Player Matchup

Bellona
Bellona
 
Bellona
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Cras060418
Odin
Level 100
God Stats
0W - 2L
1,465 SR
Queue Stats
153W - 208L
1,347 Elo+
Party 1
Hercules
Hercules
Gunthabad
Hercules
Level 82
God Stats
93W - 117L
1,460 SR
Queue Stats
342W - 415L
1,346 Elo+
Solo
Anhur
Anhur
MaGiK_sKoNe
Anhur
Level 18
God Stats
12W - 18L
1,364 SR
Queue Stats
17W - 24L
1,255 Elo+
Party 1
Scylla
Scylla
PabloBonez97
Scylla
Level 52
God Stats
7W - 17L
1,292 SR
Queue Stats
103W - 163L
1,278 Elo+
Party 1
Team Averages
Level 71
1,416 SR
1,345 Elo+

VS

Team Averages
Level 63
1,447 SR
1,367 Elo+
Horus
Horus
ALEJAANDRO_99
Horus
Level 29
God Stats
21W - 25L
1,453 SR
Queue Stats
168W - 185L
1,420 Elo+
Party 2
Sylvanus
Sylvanus
Abdallah1990
Sylvanus
Level 68
God Stats
31W - 26L
1,526 SR
Queue Stats
186W - 217L
1,406 Elo+
Solo
Loki
Loki
DiMeHLrz78
Loki
Level 48
God Stats
18W - 32L
1,278 SR
Queue Stats
181W - 215L
1,278 Elo+
Party 3
Sol
Sol
SamuelRR15Fenix
Sol
Level 126
God Stats
9W - 14L
1,449 SR
Queue Stats
395W - 422L
1,453 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TDN_94
Morgan Le Fay
Level 42
God Stats
16W - 13L
1,529 SR
Queue Stats
174W - 215L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 4 / 4
5,789
414
3,514
10,676
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 7 / 2
6,023
430
7,018
10,674
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Gunthabad
Hercules
12
2 / 1 / 0
6,933
495
5,357
10,294
5,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 2 / 1
5,553
397
3,099
8,017
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
9
1 / 6 / 1
5,710
408
5,135
6,976
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,411
529
2,378
9,149
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Abdallah1990
Sylvanus
14
1 / 2 / 0
8,105
579
6,196
9,023
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
8 / 1 / 5
7,856
561
6,507
7,548
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 2 / 4
7,932
567
12,144
8,179
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
TDN_94
Morgan Le Fay
12
5 / 2 / 6
7,406
529
5,756
9,191
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
20
20
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
4
0.5
W
2
0
7
5.5
W
Sylvanus
Abdallah1990
Sylvanus
1
2
0
0.5
L
2
7
2
0.43
W
8
1
5
10.5
L
Hercules
Gunthabad
Hercules
2
1
0
2
L
1
2
1
0.75
L
Scylla
1
6
1
0.25
W
4
2
4
3
W
Morgan Le Fay
TDN_94
Morgan Le Fay
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,123
Damage
32,981
46,637
Taken
43,090
19,975
Mitigated
20,679
10,585
Healing
21,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,514
1,042
337
2,397
10,676
7,321
0
4,825
5,851
0
17,547
W
2,378
1,058
3,292
5,065
9,149
7,770
179
371
8,720
0
11,763
W
Sylvanus
Abdallah1990
Sylvanus
6,196
1,465
0
5,156
9,023
5,120
548
0
8,479
41,699
10,620
L
7,018
1,632
0
1,663
10,674
3,183
0
2,627
8,047
0
25,462
W
6,507
2,037
0
2,687
7,548
2,526
0
1,086
6,262
0
34,582
L
Hercules
Gunthabad
Hercules
5,357
1,530
0
2,464
10,294
5,328
0
6,052
4,242
1,676
39,406
L
3,099
2,032
0
2,724
8,017
2,415
0
6,433
1,584
0
18,642
L
Scylla
5,135
873
0
1,000
6,976
1,728
83
3,643
3,333
20,242
0
W
12,144
4,747
0
3,410
8,179
2,087
3,022
888
7,193
63,340
0
W
Morgan Le Fay
TDN_94
Morgan Le Fay
5,756
676
0
1,425
9,191
3,176
555
2,212
6,677
34,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,008
Gold Earned
38,710
224
Minions Killed
339
0
Camps Cleared
0
1,268,800
Distance Traveled
1,320,818
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,789
414
22
2
0
269,718
0
W
Horus
7,411
529
18
1
0
292,817
4
W
Sylvanus
8,105
579
96
7
0
205,903
1
L
Odin
6,023
430
46
3
0
266,565
4
W
Loki
7,856
561
63
5
0
310,614
1
L
Hercules
6,933
495
86
6
0
272,961
1
L
Anhur
5,553
397
35
3
0
234,870
1
L
Scylla
5,710
408
35
3
0
224,686
1
W
Sol
7,932
567
111
8
0
237,126
1
W
Morgan Le Fay
7,406
529
51
4
0
274,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role