Player Matchup

Cthulhu
Cthulhu
BECKERHEAD97
Cthulhu
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 14L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
EmbraceAmbition
Sun Wukong
Level 129
God Stats
8W - 9L
1,576 SR
Queue Stats
335W - 259L
1,626 Elo+
Party 1
Bastet
Bastet
ProdigyJakeV2
Bastet
Level 156
God Stats
7W - 4L
1,679 SR
Queue Stats
484W - 380L
1,641 Elo+
Party 1
Team Averages
Level 116
1,585 SR
1,623 Elo+

VS

Team Averages
Level 83
1,546 SR
1,457 Elo+
Sol
Sol
AzraeIxx
Sol
Level 85
God Stats
14W - 13L
1,528 SR
Queue Stats
322W - 354L
1,384 Elo+
Solo
Danzaburou
Danzaburou
Go-Go_Mumbo
Danzaburou
Level 160
God Stats
151W - 134L
1,611 SR
Queue Stats
609W - 590L
1,487 Elo+
Solo
Ares
Ares
hunted_lettuce1
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BECKERHEAD97
Cthulhu
7
0 / 0 / 3
4,551
910
1,837
3,189
1,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
EmbraceAmbition
Sun Wukong
7
2 / 0 / 1
4,440
888
1,927
3,431
1,984
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8
1 / 0 / 1
4,470
894
3,129
2,839
818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,781
756
1,624
3,601
1,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Go-Go_Mumbo
Danzaburou
8
0 / 0 / 0
3,967
793
2,341
2,771
982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 2 / 0
3,619
724
521
2,227
1,060
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cthulhu
BECKERHEAD97
Cthulhu
0
0
3
1.5
W
Sun Wukong
EmbraceAmbition
Sun Wukong
2
0
1
2.5
L
Danzaburou
Go-Go_Mumbo
Danzaburou
0
0
0
0
W
1
0
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,893
Damage
4,486
9,459
Taken
8,599
4,640
Mitigated
3,127
2,578
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,624
369
0
1,400
3,601
1,085
0
636
2,965
6,608
717
W
Cthulhu
BECKERHEAD97
Cthulhu
1,837
110
0
1,050
3,189
1,838
196
515
2,674
8,009
0
W
Sun Wukong
EmbraceAmbition
Sun Wukong
1,927
730
0
486
3,431
1,984
0
1,301
2,130
0
11,525
L
Danzaburou
Go-Go_Mumbo
Danzaburou
2,341
489
0
912
2,771
982
0
847
1,924
0
10,908
W
3,129
526
0
1,042
2,839
818
0
532
2,307
0
9,171
L
521
380
0
250
2,227
1,060
0
534
1,693
559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,461
Gold Earned
11,367
53
Minions Killed
39
5
Camps Cleared
1
311,597
Distance Traveled
235,673
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,781
756
15
3
0
94,117
1
W
Cthulhu
4,551
910
9
2
1
105,820
0
W
Sun Wukong
4,440
888
23
5
1
98,223
1
L
Danzaburou
3,967
793
22
4
1
108,873
2
W
Bastet
4,470
894
21
4
3
107,554
2
L
Ares
3,619
724
2
0
0
32,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role