Player Matchup

Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
chrisGR17
Charybdis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
fluffy-throne394
Cthulhu
Level 23
God Stats
1W - 3L
1,244 SR
Queue Stats
7W - 17L
1,251 Elo+
Party 1
Team Averages
Level 89
1,415 SR
1,362 Elo+

VS

Team Averages
Level 23
1,342 SR
1,204 Elo+
Ra
Ra
BombaStrong
Ra
Level 29
God Stats
4W - 10L
1,396 SR
Queue Stats
87W - 159L
1,324 Elo+
Party 2
Bellona
Bellona
KosmicKreator-
Bellona
Level 17
God Stats
0W - 4L
1,276 SR
Queue Stats
1W - 5L
1,173 Elo+
Solo
Neith
Neith
albertjpn99
Neith
Level 24
God Stats
7W - 19L
1,353 SR
Queue Stats
15W - 56L
1,114 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 0 / 5
11,053
691
15,266
10,252
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
chrisGR17
Charybdis
16
10 / 2 / 4
11,218
701
15,684
11,952
4,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 13
9,824
614
4,523
10,986
10,959
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
9,018
564
10,889
10,084
2,959
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 2
8,123
508
3,084
15,527
12,425
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 1
8,543
534
9,327
13,936
4,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
2
2
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
5
7.5
L
1
3
1
0.5
L
0
6
2
0.17
L
1
6
1
0.25
W
Charybdis
chrisGR17
Charybdis
10
2
4
6
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,473
Damage
23,300
33,190
Taken
39,547
19,565
Mitigated
19,502
11,924
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,266
4,694
472
5,017
10,252
4,428
1,447
2,593
7,659
71,620
7,181
L
10,889
408
2,049
1,469
10,084
2,959
0
5,300
4,784
43,836
0
L
3,084
777
0
996
15,527
12,425
0
6,610
8,917
0
13,379
L
9,327
4,123
0
2,052
13,936
4,118
0
6,626
7,310
0
22,076
W
Charybdis
chrisGR17
Charybdis
15,684
8,790
0
1,521
11,952
4,178
1,387
5,233
6,719
0
49,688
W
4,523
69
573
4,341
10,986
10,959
115
3,997
6,989
16,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
25,684
215
Minions Killed
141
14
Camps Cleared
1
895,655
Distance Traveled
672,763
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,053
691
110
7
10
298,720
6
L
Ra
9,018
564
86
5
1
242,823
5
L
Bellona
8,123
508
18
1
0
218,325
1
L
Neith
8,543
534
37
2
0
211,615
2
W
Charybdis
11,218
701
84
5
3
276,047
1
W
Cthulhu
9,824
614
21
1
1
320,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role