Player Matchup

Chaac
Chaac
GODEVILLL5862
Chaac
Level 67
God Stats
6W - 7L
1,481 SR
Queue Stats
15W - 27L
1,145 Elo+
Solo
Hel
Hel
Zupillo_YT
Hel
Level 84
God Stats
23W - 13L
1,482 SR
Queue Stats
333W - 421L
1,367 Elo+
Solo
Apollo
Apollo
darley83
Apollo
Level 116
God Stats
3W - 21L
1,131 SR
Queue Stats
858W - 1,255L
1,179 Elo+
Solo
Team Averages
Level 89
1,365 SR
1,231 Elo+

VS

Team Averages
Level 71
1,502 SR
1,188 Elo+
Bacchus
Bacchus
AtomicWizard45
Bacchus
Level 49
God Stats
3W - 5L
1,443 SR
Queue Stats
8W - 17L
1,142 Elo+
Solo
Fenrir
Fenrir
Draken Sol Deez
Fenrir
Level 122
God Stats
8W - 5L
1,564 SR
Queue Stats
10W - 10L
1,208 Elo+
Solo
Agni
Agni
GoodTheSuarez
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 6
9,054
755
9,536
15,540
13,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 5
8,417
701
5,860
9,725
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
darley83
Apollo
12
6 / 3 / 5
9,033
753
11,585
11,778
4,423
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,031
669
10,165
13,552
9,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 2 / 3
8,083
674
7,267
9,388
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 7 / 5
7,057
588
4,114
10,015
2,623
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
7
7
Deaths
11
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
4
2
3
2.75
W
3
4
6
1.5
L
0
7
5
0.36
W
2
0
5
4.5
W
Apollo
darley83
Apollo
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,981
Damage
21,546
37,043
Taken
32,955
21,639
Mitigated
19,987
21,111
Healing
4,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,165
1,122
0
2,932
13,552
9,819
0
1,562
11,990
22,936
0
L
7,267
620
0
492
9,388
7,545
0
2,338
7,050
1,091
10,860
W
9,536
3,794
549
5,538
15,540
13,474
22
6,459
8,887
0
27,149
L
4,114
714
0
611
10,015
2,623
0
2,191
7,824
17,640
0
W
5,860
193
5,700
6,969
9,725
3,742
178
4,693
4,879
30,703
0
W
Apollo
darley83
Apollo
11,585
6,310
0
2,355
11,778
4,423
703
4,230
7,293
0
22,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
23,171
121
Minions Killed
68
7
Camps Cleared
1
685,216
Distance Traveled
639,790
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,031
669
23
2
0
240,091
0
L
Fenrir
8,083
674
15
1
1
252,816
3
W
Chaac
9,054
755
29
2
2
216,132
0
L
Agni
7,057
588
30
3
0
146,883
0
W
Hel
8,417
701
64
5
5
251,091
0
W
Apollo
9,033
753
28
2
0
217,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role