Player Matchup

Yemoja
Yemoja
Stopdaghost
Yemoja
Level 8
God Stats
6W - 16L
1,685 SR
Queue Stats
14W - 26L
1,552 Elo+
Party 1
Hachiman
Hachiman
Tanico
Hachiman
Level 126
God Stats
2W - 1L
1,228 SR
Queue Stats
238W - 193L
1,568 Elo+
Party 1
Nox
Nox
shy9uy711
Nox
Level 89
God Stats
25W - 24L
1,473 SR
Queue Stats
168W - 159L
1,517 Elo+
Party 1
Team Averages
Level 74
1,462 SR
1,546 Elo+

VS

Team Averages
Level 8
1,482 SR
1,417 Elo+
Baron Samedi
Baron Samedi
Akumu2849
Baron Samedi
Level 16
God Stats
5W - 4L
1,751 SR
Queue Stats
45W - 53L
1,429 Elo+
Solo
Cthulhu
Cthulhu
ZorroWrath
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
realmdude
Set
Level 4
God Stats
0W - 2L
1,193 SR
Queue Stats
0W - 2L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 3 / 19
7,326
916
4,522
7,199
5,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
Tanico
Hachiman
12
12 / 0 / 10
8,483
1,060
12,877
6,810
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
9 / 0 / 11
7,858
982
8,323
4,376
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akumu2849
Baron Samedi
8
2 / 7 / 0
5,645
706
4,107
8,300
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ZorroWrath
Cthulhu
8
0 / 8 / 2
5,200
650
1,608
13,558
4,445
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 9 / 1
5,263
658
2,706
8,838
2,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
23
Kills
3
3
Deaths
24
40
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Akumu2849
Baron Samedi
2
7
0
0.29
W
Yemoja
2
3
19
3.83
W
Hachiman
Tanico
Hachiman
12
0
10
17
L
Cthulhu
ZorroWrath
Cthulhu
0
8
2
0.13
L
1
9
1
0.17
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,722
Damage
8,421
18,385
Taken
30,696
9,248
Mitigated
10,022
4,646
Healing
1,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Akumu2849
Baron Samedi
4,107
413
398
812
8,300
2,894
0
3,965
4,213
10,059
0
W
Yemoja
4,522
1,539
513
856
7,199
5,532
352
2,351
4,595
8,767
0
W
Hachiman
Tanico
Hachiman
12,877
6,796
0
2,250
6,810
2,280
1,074
1,886
4,924
0
40,675
L
Cthulhu
ZorroWrath
Cthulhu
1,608
286
0
0
13,558
4,445
0
4,914
8,514
3,794
0
L
2,706
1,451
0
598
8,838
2,683
0
3,708
4,912
0
9,175
W
8,323
725
0
1,027
4,376
1,436
322
1,784
2,216
20,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
16,108
79
Minions Killed
36
5
Camps Cleared
0
440,836
Distance Traveled
326,148
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,645
706
16
2
0
112,943
2
W
Yemoja
7,326
916
9
1
0
139,734
0
W
Hachiman
8,483
1,060
35
4
3
146,798
1
L
Cthulhu
5,200
650
10
1
0
102,780
0
L
Set
5,263
658
10
1
0
110,425
1
W
Nox
7,858
982
35
4
2
154,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role