191,060
0
W
Erlang Shen
12,227
532
128
6
0
477,369
0
W
Zeus
13,123
571
157
7
0
444,165
4
L
Da Ji
11,854
515
116
5
0
434,632
4
W
Ymir
9,394
408
55
2
0
449,404
0
W
Loki
11,569
503
134
6
0
496,681
0
L
Danzaburou
12,061
524
154
7
0
365,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role