Player Matchup

Olorun
Olorun
BogavanteJhonson
Olorun
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,918 Elo+
Party 3
Sol
Sol
La_Loli_Smurf
Sol
Level 29
God Stats
4W - 0L
1,813 SR
Queue Stats
42W - 7L
1,848 Elo+
Party 3
Ratatoskr
Ratatoskr
david_battusai
Ratatoskr
Level 156
God Stats
6W - 6L
1,640 SR
Queue Stats
343W - 327L
1,650 Elo+
Party 3
Chaac
Chaac
imnesius
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,346 Elo+
Party 3
Cabrakan
Cabrakan
joan_asme_carry_
Cabrakan
Level 49
God Stats
3W - 0L
1,864 SR
Queue Stats
18W - 2L
1,890 Elo+
Party 3
Team Averages
Level 72
1,663 SR
1,730 Elo+

VS

Team Averages
Level 86
1,502 SR
1,461 Elo+
Horus
Horus
ALEJAANDRO_99
Horus
Level 29
God Stats
21W - 25L
1,464 SR
Queue Stats
168W - 185L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
Doomsday143
Zhong Kui
Level 108
God Stats
5W - 6L
1,556 SR
Queue Stats
314W - 327L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
SamuelRR15Fenix
Cthulhu
Level 126
God Stats
10W - 10L
1,539 SR
Queue Stats
395W - 422L
1,457 Elo+
Party 2
Bakasura
Bakasura
SayanaraFlow
Bakasura
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,494 Elo+
Party 1
Neith
Neith
demidov-ilia2010
Neith
Level 115
God Stats
2W - 2L
1,452 SR
Queue Stats
93W - 119L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 7
6,007
601
5,286
5,713
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
9 / 2 / 3
7,019
702
9,074
5,397
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
david_battusai
Ratatoskr
11
3 / 0 / 2
6,353
635
6,686
7,084
3,496
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
imnesius
Chaac
10
4 / 0 / 2
5,926
593
4,325
4,719
2,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

10
2 / 1 / 6
6,028
603
4,033
6,751
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,940
494
971
7,881
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Doomsday143
Zhong Kui
9
2 / 5 / 2
5,273
527
6,029
9,190
5,964
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 0
5,257
526
3,262
7,845
4,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
SayanaraFlow
Bakasura
8
1 / 4 / 2
5,250
525
2,304
7,039
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 5 / 3
4,762
476
3,611
6,242
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
19
Kills
5
5
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
2
7
2.25
L
Zhong Kui
Doomsday143
Zhong Kui
2
5
2
0.6
W
9
2
3
5.25
L
0
2
0
0
L
Bakasura
SayanaraFlow
Bakasura
1
4
2
0.5
W
Ratatoskr
david_battusai
Ratatoskr
3
0
2
4
L
1
5
3
0.5
W
Chaac
imnesius
Chaac
4
0
2
5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,404
Damage
16,177
29,664
Taken
38,197
13,053
Mitigated
18,661
13,794
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
971
491
714
2,523
7,881
3,290
0
5,677
2,126
0
7,358
W
5,286
3,339
188
2,747
5,713
1,757
1,733
954
4,759
31,888
0
L
Zhong Kui
Doomsday143
Zhong Kui
6,029
789
0
2,079
9,190
5,964
0
3,485
5,286
21,369
0
W
9,074
3,688
0
2,304
5,397
1,746
3,573
2,289
3,108
35,370
4,565
L
3,262
423
90
3,184
7,845
4,690
0
1,444
5,994
29,953
0
L
Bakasura
SayanaraFlow
Bakasura
2,304
1,366
0
1,892
7,039
2,488
0
1,998
4,863
0
16,472
W
Ratatoskr
david_battusai
Ratatoskr
6,686
2,227
0
3,301
7,084
3,496
190
3,555
3,504
0
32,820
L
3,611
1,430
0
794
6,242
2,229
0
4,836
1,406
0
18,745
W
Chaac
imnesius
Chaac
4,325
523
0
1,915
4,719
2,471
318
1,431
3,288
0
23,054
W
4,033
687
0
3,339
6,751
3,583
0
1,062
5,661
36,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
25,482
320
Minions Killed
198
0
Camps Cleared
0
985,711
Distance Traveled
935,623
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,940
494
10
1
0
195,543
4
W
Olorun
6,007
601
67
7
0
167,669
1
L
Zhong Kui
5,273
527
34
3
0
167,566
1
W
Sol
7,019
702
73
7
0
180,405
3
L
Cthulhu
5,257
526
69
7
0
197,777
0
L
Bakasura
5,250
525
47
5
0
207,947
0
W
Ratatoskr
6,353
635
63
6
0
214,748
0
L
Neith
4,762
476
38
4
0
166,790
0
W
Chaac
5,926
593
44
4
0
206,335
2
W
Cabrakan
6,028
603
73
7
0
216,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role