Player Matchup

Yemoja
Yemoja
DOCTEUR-_-RAGEUR
Yemoja
Level 22
God Stats
5W - 1L
1,792 SR
Queue Stats
35W - 33L
1,408 Elo+
Solo
Tyr
Tyr
Hawhooha
Tyr
Level 14
God Stats
1W - 1L
1,242 SR
Queue Stats
19W - 21L
1,403 Elo+
Party 2
Ra
Ra
YMK Ryuk
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 79L
1,271 Elo+
Solo
Poseidon
Poseidon
bloodhoundislife
Poseidon
Level 29
God Stats
2W - 3L
1,717 SR
Queue Stats
150W - 141L
1,479 Elo+
Solo
Charybdis
Charybdis
rossohare01
Charybdis
Level 13
God Stats
2W - 6L
1,249 SR
Queue Stats
21W - 22L
1,379 Elo+
Party 2
Team Averages
Level 21
1,500 SR
1,388 Elo+

VS

Team Averages
Level 17
1,440 SR
1,387 Elo+
Chernobog
Chernobog
Fr0st0__
Chernobog
Level 27
God Stats
0W - 2L
1,507 SR
Queue Stats
10W - 25L
1,156 Elo+
Party 1
Gilgamesh
Gilgamesh
SgtBash1Out
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,261 Elo+
Party 1
Neith
Neith
Tékharion
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,679 Elo+
Solo
Zeus
Zeus
matagal-livido
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,679 Elo+
Solo
Vulcan
Vulcan
tree-headkiller
Vulcan
Level 24
God Stats
1W - 4L
1,192 SR
Queue Stats
10W - 22L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
9,645
643
3,825
9,955
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 1 / 9
8,061
537
7,382
14,106
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 11
7,677
512
3,231
6,627
2,205
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
16 / 0 / 6
10,595
706
17,013
10,607
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
rossohare01
Charybdis
13
12 / 1 / 9
8,983
599
12,116
6,807
2,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Fr0st0__
Chernobog
10
1 / 5 / 0
6,499
433
3,637
12,100
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SgtBash1Out
Gilgamesh
10
1 / 4 / 2
6,710
447
7,227
12,743
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
13
1 / 8 / 0
7,835
522
2,303
8,500
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 9 / 0
6,907
460
4,493
8,909
2,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 16 / 0
5,307
354
5,348
14,850
4,416
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
7
42
Kills
5
5
Deaths
42
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
Chernobog
Fr0st0__
Chernobog
1
5
0
0.2
W
3
1
9
7.5
L
Gilgamesh
SgtBash1Out
Gilgamesh
1
4
2
0.5
L
Neith
1
8
0
0.13
W
2
2
11
3.75
W
16
0
6
19
L
2
9
0
0.22
W
Charybdis
rossohare01
Charybdis
12
1
9
16.5
L
0
16
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,567
Damage
23,008
48,102
Taken
57,102
25,669
Mitigated
23,023
21,073
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,825
1,181
4,111
1,946
9,955
7,135
786
2,348
7,459
26,105
0
L
Chernobog
Fr0st0__
Chernobog
3,637
3,376
0
1,495
12,100
3,390
0
4,086
7,949
0
24,897
W
7,382
715
0
4,307
14,106
10,436
957
2,543
11,012
0
30,115
L
Gilgamesh
SgtBash1Out
Gilgamesh
7,227
1,177
0
664
12,743
9,657
0
4,793
7,552
6,716
13,293
L
Neith
2,303
1,312
0
1,103
8,500
3,092
4,612
2,656
5,844
0
45,046
W
3,231
570
521
860
6,627
2,205
1,309
2,471
4,092
24,992
0
W
17,013
2,939
0
7,714
10,607
3,487
2,373
2,608
7,879
86,745
0
L
4,493
729
0
0
8,909
2,468
408
4,739
4,128
22,867
0
W
Charybdis
rossohare01
Charybdis
12,116
6,962
691
923
6,807
2,406
4,874
1,182
5,519
0
46,961
L
5,348
1,309
0
1,681
14,850
4,416
366
7,795
6,930
18,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
33,258
378
Minions Killed
240
0
Camps Cleared
0
1,485,452
Distance Traveled
1,160,060
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,645
643
50
3
0
261,180
0
L
Chernobog
6,499
433
55
4
0
254,125
0
W
Tyr
8,061
537
48
3
0
311,914
2
L
Gilgamesh
6,710
447
37
2
0
272,141
0
L
Neith
7,835
522
90
6
0
216,935
0
W
Ra
7,677
512
54
4
0
272,732
0
W
Poseidon
10,595
706
147
10
0
351,893
2
L
Zeus
6,907
460
51
3
0
154,717
1
W
Charybdis
8,983
599
79
5
0
287,733
4
L
Vulcan
5,307
354
7
0
0
262,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role