Player Matchup

Susano
Susano
Bzddxr
Susano
Level 89
God Stats
1W - 1L
1,280 SR
Queue Stats
147W - 136L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Davy2m
Danzaburou
Level 108
God Stats
18W - 20L
1,403 SR
Queue Stats
299W - 338L
1,331 Elo+
Solo
Tyr
Tyr
Jerry28262
Tyr
Level 66
God Stats
2W - 2L
1,293 SR
Queue Stats
247W - 290L
1,351 Elo+
Solo
Freya
Freya
Thiccy Blicky
Freya
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 152L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
Thiccy Rain
Cthulhu
Level 85
God Stats
19W - 9L
1,657 SR
Queue Stats
80W - 65L
1,515 Elo+
Party 1
Team Averages
Level 94
1,427 SR
1,441 Elo+

VS

Team Averages
Level 88
1,452 SR
1,416 Elo+
Arachne
Arachne
Austdog902
Arachne
Level 61
God Stats
28W - 27L
1,431 SR
Queue Stats
48W - 58L
1,348 Elo+
Solo
Anubis
Anubis
CMarinho88
Anubis
Level 63
God Stats
30W - 43L
1,356 SR
Queue Stats
107W - 152L
1,437 Elo+
Solo
Eset
Eset
chorizoman2
Eset
Level 143
God Stats
13W - 14L
1,444 SR
Queue Stats
560W - 496L
1,551 Elo+
Solo
Charybdis
Charybdis
dragonpoo69
Charybdis
Level 113
God Stats
3W - 8L
1,536 SR
Queue Stats
843W - 872L
1,362 Elo+
Party 2
Chaac
Chaac
guywiththemask
Chaac
Level 61
God Stats
17W - 21L
1,495 SR
Queue Stats
168W - 185L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bzddxr
Susano
17
9 / 1 / 5
10,564
556
11,327
13,342
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Davy2m
Danzaburou
15
4 / 6 / 9
9,980
525
6,716
13,294
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 2 / 3
9,653
508
5,998
13,492
11,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

16
6 / 5 / 8
10,106
532
13,723
14,256
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Thiccy Rain
Cthulhu
15
2 / 2 / 11
9,799
516
7,310
20,013
16,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Austdog902
Arachne
12
1 / 4 / 2
7,983
420
5,104
13,006
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
CMarinho88
Anubis
15
2 / 4 / 2
9,263
488
11,637
13,174
6,189
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 7 / 2
9,921
522
12,344
13,218
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
dragonpoo69
Charybdis
15
4 / 3 / 6
8,958
471
9,588
9,728
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 3 / 5
8,645
455
6,575
15,573
9,086
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
21
Kills
16
16
Deaths
21
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
Austdog902
Arachne
1
4
2
0.5
W
Susano
Bzddxr
Susano
9
1
5
11.5
L
Anubis
CMarinho88
Anubis
2
4
2
0.75
W
Danzaburou
Davy2m
Danzaburou
4
6
9
1.42
W
0
2
3
0.75
W
6
5
8
2
W
Cthulhu
Thiccy Rain
Cthulhu
2
2
11
3.75
L
6
7
2
1
L
Charybdis
dragonpoo69
Charybdis
4
3
6
2.33
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,074
Damage
45,248
74,397
Taken
64,699
43,617
Mitigated
29,297
25,709
Healing
17,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Austdog902
Arachne
5,104
2,933
0
4,744
13,006
5,777
0
2,412
10,594
0
51,579
W
Susano
Bzddxr
Susano
11,327
2,648
0
5,685
13,342
4,791
35
2,911
10,235
0
62,898
L
Anubis
CMarinho88
Anubis
11,637
339
348
4,744
13,174
6,189
710
2,539
10,635
59,797
0
W
Danzaburou
Davy2m
Danzaburou
6,716
3,253
0
2,919
13,294
4,098
517
2,683
10,421
0
58,071
W
5,998
819
64
3,395
13,492
11,925
330
8,136
5,330
2,397
58,150
W
13,723
5,162
0
5,378
14,256
6,092
274
5,293
8,611
51,766
5,437
W
Cthulhu
Thiccy Rain
Cthulhu
7,310
499
3,330
4,938
20,013
16,711
45
5,103
14,759
38,570
0
L
12,344
609
719
2,077
13,218
4,566
0
5,893
7,325
48,424
0
L
Charybdis
dragonpoo69
Charybdis
9,588
4,332
0
2,532
9,728
3,679
0
2,606
7,122
0
59,385
L
6,575
1,586
0
2,411
15,573
9,086
0
7,127
8,446
5,257
41,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
44,770
444
Minions Killed
468
0
Camps Cleared
0
1,830,455
Distance Traveled
1,601,850
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,983
420
81
4
0
387,787
1
W
Susano
10,564
556
91
5
0
422,303
4
L
Anubis
9,263
488
112
6
0
272,375
0
W
Danzaburou
9,980
525
89
5
0
311,733
0
W
Tyr
9,653
508
113
6
0
388,605
3
W
Freya
10,106
532
89
5
0
357,652
6
W
Cthulhu
9,799
516
62
3
0
350,162
4
L
Eset
9,921
522
94
5
0
342,966
2
L
Charybdis
8,958
471
108
6
0
307,321
0
L
Chaac
8,645
455
73
4
0
291,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role