Player Matchup

Neith
Neith
BAcidBrain
Neith
Level 28
God Stats
3W - 1L
1,734 SR
Queue Stats
117W - 118L
1,552 Elo+
Solo
Loki
Loki
Hec588
Loki
Level 28
God Stats
5W - 6L
1,271 SR
Queue Stats
15W - 22L
1,327 Elo+
Solo
Izanami
Izanami
QueenByWendy
Izanami
Level 17
God Stats
9W - 8L
1,472 SR
Queue Stats
23W - 39L
1,282 Elo+
Solo
Yemoja
Yemoja
TenSecondGod
Yemoja
Level 17
God Stats
1W - 0L
1,497 SR
Queue Stats
7W - 3L
1,493 Elo+
Solo
Ra
Ra
TheeBackPack
Ra
Level 13
God Stats
1W - 1L
1,322 SR
Queue Stats
17W - 8L
1,667 Elo+
Solo
Team Averages
Level 21
1,459 SR
1,464 Elo+

VS

Team Averages
Level 11
1,572 SR
1,599 Elo+
Neith
Neith
Nyamiya
Neith
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 20L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
Rainbowhipo
Sylvanus
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
25W - 20L
1,559 Elo+
Party 1
Zhong Kui
Zhong Kui
TRICKDADDY420
Zhong Kui
Level 18
God Stats
2W - 2L
1,862 SR
Queue Stats
28W - 22L
1,586 Elo+
Solo
Thor
Thor
Topgun248
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
iiDepressoii
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,791 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 0 / 4
7,258
726
6,562
2,786
759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
Hec588
Loki
12
3 / 0 / 3
6,648
665
3,338
6,757
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
QueenByWendy
Izanami
11
4 / 3 / 0
6,683
668
3,404
3,768
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
9
3 / 1 / 8
6,226
623
4,072
6,998
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 0 / 2
7,029
703
8,743
5,681
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nyamiya
Neith
7
0 / 4 / 0
4,598
460
4,678
6,087
2,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Rainbowhipo
Sylvanus
6
0 / 4 / 1
4,788
479
2,866
8,930
3,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
TRICKDADDY420
Zhong Kui
10
2 / 3 / 1
5,882
588
2,403
6,878
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
4
1 / 8 / 0
4,099
410
1,136
6,195
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
iiDepressoii
Bellona
8
0 / 5 / 0
4,631
463
1,922
7,456
5,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
24
Kills
3
4
Deaths
24
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
6
0
4
8
W
Loki
Hec588
Loki
3
0
3
4.5
L
Neith
Nyamiya
Neith
0
4
0
0
W
Izanami
QueenByWendy
Izanami
4
3
0
1.33
L
Sylvanus
Rainbowhipo
Sylvanus
0
4
1
0.13
L
Zhong Kui
TRICKDADDY420
Zhong Kui
2
3
1
0.83
W
Yemoja
3
1
8
7
W
8
0
2
9
L
Thor
1
8
0
0.13
L
Bellona
iiDepressoii
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,119
Damage
13,005
25,990
Taken
35,546
11,994
Mitigated
16,274
13,101
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,562
1,904
0
2,064
2,786
759
751
22
2,764
0
39,718
W
Loki
Hec588
Loki
3,338
1,263
19
4,006
6,757
1,988
0
566
6,183
0
35,826
L
Neith
Nyamiya
Neith
4,678
2,283
0
1,047
6,087
2,019
0
4,077
2,010
0
30,456
W
Izanami
QueenByWendy
Izanami
3,404
1,924
0
612
3,768
1,269
559
1,972
1,624
0
32,065
L
Sylvanus
Rainbowhipo
Sylvanus
2,866
1,175
1,323
1,918
8,930
3,319
22
7,084
1,846
6,976
0
L
Zhong Kui
TRICKDADDY420
Zhong Kui
2,403
394
0
1,948
6,878
4,075
0
0
6,878
30,986
0
W
Yemoja
4,072
1,350
915
2,184
6,998
6,135
0
1,755
5,243
13,374
0
W
8,743
1,345
719
2,582
5,681
1,843
475
1,111
4,570
52,619
0
L
Thor
1,136
374
0
86
6,195
1,253
0
1,654
4,541
0
5,987
L
Bellona
iiDepressoii
Bellona
1,922
444
0
835
7,456
5,608
53
0
7,456
2,099
13,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,844
Gold Earned
23,998
350
Minions Killed
183
0
Camps Cleared
0
948,740
Distance Traveled
879,714
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,258
726
70
7
0
176,979
1
W
Loki
6,648
665
77
8
0
204,942
0
L
Neith
4,598
460
54
5
0
176,750
2
W
Izanami
6,683
668
68
7
0
186,241
3
L
Sylvanus
4,788
479
10
1
0
179,546
2
L
Zhong Kui
5,882
588
71
7
0
172,781
3
W
Yemoja
6,226
623
38
4
0
177,465
1
W
Ra
7,029
703
97
10
0
203,113
2
L
Thor
4,099
410
12
1
0
166,252
1
L
Bellona
4,631
463
36
4
0
184,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role