Player Matchup

Janus
Janus
CrustyR4g696969
Janus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,767 Elo+
Solo
Nemesis
Nemesis
JBNSage
Nemesis
Level 29
God Stats
2W - 1L
1,565 SR
Queue Stats
45W - 38L
1,591 Elo+
Solo
Ullr
Ullr
LionOfCosmo
Ullr
Level 24
God Stats
2W - 3L
1,514 SR
Queue Stats
70W - 54L
1,626 Elo+
Solo
Athena
Athena
Rannical
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,601 Elo+
Solo
Hercules
Hercules
YouGotNoJuice
Hercules
Level 23
God Stats
7W - 8L
1,625 SR
Queue Stats
32W - 26L
1,589 Elo+
Solo
Team Averages
Level 24
1,541 SR
1,635 Elo+

VS

Team Averages
Level 15
1,374 SR
1,558 Elo+
Neith
Neith
Empanaderipio
Neith
Level 4
God Stats
0W - 2L
1,081 SR
Queue Stats
0W - 2L
1,251 Elo+
Party 1
Bakasura
Bakasura
Mamaurelio
Bakasura
Level 17
God Stats
2W - 2L
1,446 SR
Queue Stats
11W - 5L
1,713 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RenameEset
Cu Chulainn
Level 31
God Stats
0W - 2L
1,343 SR
Queue Stats
59W - 50L
1,602 Elo+
Party 2
Merlin
Merlin
Solodiff4523
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,699 Elo+
Party 2
Cthulhu
Cthulhu
TALIBgaming
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 19L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 9 / 6
12,258
557
10,034
13,046
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
JBNSage
Nemesis
20
7 / 3 / 7
12,331
561
15,745
20,070
8,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
6 / 4 / 5
11,296
513
11,145
14,979
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Rannical
Athena
15
3 / 1 / 13
10,380
472
7,849
20,485
19,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
YouGotNoJuice
Hercules
19
6 / 3 / 4
12,114
551
12,517
18,971
21,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,713
396
2,855
7,320
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Mamaurelio
Bakasura
19
9 / 6 / 1
11,847
539
16,535
20,860
8,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
RenameEset
Cu Chulainn
16
7 / 4 / 0
10,483
477
17,316
20,944
16,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
16
3 / 8 / 3
10,352
471
11,726
13,166
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TALIBgaming
Cthulhu
12
0 / 5 / 3
7,891
359
8,178
16,195
10,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
28
Kills
20
20
Deaths
28
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
9
6
1
L
1
5
1
0.3
W
Nemesis
JBNSage
Nemesis
7
3
7
3.5
W
6
4
5
2.13
L
Bakasura
Mamaurelio
Bakasura
9
6
1
1.58
W
Athena
Rannical
Athena
3
1
13
9.5
L
Cu Chulainn
RenameEset
Cu Chulainn
7
4
0
1.75
L
Merlin
3
8
3
0.56
L
Cthulhu
TALIBgaming
Cthulhu
0
5
3
0.3
W
Hercules
YouGotNoJuice
Hercules
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,290
Damage
56,610
87,551
Taken
78,485
60,370
Mitigated
41,466
28,644
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,034
293
116
1,473
13,046
4,559
0
3,197
8,904
65,140
0
L
2,855
865
0
138
7,320
1,802
105
724
6,543
0
26,266
W
Nemesis
JBNSage
Nemesis
15,745
6,873
0
8,542
20,070
8,912
1,534
4,578
14,672
0
94,140
W
11,145
4,297
497
4,597
14,979
5,958
1,930
3,414
10,649
0
78,580
L
Bakasura
Mamaurelio
Bakasura
16,535
11,641
0
4,805
20,860
8,681
378
5,870
14,681
0
83,690
W
Athena
Rannical
Athena
7,849
3,199
0
2,168
20,485
19,261
209
7,046
12,532
29,790
0
L
Cu Chulainn
RenameEset
Cu Chulainn
17,316
2,417
0
4,271
20,944
16,736
128
2,509
17,729
8,356
54,580
L
Merlin
11,726
519
0
724
13,166
4,209
51
4,557
8,267
65,911
0
L
Cthulhu
TALIBgaming
Cthulhu
8,178
331
425
680
16,195
10,038
207
3,525
12,330
25,953
0
W
Hercules
YouGotNoJuice
Hercules
12,517
3,275
0
11,251
18,971
21,680
0
4,522
13,057
0
79,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,379
Gold Earned
49,286
551
Minions Killed
492
0
Camps Cleared
0
2,094,367
Distance Traveled
1,996,630
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,258
557
102
5
0
391,756
2
L
Neith
8,713
396
59
3
0
300,711
0
W
Nemesis
12,331
561
143
7
0
478,428
1
W
Ullr
11,296
513
121
6
0
352,568
0
L
Bakasura
11,847
539
156
7
0
463,484
6
W
Athena
10,380
472
41
2
0
441,606
10
L
Cu Chulainn
10,483
477
111
5
0
418,957
10
L
Merlin
10,352
471
135
6
0
361,910
3
L
Cthulhu
7,891
359
31
1
0
451,568
0
W
Hercules
12,114
551
144
7
0
430,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role