Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DougRogers
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Solo
Ra
Ra
SkullKid333314
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,447 Elo+
Solo
Apollo
Apollo
ezequiel12grg
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 122L
1,454 Elo+
Solo
Bacchus
Bacchus
yN4poleauM
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,443 Elo+
Solo
Team Averages
Level 10
1,500 SR
1,413 Elo+

VS

Team Averages
Level 23
1,535 SR
1,419 Elo+
Sol
Sol
Kythus08
Sol
Level 27
God Stats
15W - 12L
1,608 SR
Queue Stats
49W - 49L
1,422 Elo+
Solo
Nu Wa
Nu Wa
MachoOmega7212
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 133L
1,396 Elo+
Solo
Cthulhu
Cthulhu
RipperTheKid
Cthulhu
Level 25
God Stats
2W - 0L
1,695 SR
Queue Stats
14W - 17L
1,406 Elo+
Party 1
Loki
Loki
SaiberShot
Loki
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,430 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lechon_blindado0
Cu Chulainn
Level 8
God Stats
1W - 2L
1,372 SR
Queue Stats
18W - 13L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 3 / 0
4,644
464
1,983
6,594
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
DougRogers
Yemoja
6
2 / 5 / 0
4,318
432
1,959
7,131
6,091
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 7 / 0
5,213
521
3,531
7,562
2,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 1
4,744
474
3,014
7,455
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
yN4poleauM
Bacchus
9
2 / 2 / 0
5,373
537
4,290
5,320
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 1
6,854
685
7,340
5,029
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 5
6,284
628
6,117
5,379
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RipperTheKid
Cthulhu
9
2 / 1 / 6
5,599
560
3,613
5,373
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
10 / 0 / 2
6,984
698
4,937
5,654
1,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
lechon_blindado0
Cu Chulainn
11
1 / 2 / 1
6,308
631
3,207
7,512
3,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
5
Kills
22
22
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
Yemoja
DougRogers
Yemoja
2
5
0
0.4
W
7
1
1
7.5
W
2
1
5
4.5
W
Cthulhu
RipperTheKid
Cthulhu
2
1
6
5
W
10
0
2
11
L
1
7
0
0.14
L
0
5
1
0.1
W
Cu Chulainn
lechon_blindado0
Cu Chulainn
1
2
1
0.75
L
Bacchus
yN4poleauM
Bacchus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,777
Damage
25,214
34,062
Taken
28,947
14,356
Mitigated
11,745
5,269
Healing
8,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,983
755
0
2,106
6,594
1,555
0
1,487
4,946
0
17,194
L
Yemoja
DougRogers
Yemoja
1,959
677
358
548
7,131
6,091
0
5,093
1,593
8,089
0
W
7,340
3,863
0
1,861
5,029
1,358
1,786
887
4,142
37,539
0
W
6,117
796
0
1,208
5,379
1,752
290
3,024
2,355
31,337
0
W
Cthulhu
RipperTheKid
Cthulhu
3,613
186
0
675
5,373
3,492
0
1,245
4,128
9,119
0
W
4,937
1,626
0
1,634
5,654
1,479
206
405
5,249
0
23,934
L
3,531
541
0
661
7,562
2,119
0
4,266
2,974
27,955
0
L
3,014
1,200
0
1,131
7,455
2,079
0
4,633
2,628
0
23,269
W
Cu Chulainn
lechon_blindado0
Cu Chulainn
3,207
899
0
2,658
7,512
3,664
342
4,219
3,293
0
28,692
L
Bacchus
yN4poleauM
Bacchus
4,290
285
0
465
5,320
2,512
0
400
4,394
21,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,292
Gold Earned
32,029
200
Minions Killed
268
0
Camps Cleared
0
936,568
Distance Traveled
961,902
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,644
464
46
5
0
216,143
0
L
Yemoja
4,318
432
12
1
0
160,527
0
W
Sol
6,854
685
69
7
0
187,029
1
W
Nu Wa
6,284
628
66
7
0
176,936
1
W
Cthulhu
5,599
560
14
1
0
183,603
1
W
Loki
6,984
698
48
5
0
204,656
0
L
Ra
5,213
521
44
4
0
181,299
0
L
Apollo
4,744
474
51
5
0
186,567
2
W
Cu Chulainn
6,308
631
71
7
0
209,678
4
L
Bacchus
5,373
537
47
5
0
192,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role