Player Matchup

Achilles
Achilles
GandalfTehBlack7
Achilles
Level 135
God Stats
5W - 1L
1,685 SR
Queue Stats
206W - 132L
1,727 Elo+
Party 1
Nemesis
Nemesis
SteamyHotMan420
Nemesis
Level 152
God Stats
5W - 1L
1,816 SR
Queue Stats
381W - 262L
1,729 Elo+
Party 1
Scylla
Scylla
cozybuilder
Scylla
Level 29
God Stats
10W - 5L
1,628 SR
Queue Stats
66W - 17L
1,788 Elo+
Party 1
Team Averages
Level 105
1,710 SR
1,748 Elo+

VS

Team Averages
Level 51
1,556 SR
1,491 Elo+
Tiamat
Tiamat
 
Tiamat
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
blaackmagicc
Merlin
Level 110
God Stats
1W - 1L
1,486 SR
Queue Stats
160W - 210L
1,537 Elo+
Solo
Bellona
Bellona
magonauta
Bellona
Level 22
God Stats
1W - 1L
1,683 SR
Queue Stats
3W - 4L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 4
6,476
810
5,592
7,075
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 4
6,630
829
5,310
5,869
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
11
3 / 0 / 7
6,491
811
4,158
2,924
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
4
0 / 1 / 0
4,619
577
315
1,527
391
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
9
1 / 5 / 0
5,557
695
5,446
7,014
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
magonauta
Bellona
7
0 / 5 / 0
4,766
596
1,900
9,025
4,545
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
11
Kills
1
1
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
4
0
4
6
W
4
1
4
6
L
Merlin
1
5
0
0.2
W
Scylla
3
0
7
6.5
L
Bellona
magonauta
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,060
Damage
7,661
15,868
Taken
17,566
9,688
Mitigated
6,979
4,307
Healing
1,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
315
97
0
66
1,527
391
0
180
1,265
2,322
0
W
5,592
1,224
266
2,426
7,075
6,508
263
1,811
5,264
0
11,771
W
5,310
1,996
0
905
5,869
2,284
361
2,862
3,007
0
22,491
L
Merlin
5,446
237
314
891
7,014
2,043
0
1,508
5,203
18,225
0
W
Scylla
4,158
236
0
710
2,924
896
200
1,424
1,500
18,914
0
L
Bellona
magonauta
Bellona
1,900
263
0
150
9,025
4,545
0
2,140
6,354
0
5,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,597
Gold Earned
14,942
95
Minions Killed
48
7
Camps Cleared
0
483,440
Distance Traveled
284,449
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,619
577
5
1
0
30,273
1
W
Achilles
6,476
810
15
2
1
166,844
1
W
Nemesis
6,630
829
38
5
6
166,245
1
L
Merlin
5,557
695
38
5
0
127,910
4
W
Scylla
6,491
811
42
5
0
150,351
2
L
Bellona
4,766
596
5
1
0
126,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role