Player Matchup

Zhong Kui
Zhong Kui
Captain Ma5on
Zhong Kui
Level 121
God Stats
35W - 25L
1,574 SR
Queue Stats
353W - 353L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
Luis Loy4
Danzaburou
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 271L
1,546 Elo+
Solo
Cthulhu
Cthulhu
NRCAMAJ
Cthulhu
Level 89
God Stats
4W - 1L
1,759 SR
Queue Stats
146W - 147L
1,494 Elo+
Solo
Ra
Ra
Z0MBIE ELIT3
Ra
Level 124
God Stats
21W - 19L
1,541 SR
Queue Stats
422W - 409L
1,447 Elo+
Party 2
Serqet
Serqet
coconut oil6864
Serqet
Level 124
God Stats
2W - 5L
1,457 SR
Queue Stats
165W - 175L
1,502 Elo+
Solo
Team Averages
Level 111
1,566 SR
1,492 Elo+

VS

Team Averages
Level 110
1,548 SR
1,473 Elo+
Khepri
Khepri
Basics_FGC
Khepri
Level 126
God Stats
15W - 10L
1,636 SR
Queue Stats
49W - 48L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
Daze_The_Raccoon
Danzaburou
Level 100
God Stats
25W - 25L
1,508 SR
Queue Stats
44W - 54L
1,386 Elo+
Party 1
Awilix
Awilix
XII RTM
Awilix
Level 102
God Stats
4W - 3L
1,510 SR
Queue Stats
24W - 29L
1,470 Elo+
Solo
Persephone
Persephone
alexlican
Persephone
Level 157
God Stats
9W - 7L
1,598 SR
Queue Stats
169W - 160L
1,508 Elo+
Solo
Guan Yu
Guan Yu
jka1614
Guan Yu
Level 63
God Stats
15W - 15L
1,488 SR
Queue Stats
147W - 145L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Captain Ma5on
Zhong Kui
14
3 / 4 / 10
9,301
465
16,269
18,177
10,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Luis Loy4
Danzaburou
14
4 / 9 / 2
8,956
448
9,556
16,413
5,822
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
NRCAMAJ
Cthulhu
16
7 / 3 / 10
10,320
516
19,169
23,677
27,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
0 / 2 / 0
6,199
310
820
2,780
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 6 / 1
10,200
510
7,966
14,500
4,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Basics_FGC
Khepri
14
2 / 4 / 9
9,708
485
5,234
16,421
15,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Daze_The_Raccoon
Danzaburou
16
7 / 6 / 4
11,119
556
9,122
14,205
5,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
XII RTM
Awilix
19
5 / 3 / 1
11,428
571
9,210
14,738
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
alexlican
Persephone
16
4 / 7 / 7
10,915
546
24,468
14,860
5,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
jka1614
Guan Yu
16
6 / 1 / 6
11,079
554
11,130
18,795
21,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
51
20
Kills
24
24
Deaths
21
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Khepri
Basics_FGC
Khepri
2
4
9
1.63
L
Zhong Kui
Captain Ma5on
Zhong Kui
3
4
10
2
W
Danzaburou
Daze_The_Raccoon
Danzaburou
7
6
4
1.5
L
Danzaburou
Luis Loy4
Danzaburou
4
9
2
0.56
L
Cthulhu
NRCAMAJ
Cthulhu
7
3
10
4
W
Awilix
XII RTM
Awilix
5
3
1
1.83
L
0
2
0
0
W
Persephone
alexlican
Persephone
4
7
7
1.07
L
6
6
1
1.08
W
Guan Yu
jka1614
Guan Yu
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,780
Damage
59,164
75,547
Taken
79,019
48,490
Mitigated
54,552
19,091
Healing
21,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Basics_FGC
Khepri
5,234
462
0
1,968
16,421
15,702
161
8,759
6,587
18,656
0
L
Zhong Kui
Captain Ma5on
Zhong Kui
16,269
370
1,080
5,087
18,177
10,656
975
10,214
7,451
43,341
0
W
Danzaburou
Daze_The_Raccoon
Danzaburou
9,122
3,409
0
1,828
14,205
5,232
3,374
5,898
7,576
0
59,947
L
Danzaburou
Luis Loy4
Danzaburou
9,556
3,496
0
3,062
16,413
5,822
485
6,493
9,724
0
51,730
L
Cthulhu
NRCAMAJ
Cthulhu
19,169
1,141
1,126
4,680
23,677
27,156
0
10,907
12,313
63,592
0
W
Awilix
XII RTM
Awilix
9,210
2,584
0
5,577
14,738
6,073
800
5,103
8,739
0
91,169
L
820
246
0
799
2,780
444
0
0
2,780
11,291
0
W
Persephone
alexlican
Persephone
24,468
1,384
791
2,641
14,860
5,594
164
8,696
5,123
74,489
0
L
7,966
2,823
0
3,257
14,500
4,412
0
3,305
11,069
0
43,170
W
Guan Yu
jka1614
Guan Yu
11,130
1,781
1,228
7,448
18,795
21,951
1,426
4,220
12,823
6,465
48,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,976
Gold Earned
54,249
366
Minions Killed
530
0
Camps Cleared
0
1,551,744
Distance Traveled
1,891,659
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,708
485
25
1
0
378,484
12
L
Zhong Kui
9,301
465
61
3
0
376,986
7
W
Danzaburou
11,119
556
104
5
0
354,705
2
L
Danzaburou
8,956
448
82
4
0
300,674
2
L
Cthulhu
10,320
516
95
5
0
404,018
1
W
Awilix
11,428
571
165
8
0
459,860
5
L
Ra
6,199
310
29
1
0
74,245
1
W
Persephone
10,915
546
123
6
0
352,123
2
L
Serqet
10,200
510
99
5
0
395,821
2
W
Guan Yu
11,079
554
113
6
0
346,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role