Player Matchup

Chiron
Chiron
Redcool27
Chiron
Level 140
God Stats
2W - 1L
1,590 SR
Queue Stats
269W - 153L
1,747 Elo+
Party 1
Cerberus
Cerberus
Tomator27
Cerberus
Level 65
God Stats
48W - 34L
1,671 SR
Queue Stats
63W - 60L
1,671 Elo+
Party 1
Hades
Hades
zilver20
Hades
Level 68
God Stats
2W - 1L
1,603 SR
Queue Stats
25W - 35L
1,404 Elo+
Solo
Team Averages
Level 91
1,621 SR
1,607 Elo+

VS

Team Averages
Level 65
1,435 SR
1,524 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SammyDragon
Neith
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,489 Elo+
Solo
Hel
Hel
squeakyy
Hel
Level 27
God Stats
1W - 4L
1,305 SR
Queue Stats
46W - 36L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Redcool27
Chiron
17
11 / 0 / 3
11,251
804
21,178
9,356
4,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Tomator27
Cerberus
15
2 / 1 / 11
10,798
771
7,761
18,781
24,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
zilver20
Hades
11
1 / 2 / 7
8,722
623
5,868
6,140
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 3 / 2
8,704
622
7,730
12,179
10,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 1
8,297
593
8,299
12,973
4,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 2
7,971
569
4,786
13,257
4,280
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
2
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
2
0.67
W
Chiron
Redcool27
Chiron
11
0
3
12.5
L
1
6
1
0.25
W
Cerberus
Tomator27
Cerberus
2
1
11
7.5
L
0
5
2
0.2
W
Hades
zilver20
Hades
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,807
Damage
20,815
34,277
Taken
38,409
32,470
Mitigated
19,468
13,819
Healing
11,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,730
2,986
1,559
3,739
12,179
10,498
240
4,198
7,787
25,841
5,457
W
Chiron
Redcool27
Chiron
21,178
12,170
1,423
5,692
9,356
4,480
2,800
3,386
5,970
0
75,258
L
8,299
1,829
0
2,137
12,973
4,690
530
3,984
8,868
0
31,875
W
Cerberus
Tomator27
Cerberus
7,761
325
0
4,648
18,781
24,126
275
5,675
12,689
26,516
0
L
4,786
658
2,211
2,071
13,257
4,280
184
5,096
7,947
22,068
0
W
Hades
zilver20
Hades
5,868
445
168
1,888
6,140
3,864
221
2,701
3,439
17,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,771
Gold Earned
24,972
199
Minions Killed
164
6
Camps Cleared
6
670,251
Distance Traveled
727,807
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,704
622
56
4
5
238,054
2
W
Chiron
11,251
804
136
10
5
248,434
1
L
Neith
8,297
593
74
5
0
232,118
5
W
Cerberus
10,798
771
40
3
0
272,127
4
L
Hel
7,971
569
34
2
1
257,635
4
W
Hades
8,722
623
23
2
1
149,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role